
Introduction of the course
Insert references images into 3d interface
Modeling the torso with lowpoly modeling technique
Modeling the arms with lowpoly modeling technique
Modeling the legs with lowpoly modeling technique
Modeling the head with lowpoly modeling technique
Add details with lowpoly modeling technique
Unwrap the mesh with mark seams technique
UV map edition
Create a lighting system with Easy HDRI
Shaders creation with cycles render engine part 1 the armor
Shaders creation with cycles render engine part 2 the clothes
Shaders creation with cycles render engine part 3 the skin
Shaders creation with cycles render engine part 4 the shoes
Color map Baking with cycles
Prepare the interface and the model for painting
Add details on the arms of the character
Add logos and tattoos on the character
Add details on shoes with texture paint mode
Normal map creation with baking
Metallic map creation with texture paint mode
Specular map creation with texture paint mode
Roughness map creation with texture paint mode
Armature creation in edit mode
Parenting the armature and deformation tests in pose mode
Constraint creations in pose mode
Renaming the bones and armature customization in pose mode
Insert reference image into 3d interface
Modeling the low poly version of the gun
Add details on the high poly - the screws
Add details on the high poly – Bool tool
Add details on the high poly – Bevel the edges
Gun Shaders creation
Unwrap the lowpoly model
Baking the textures
Parenting the gun to the character
Walk cycle creation
Run cycle creation
Jump creation
Idle animation creation
Shooting animation creation
Low walk cycle creation
Left and right walk cycle creation
Back walk cycle creation
Adapting cycles with target
Static poses creation
Export grouped objects in fbx
Export separated objects in fbx
Here is a complete training dedicated to the creation of a character in Blender for the Unity game engine. We will use Blender 2.79, free 3D software and opensource; and Unity, a multiplatform game engine. During this training you will learn all the steps to create a character and an asset in Blender so you can use them in Unity.
Discover a complete workflow to create a character ready to be imported for Unity.
Apprehend the interface and keyboard shortcuts for better efficiency.
Learn polygon modeling, layout and animation basics.
Discover the tools of texturing and rigging.
Export options
Free softwares
The training "Blender 2.79- Character creation for unity " is intended for all the future users wishing to be familiar with these softwares or the professional wishing to update his knowledge. From freelance graphic designers to companies wishing to evolve towards free tools, Blender and Unity will be indispensable assets for your graphic productions and video games.
You will learn the techniques to create the character from scratch until the import inside the game engine. All the sources files will be available for free and will help you to follow the course's teachings.
We hope you will enjoy this course
Happy blending!