Blender Creating your First 3D Game Model
What you'll learn
- Following through a complete guide on creating a stone well
- Following through a complete guide on making your first game-ready model of a well
- Using Blender 2.8 and understand its interface
- UV mapping and UV unwrapping your model
- Applying hard- and soft-edges
- Explore and have fun with texturing
- Creating an illusion of moss growing on well walls
- Create a water shader
- Optimising and reducing polygon counts
- Lighting a scene from a sun
- Creating a daylight sky render in Blender 2.8
- Making a game-ready stone well asset
- Blender 2.76 and above, Free to download Via the official Blender website
‘ Blender 2.8: Creating your First 3D Game Model ’ will provide you with a thorough workflow and all the tools to create the well featured in the course introduction.
If you have ever wanted to create a game ready 3D model that looks like it belongs in a triple AAA game, then this course will make a fantastic starting point to begin your journey. Everything is created using the latest free software - Blender 2.8.
This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create the asset in this scene. It will also teach you the basics of texturing, UV-unwrapping, lighting, and rendering in Blender 2.8. This will be one of the first courses on Blender 2.8 since its release.
I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender.
Enrolling on this course will not only give you the tools to make a well. It will also provide you with freebies including 45 texture maps and 1 reference image all created by me, 3D Tudor, and unique to this course. Most of the textures are also seamless, so they can be easily used in any assets you create in the future.
Interesting highlights include showing you how build a well foundation, and how to texture realistic rocks with moss growing on them. We will also build common models in games, such as buckets, and I will show you how to make a water shader from scratch. Together we will build the well from scratch all the way to the end with nothing left out or left to guesswork.
Together we will also be making good use of the blender 2.8 modifiers. Including mirror, solidify and array mesh to speed up work flow which you will be able to use in future projects.
The focus of this course is to show you how to make realistic models, to a real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will show you how to let a blue sky illuminate your stone well.
In the end you will also come away with the knowledge to render in the new Blender 2.8 Eevee renderer or trusted Blender Cycles.
Happy modeling everyone!
Neil 3D Tudor
Who this course is for:
- Beginners to Blender or 3D modelling up to mid level 3D artists
In 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist.
Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.
Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.
Neil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop.
After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing.
As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning.
Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets.
Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!