Blender 2.8 Creating your First 3D Game Model
4.4 (66 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
15,141 students enrolled

Blender 2.8 Creating your First 3D Game Model

Learn to model, UV-unwrap, texture & render a basic game-ready well in Blender 2.8
4.4 (66 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
15,141 students enrolled
Created by Neil Bettison
Last updated 9/2019
English
English [Auto]
Current price: $27.99 Original price: $39.99 Discount: 30% off
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This course includes
  • 5.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Following through a complete guide on creating a stone well
  • Following through a complete guide on making your first game-ready model of a well
  • Using Blender 2.8 and understand its interface
  • UV mapping and UV unwrapping your model
  • Applying hard- and soft-edges
  • Explore and have fun with texturing
  • Creating an illusion of moss growing on well walls
  • Create a water shader
  • Optimising and reducing polygon counts
  • Lighting a scene from a sun
  • Creating a daylight sky render in Blender 2.8
  • Making a game-ready stone well asset
Requirements
  • Blender 2.76 and above, Free to download Via the official Blender website
Description

Blender 2.8: Creating your First 3D Game Model ’ will provide you with a thorough workflow and all the tools to create the well featured in the course introduction.

If you have ever wanted to create a game ready 3D model that looks like it belongs in a triple AAA game, then this course will make a fantastic starting point to begin your journey. Everything is created using the latest free software - Blender 2.8.

This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create the asset in this scene. It will also teach you the basics of texturing, UV-unwrapping, lighting, and rendering in Blender 2.8. This will be one of the first courses on Blender 2.8 since its release.

I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender.

Enrolling on this course will not only give you the tools to make a well. It will also provide you with freebies including 45 texture maps and 1 reference image all created by me, 3D Tudor, and unique to this course. Most of the textures are also seamless, so they can be easily used in any assets you create in the future.

Interesting highlights include showing you how build a well foundation, and how to texture realistic rocks with moss growing on them. We will also build common models in games, such as buckets, and I will show you how to make a water shader from scratch. Together we will build the well from scratch all the way to the end with nothing left out or left to guesswork.

Together we will also be making good use of the blender 2.8 modifiers. Including mirror, solidify and array mesh to speed up work flow which you will be able to use in future projects.

The focus of this course is to show you how to make realistic models, to a real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will show you how to let a blue sky illuminate your stone well.

In the end you will also come away with the knowledge to render in the new Blender 2.8 Eevee renderer or trusted Blender Cycles.

Happy modeling everyone!

Neil 3D Tudor

Who this course is for:
  • Beginners to Blender or 3D modelling up to mid level 3D artists
Course content
Expand 16 lectures 05:14:46
+ Introduction
16 lectures 05:14:46

This lesson is the introduction to the course. Watch this lesson to learn about what we will be covering in this course and how long the course will be. You will also find out a little bit more about my personal background as a tutor. This course is one of the first full-length 3D modelling courses incorporating the all new Blender 2.8 software.

Preview 04:32

In lesson 1, we will be modelling the bottom stones for your well using the 'solidify' and 'bevel' modifiers in Blender 2.8. We will also be UV unwrapping and texturing these stones.

Preview 20:21

In this lesson, we will be modelling the top stones of your well using the solidify modifier. You will also learn how to smooth these cobblestones. I will be showing you how to texture them using Blender 2.8 exclusively.

Lesson 2 Creating The Well Base Part 2
27:36

In lesson 3, we will be creating the moss and sub-dividing it to create the illusion of moss growing between the moss.

Lesson 3 Creating The Moss
13:46

Lesson 4 is all about creating the main body of the bucket and aging it via texturing to a very high level in Blender 2.8. This lesson will also teach you ways of making your textures hyper-realistic generally.

Lesson 4 Creating The Bucket Part 1
23:10

In lesson 5, we will be creating the water shader. It is a node-based shader exclusively created in Blender 2.8 without textures per se.

Lesson 5 Creating The Water Shader With Nodes
08:35

In this lesson, we will be creating holes in our bucket and I will show you how to correctly retopologise the wood in Blender 2.8.

Lesson 6 Creating The Bucket Part 2
18:43

In lesson 7, we will be creating your bucket's handle using the Blender 2.8 'mirror' modifier. We continue by UV-unwrapping and texturing it to finish our hyper-realistic bucket.

Lesson 7 Creating The Bucket Part 3
16:35

Lesson 8 will show you how to build something based on architectural principles to ensure that a building support can withstand weight and strain.

Lesson 8 Creating The Wooden Side Supports
24:00

In this lesson, we create the turning handle for the well, operationalising the function that allows us to draw water from it using the bucket we built. We will be using both 'individual origins' and 'median point' Blender 2.8 functions to achieve this.

Lesson 9 Creating The Turning Handle
24:40

Lesson 10 will show you how to create the top supports for your well roof in Blender 2.8.

Lesson 10 Creating The Top Supports
24:06

In lesson 11, we will be creating the roof using 'array mesh' modifiers in Blender 2.8. We will use 'mirror' modifier and 'smoothing' to compose your roof. I will also show you an easy way to UV unwrap and mark seams.

Lesson 11 Creating The Roof
23:34

In this lesson, I will show you how to finish off the roof by creating its top. We will also be going through a checklist to make sure your roof is structurally sound.

Lesson 12 Creating The Roof Top
19:02

Lesson 13 is all about creating the column that will support your roof and attach it to the well we modelled.

Lesson 13 Creating the column
27:24

In this lesson, we use the in-built Blender 2.8 addon to create toruses. We will create the hook, UV unwrap and texture the rope to make it look realistic.

Lesson 14 Creating the Rope
23:42

In our final lesson, we will be creating the soil and rendering your well within a clouded day scene. After compositing a day scene from scratch, I will show you how to use the Blender 2.8 Eevee render. We will render ours out in Blender Cycles - giving you the skills to make an informed choice about which renderer to use. I will also conclude our course here.

Lesson 15 Final Lesson Creating The Soil And Rendering
15:00