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30-Day Money-Back Guarantee

This course includes:

  • 34.5 hours on-demand video
  • 53 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Graphic Design

Blender 2.79: Complete training from beginner to pro

Discover the very last version of Blender , learn modeling, animation, sculpting, rigging, texturing, simulation
Rating: 4.4 out of 54.4 (778 ratings)
5,478 students
Created by Julien Deville
Last updated 1/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Discover the software to integrate it into your workflow
  • Apprehend the interface and keyboard shortcuts for better efficiency
  • Learn polygon modeling, animation and rendering basics.
  • Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation.

Requirements

  • Good computer skills. The basics in 3d will be a plus but are not mandatory

Description

If you are a future user who want to become familiar with Blender, this training in english is for you. 

The full manual for Blender is intended for all future users who want to become familiar
with the software but also for professionnals aimed at enhancing their knowledge.

As a professionnel graphic designer or as a company in constant evolution, Blender will
be absolutly essentiel to your working life.

Objectives:

- In order to have a better workflow management, you will discover the complete software

- For better efficiency, you will understand the interface and learn keyboard shortcuts

- Learn polygon modeling, animation and rendering basics.

- explore all the detailed functionalities provided by this application, compositing, digital sculpture, 3d printing, video game creation.

Educational resources:

- Blender trainer certified by the Blender foundation, who has been practicing for many years in the field of 3D. 

- Ready tu use source files




Who this course is for:

  • Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

Featured review

Thomas Wakefield
Thomas Wakefield
182 courses
67 reviews
Rating: 5.0 out of 52 months ago
This is one of the most indepth Blender training programs on Udemy. I've learned a lot from going through it that I hope the instructor can add a few more lessons to it especially the particle system.

Course content

13 sections • 100 lectures • 34h 23m total length

  • Preview03:55
  • 1.2-Interface presentation
    22:28
  • 1.3-Interface customization
    13:47
  • 1.4-3D view navigation
    16:21
  • 1.5-Blender Configuration
    21:55

  • 2.1-The object mode menu bar
    21:34
  • 2.2-Mesh primitives presentation
    21:01
  • 2.3-Other objects presentation
    18:59
  • 2.4-Basic manipulations
    23:02
  • 2.5-Objects relations
    18:31
  • 2.6-Use of constraints
    20:27
  • 2.7-The BoolTool and boolean operations
    13:01
  • 2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key
    31:11

  • 3.1-Presentation, notion of vertice, edge, face
    17:07
  • 3.2-Selection tools
    18:48
  • 3.3-The extrusion
    17:35
  • 3.4-Modeling tools in edit mode
    38:48
  • 3.5-The proportional editing
    19:04
  • 3.6-The snapping
    11:56
  • 3.7-The looptool addon
    15:00
  • 3.8-Basic modeling exercises in edit mode-Cup
    14:21
  • 3.9-Basic modeling exercises in edit mode-Shampoo bottle
    13:12
  • Preview28:00
  • 3.11– Model a robot with reference image part1
    29:53
  • 3.12– Model a robot with reference image part2
    31:13
  • 3.13– Model a robot with reference image part3
    24:24
  • 3.14– Model a robot with reference image part4
    18:22

  • 4.1-Introducing non-destructive modifiers
    09:53
  • 4.2-Presentation and use of the main modifiers
    21:58
  • 4.3-Presentation and use of the main modifiers 2
    15:59
  • 4.4-Examples of typical modelizations with modifiers_chain
    09:23
  • 4.5-Examples of typical modelizations with modifiers_sofa
    10:46
  • 4.6-Examples of typical modelizations with modifiers _bottle
    09:22
  • 4.7-Examples of typical modelizations with modifiers _plant
    13:25

  • 5.1-General overview
    14:44
  • 5.2-Curves in Edit mode
    13:34
  • 5.3-Specific features of Curves
    09:54
  • 5.4-Modelling with curves and hooks
    15:24
  • 5.5-Import .svg from other softwares
    08:49
  • 5.6-The text object
    07:45
  • 5.7-Exercise: Creation of a 3D logo from a 2D image
    12:12

  • 6.1-Render engine introduction
    12:18
  • 6.2-General Settings
    13:13
  • 6.3-Node system, addon node wrangler
    22:21
  • 6.4-Shaders presentation
    32:22
  • 6.5-Specific shaders creation
    34:12
  • 6.6-Camera settings
    16:31
  • 6.7-The PBR shaders Addon
    13:25
  • 6.8-Use on our robot
    20:52

  • 7.1-The world panel
    08:32
  • 7.2-Using HDRI maps
    18:05
  • 7.3-Lighting and different types of lamps
    17:19
  • 7.4-Exercise-Studio-creation
    33:59
  • 7.5-Tips with HDRI maps-Easyhdri-Filmic
    12:42

  • 8.1-Unwrap Techniques
    22:33
  • 8.2-Edition of islands
    08:17
  • 8.3-Unwrap the mug
    12:25
  • 8.4-Unwrap the robot
    32:36
  • 8.5-Texture paint mode, tools presentation
    25:25
  • 8.6-Using an image texture as brush
    21:02
  • 8.7-Image projection in stencil mode
    26:59
  • 8.8-Using Line and Curve Strokes
    09:19
  • 8.9-Baking in cycles, use with the robot
    32:19

  • 9.1-Sculpt mode presentation and interface configuration
    20:44
  • 9.2-Tools presentation
    30:59
  • 9.3-Multiresolution Modifier
    16:13
  • 9.4-Basic sculpture techniques
    20:49
  • 9.5-The liberty of dynamic topology
    14:06
  • 9.6-Timelapse Sculpture of a werewolf bust
    13:47
  • 9.7-Using textures for details
    20:34
  • 9.8-Retopology tools in Blender
    29:52
  • 9.9-Retopology of werewolf bust timelapse
    18:50

  • 10.1-Armature presentation and visualization
    21:15
  • 10.2-Bones management, layer system
    27:41
  • 10.3-Armatures in Edit Mode
    17:51
  • 10.4-The pose mode
    18:48
  • 10.5-Parenting, organic or mechanical object
    21:45
  • 10.6-Bone constraints
    36:28
  • 10.7-Exercise: Rigging an humanoid
    36:24
  • 10.8-Exercise: Rigging our Robot
    25:26

Instructor

Julien Deville
Formateur et graphiste 3d
Julien Deville
  • 4.6 Instructor Rating
  • 7,898 Reviews
  • 34,382 Students
  • 18 Courses

Hello I'm Julien Devile. I work as a freelance 3d designer and Blender foundation certified trainer since 7 years. I started to learn Blender by myself 8 years ago with books and videotutorials online.  Now i'm glad to use Blender for 80 percents of my works projects. I work as a trainer for 50 percent of my time. I teach to local companies that want to use Blender and do personal sessions for artists or professionnals that wants to evolves in their practice of this incredible software. Teaching for me is just the natural evolution of my career path and i'm happy to give back what the Blender community gave to me.

Bonjour, je suis Julien Deville. Je travaille comme designer et formateur 3d freelance depuis 7 ans. J'ai commencé à apprendre Blender par moi-même il y a 8 ans avec des livres et des didacticiels en ligne. Maintenant, je suis heureux d'utiliser Blender pour 80 pour cent de mes projets de travaux. Je travaille en tant que formateur pour 50 p. 100 de mon temps. J'enseigne aux entreprises locales qui veulent utiliser Blender et je forme également sur des sessions personnalisées pour des artistes ou des professionnels qui veulent évoluer dans la pratique de ce logiciel incroyable. Enseigner pour moi est juste l'évolution naturelle de ma carrière et je suis heureux de rendre ce que la communauté de Blender m'a donné.


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