
Explore BIM and augmented reality for architects and engineers, visualizing 3D models, testing ideas, and spotting design issues early with Unity and the SDK for AR on mobile devices.
Explore how augmented reality blends real life with digital information, layering virtual objects you interact with through a device camera on smartphones and headsets, with applications in marketing and architecture.
Explore how augmented reality uses smartphone cameras and computer vision to scan environments, inside-out and outside tracking, and anchor virtual objects with slam and feature points.
Explore marker-based image recognition and location-based augmented reality, including projection and replacement of views, with examples like an IKEA catalog app.
Describe hardware and software requirements for augmented reality, including modern computers and mobile devices with cameras and sensors, head-mounted displays, and 3ds Max, Unity, Android SDK, and JDK.
Download and install Unity Hub and Unity 2020, choose personal or student plans, sign in, select components like Visual Studio and Android support, and activate the license.
Navigate the Unity interface from the hub to scene hierarchy, exploring the game view and object properties, and learn to create materials, apply maps, and transform assets.
Learn to use Vuforia 9 for image tracking by creating and configuring an image target, then place a 3D model on the target in Unity for Android deployment.
Install and configure the Java SDK and Android Studio to support BIM and augmented reality workflows for architects and engineers.
Set up 3d views inside revit to optimize bim visualization for architects and engineers. Explore practical techniques that support collaboration and integration with augmented reality workflows.
Start your project by building a user interface and importing 3d models into Unity, then set up assets, images, materials, and camera tracking for accurate visualization.
Create a user interface for an application for architects and engineers by manipulating screen elements, adjusting sizes, selecting materials and a source image, and implementing a button interaction.
Explore Unity scripting to connect buttons with models, attaching scripts to game objects to reveal corresponding 3D models when patterns are clicked in the scene.
Learn build settings and how to run your application, connect mobile to a laptop, and upload assets to cloud storage such as Google Drive for your BIM and AR workflow.
Explore the final application result of a BIM and augmented reality workflow for architects and engineers, and preview the next lesson in the BIM and AR series.
Explore building and editing architecture and structure in Unity augmented reality, importing assets, applying materials, enabling cross-section cutting with a slider, and configuring a toggle UI for the second application.
BIM with Augmented Reality. Augmented Reality (AR) can enhance BIM by enabling users to view BIM model data hands-free in 3D.
Architects and designers can use smart Phones to visualize their models at tabletop scale, and quickly polish their designs.
Building your First AR Experience with Unity aims to provide those who are new to developing Augmented Reality apps with an introduction to Augmented Reality and Unity, and the goal is guide the user through crafting their first AR application in a straightforward manner, which will then serve as a skeleton onto which future lessons will build expertise.
This course is intended to provide a Basic of Unity 3D, interaction design, SDK, Vuforia in Simple Step to Build Your Augmented Reality Application to Your Revit Model And Explore Your Project to Your Client.