
Discover how to model with Rhino through a complete project-based course, from 2D and 3D lines to surfaces, patterns, and solid modeling for real projects.
Explore Rhino's nurbs-based interface, mastering the command line, dockable panels, and toolbars, configuring properties, layers, and materials, and navigating four viewports with snaps.
Learn how to use and customize Rhino viewports, switch among perspective, top, front, and left, maximize and arrange them, and apply graphical styles and zoom techniques.
Explore Rhino line types and geometry, learn how to access commands, set units and tolerances, and master precise line drawing with ortho, snaps, and smart track.
Master using points to drive modeling in Rhino and divide curves by length or by segments. Adjust seams, use markings, and manage group output with the split option.
Learn to draw in Rhino 3D by dividing curves by length or by number of segments, exploding polylines when needed, and connecting points to form the final lines.
Explore how to create circles and arcs in Rhino 3D, including center-radius and diameter circles, circles from three points, deformable and vertical circles, plus a variety of arc methods.
Learn Rhino 3d 2d geometry by creating rectangles and polygons with center, corner, three-point, and rounded corners (fillets) methods, then apply gumball moves for move, rotate, and scale.
Learn to create and compare control point curves and curve interpolate points in Rhino, and master 2D (planar) versus 3D curves, degree adjustments, and control point editing.
Import images into Rhino, increase their transparency, and guide your sketching of slimy patterns with interpolate curves and control points; then practice 3D lines, elliptical bridges, and pipes.
Sketch 3D lines in Rhino with polylines, ortho grid snap, and origin points along x, y, and z axes. Import images as reference and use libraries to guide wire form.
design and model an elliptical bridge in Rhino using 2d drawings, curves and pipes to build main and secondary cables, railings, and truss.
Master Rhino line editing commands, including join, explode, trim, split, extend, offset, connect, offset multiple, fillet and curve boolean, to edit curves and create precise geometry.
Master Rhino layers and sublayers, create and rename layers like wall, trees, and void; assign objects to layers, customize colors, line types, and use filters to isolate or show layers.
Master Rhino object snaps, including temporary snaps via shift and right-click, and learn how project and planar constraints keep sketches on a consistent work plane.
Learn to sketch in Rhino using planar and project tools, switching views, constraining lines to planes, and projecting points to keep geometry aligned while building a chair.
Learn how to use Rhino's blend curve (blendCRV) to join lines with a curve, control endpoints, tangency, curvature, and symmetry, and convert sketches into surfaces.
Use Rhino 3D to analyze dimensions, sketch lines from photos, and blend volumes with curves to model a unified twisting Kimbell Art center, emphasizing accuracy over perfection.
Construct a basic square in Rhino from the origin, constrain with shift, adjust heights, rotate along z axis, and create a blank curve with join options for future masses.
Analyze the bench geometry by identifying blends and curves, sketch profiles by following curves and connecting straight lines, and import the image into Rhino.
Explore Rhino 3D modeling by sketching a chair from a reference bench image, adjusting transparency, using rectangles, scales, and midpoints, and mastering curves with blend curve tools and curvature settings.
Learn to extrude open and closed curves into surfaces or solids, control distance and direction, set the base point, and use linear array with planar projection.
Sketch the type two plan in Rhino 3D, derive types one and three by copying, trimming, and mirroring; then apply layers, blend curves, offsets, and extrude to build the building.
Learn to construct and refine Rhino 3D line work using rectangles, polylines, grid snap, and extend, trim, and blend curves to shape a ready-for-extrusion frame.
Explore rectangular and curve-based arrays in Rhino, control distribution by number or spacing, adjust orientation, use basepoint alignment, and compare array linear, curve, and crv methods.
Create a curved wall in Rhino 3D by sketching a brick, placing the first piece with a base point, and using array curve along a path with precise distances.
Explore polar array in Rhino 3D by duplicating objects around a center, adjusting the item count, fill angle, rotate and z offset options, and using step angle variations.
Use the crv2view command to create a 3D curve from two planar curves in different construction planes, sketching in plan and front views and previewing in perspective.
Explore surface creation in Rhino, including rectangular planes, deformable surfaces, and control-point editing; compare planar, trimmed, and untrimmed surfaces, and learn trim and shrink trim surface to edge workflows.
Create edge surfaces from two to four open curves to produce untrimmed surfaces, while considering curve complementarity, joining versus exploding curves, and the curvature being driven by the input geometry.
Explore Rhino 3d surface thickness, mastering extrusion and offset of curves and surfaces, two boundary connections, solid options, and inputs and control points management.
Explore creating and editing curved surfaces in Rhino by extruding and offsetting a surface with voids, trying multiple approaches, and preparing for the next session.
Sketch a main frame curve, extrude to create a surface, add holes with a rectangle array, then split surfaces, and compare extrude versus offset to adjust thickness and distance.
Learn a practical Rhino 3D workflow to model the Finolhu villas, from plan view lines and arcs to extruding timbers and the roof using offset surfaces.
Analyze the auditorium model by identifying main curves and the plan, sketch the diagram, and use the curve command to create the main curves, including glass and vertical frames.
Learn to model an auditorium roof in Rhino 3D by sketching a triangle from circle centers, using arcs, creating a surface, and detailing glass walls and mullions.
Learn to create versatile surfaces with Rhino's patch command, using curves, points, and auxiliary lines; adjust tangency, control spans, and trim behavior for complex, non-planar geometries.
Learn to model 3d wall coverings in Rhino through a step-by-step workflow that builds panels and surfaces using circle, polar array, mirror, copy, trim, edge surface, remap, and patch.
Model a stadium in Rhino by analyzing the main curves, sketching a 20-sided polygon, and using polar arrays to create surfaces and details, with control-point edits and edge surfaces.
Model the forest project in Rhino by sketching curves and shaping the roof. Extrude surfaces to form stairs, mullions, and columns, then apply glass materials and render with ghosted display.
Learn to model the lotus temple in Rhino step by step, using plan, top, and front views, centering at origin, and building the three-part surfaces with curves, arrays, and mirroring.
Explore Rhino's match curve command to align open curves with selected continuity (position, tangency, curvature) in 2D and 3D, including end-point behavior and its difference from blend.
Analyze the curves to assess similarity and continuity, then create a surface using match curve, composed of two surfaces rather than a single one.
Create a surface by sketching a bottom curve, extruding it, and matching two curves. Then trim and move segments, edit with sub curve copies, and verify result on a surface.
Explore loft in Rhino to create surfaces from open or closed curves, using styles like normal, loose, and straight sections. Learn seam point placement, alignment options, and matching for tangency.
Create a Mobius twist in Rhino by duplicating a base geometry at 60-degree intervals around a centroid, then loft the curves to form a single-sided surface.
Begin the project by sketching the front view, then create circles from that view and loft them precisely, using the previously given points.
Sketch the TMW technical museum front view and loft it with multiple circles using interpolate and control point curves, then record history to optimize continuity and edges.
Learn how to model the airport roof in Rhino 3D using loft and array polar, including topology diagram, twisting and mirroring surfaces, and constructing straight and slanted walls.
Model a wavy roof surface in Rhino 3D by creating a twisted module, using polar array with z offset to control twist, and arrange the modules into a symmetric roof.
Learn to use Rhino's seaplanes to set seaplane origin, set z plane to object or surface, and sketch around or perpendicular to curves.
Master Rhino's selection tools, including select all, select none, invert selection, and last created objects. Practice selecting points, poly surfaces, curves, and planar curves with circle and brush methods.
Explore Rhino 3D tools for fillet surface and variable radius fillet, chamfer, and offset surface, including handles, trim, join, extend, and loft to create and refine complex surfaces.
Practice the full Rhino 3D workflow from main curves to surfaces by analyzing plan and elevation views, creating arcs and fillets, and applying arrays before sketching the roof.
Build the Rhino AD classics exercise by sketching plan view curves, forming skewers, and using loft or edge surface to create a triangular geometry, then array it around the center.
Model a theater in Rhino 3D by using plan view and front view references to build the main body, sloped roof, and columns.
Loft three circle profiles at base, middle, and top in Rhino to create the tower surface, then cap, adjust, and refine with extrusions and planar surfaces.
Explore point edit commands in Rhino 3D, including control points, knots, kinks, and the handlebar editor, to control curve continuity and model geometry.
Master how to rebuild curves and surfaces in Rhino to adjust control points and degrees, organize isocurves in u and v directions, divide along creases, and convert polylines into panels.
Master area centroid for surfaces and curves, project non planar curves to construction planes, remap to z planes, and orient objects along curves with perpendicular and rotate options.
Explore how to create helix and spiral curves, control radius and turns, convert angles to turns, and generate a ramp with ribbon in architectural design.
Model a Rhino 3D parking ramp with a 10 m radius, 15 m width, 150-degree and 30-degree ramps, six-meter levels, and a 3 m axis helix with columns.
Explore modeling a parking ramp in Rhino 3D from exterior helix curves to a multi level structure using offset curves, rotating, mirroring, array operations, ribbons, and extrusions.
Master the sweep one rail command in Rhino, fitting a surface through cross-section profiles along a rail, with control over direction, rail type, and caps for solid results.
Learn to model a Rhino rail and path, define three cross sections at ends and middle, and sweep along the rail with tangent alignment, then join the rail and sweep.
Model a rail-driven form in Rhino 3D by building a skewer, rails, and cross-sections, then sweep, mirror, and array to achieve a tangent, aligned surface.
Master sweep two rails in Rhino 3d by combining two rails with cross sections, adjusting control points, and using options like maintain height and add a slash for complex surfaces.
Create an amphitheater stair model in Rhino by sketching an arc, defining dimensions, sketching cross sections, and sweeping with two rails. Sketch treads, riser, nosing, and array 30 steps.
Explore creating a complex Ark River model in Rhino 3D by sketching ellipse rails, testing cross sections, and using loft or sweep to build straight and curved surfaces.
Create a Rhino 3D model from two ellipses by interpolating a curve. Loft and sweep rails to form the main surface.
Model a bench in Rhino by sketching rails, duplicating, and using polylines, blend curves, and sweep, then refine with arrays, join, offset surface, pipe radius 0.3, and loft for continuity.
Create a Rhino 3D model by sweeping two rails—exterior and interior—along multiple cross-section curves to form top, body, bottom, and interior surfaces, using loft, sweep, and precise control point edits.
Practice session demonstrates modeling a complex exterior surface in Rhino 3D, using plan view, blend curves, sweep, arrays, trim, and rebuild for a refined top surface.
Learn the Rhino section command to generate planar curves and points from a cutting plane through surfaces, with join curves, extend, and cross section options, plus selection order considerations.
Explore how the network command creates untrimmed surfaces from a two-direction curve network, requiring at least two curves per direction, open or closed curves, and edge tolerance.
Practice sketching four semicircles in Rhino 3D and compare surface commands—surface, loft, sweep, patch, and network—to find that network surface best handles multiple rails and cross sections.
Explore the network surface command to add unlimited cross-section curves for continuity control. Compare it with edge surface, patch, and sweep, and practice using auxiliary curves to meet design needs.
After creating a surface with a network surface, create the mesh and review the plan view and perspective view, ensuring the skewers are equal.
Sketch a mesh dome by using skewers to create a mesh network, apply an x/y array with spacing adjustments, then split, offset, and extrude the surface to finalize the dome.
Explore creating a U-shape surface in Rhino by analyzing main curves, using rails and cross sections, and mirroring half the geometry to control the front view.
Create a salt shaker in Rhino 3D by building rails and rounded cross sections, then mirror, match curves, and create a network surface for a smooth rendered result.
Note: This is a project-based Rhino 3D course designed to take you from the basics of 3D modeling to more advanced form creation, surface modeling, pattern design, SubD modeling, and project-based practice. Instead of only showing commands one by one, the course connects the tools to real modeling situations used in architecture, industrial design, product design, and creative 3D form development.
Have you ever seen complex architectural forms, product shapes, or smooth 3D models and wondered how they are actually created?
Do you want to start 3D modeling from the beginning, but still move toward more advanced and professional-looking design projects?
Are you looking for a clear path that helps you understand how curves, surfaces, solids, patterns, and smooth forms work together in real design modeling?
In this course, you will learn Rhino in a simple and practical way. We start from the basic workspace, drawing tools, editing commands, and navigation, so even if you are new to Rhino, you can follow the lessons step by step.
As you move forward, you will learn how to create clean curves, accurate surfaces, solid forms, patterns, panels, and more complex shapes. You will also practice with different architectural, product, furniture, and form-based exercises, so the course does not stay only theoretical.
The goal is to help you understand not just which command to use, but why it matters, how it changes your model, and how different tools can work together to create stronger 3D designs. By the end of the course, you will have a clearer and more complete Rhino modeling process for creative and professional projects.
Headlines:
1- Rhino 3D from beginner fundamentals to advanced modeling practice
2- Core 3D modeling concepts for clean, accurate, and controlled forms
3- Practical drawing, editing, snapping, layers, and workspace navigation
4- NURBS modeling for precise curves, surfaces, and complex shapes
5- Curve and surface modeling for architecture and industrial design
6- Object replication, arrays, contours, IsoCurves, and projection tools
7- Surface creation with Loft, Sweep, Network, Revolve, and Rail Revolve
8- Solid modeling, Boolean tools, pipes, and detailed volume editing
9- Pattern-based modeling with FlowAlongSrf, 2D panels, and 3D panels
10- SubD modeling for smooth, modern, and creative design forms
11- Drafting, layouts, measurements, printing, and export settings
12- Project-based Rhino exercises for architecture, product design, and complex forms
Enroll now and start building practical Rhino 3D skills step by step. If you have any questions during the course, I’m available 24/7 every day of the week to support you and help you become more confident in creating clean models, complex forms, and professional design projects with Rhino.