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Create a complete 3D Animation- C2- Environment Animation
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Create a complete 3D Animation- C2- Environment Animation

Chapter 02: Learn how to create an animated environment in 3DS Max & Vray
Last updated 10/2021
English

What you'll learn

  • Create an animated environment for your character
  • Kitbaching an environment using 3DS Max & Vray
  • Animate cloud of bats with a realistic behavior
  • Integrate a crawling insect, butterfly into the scene

Course content

6 sections21 lectures3h 39m total length
  • Add the terrain11:30

    Learn terrain creation for a complete 3D animation environment by using pre-made assets, refining displacement, roughness maps, and albedo textures with HDR lighting.

  • Populate the scene with background pumpkins4:17

    Populate the scene with background pumpkins by importing free models, reducing poly count with Pro Optimizer, and placing varied pumpkins to enhance the environment in 3d animation.

  • Introduction to Vray hair and fur for grass4:17

    Explore how to create grass with Vray hair and fur, adjusting length, thickness, gravity, and color, then render previews and refine with geometry painting and randomization.

  • Manage the scene - Animating the camera - Adding the atmosphere12:49
  • Populate the scene and push it further5:50

    Select low-poly assets and animated characters for a night-mode scene, using insects as lighting fillers and instances to save memory, while keeping a consistent scale and layered rocks.

Requirements

  • Be familiar with 3DS Max

Description

In this course you learn about the whole workflow starting from a concept to a finished sequence using industry standard packages. The techniques used in this course are suitable for small to medium studios. The software used are :Zbrush to create the model , Maya for Rigging and Animation while I used 3DS Max for VFX and rendering.

Each chapter can be watched separately. so you can jump between chapters at your ease.

Chapter 02: Environment Kitbaching - Implementing the animated characters in 3DS Max

Knowing that every project has a deadline, It is impossible to model every object yourself especially for such a huge project. To surpass this problem we rely on kitbashing using free models from the internet.

We use kitbaching to create a suitable environment for our main character and you are free to come up with your own environment that suits your scene. For our scene is kinda "bittersweet" so we go for a nighty forest with some grass, rocks & some insects...

TyFlow was used to simulate the background swarm of insects and also to simulate the cloud of bats. Several techniques were tested to achieve a satisfying (stylish-realistic) behavior for the animated insects / bats.
Concerning the butterfly & the crawling insects we had to manually integrate them into the scene. Various techniques were used to achieve that.

You will learn very valuable techniques that can be used widely and you will be comfortable animating any swarm of “sth” and integrate different type of insects for your future scenes.


Who this course is for:

  • 3D artists who are looking to push their skills to the next level
  • 3D artists who are looking to learn how to build an environment using kitabashing