
Welcome to "Design Thinking for Beginners"! In this video, you will meet your instructor and get a basic overview of what to expect for the rest of the course. Let's dive in!
Throughout this course, you'll work on a design challenge that is relevant to your organizational context. While you can choose any design challenge you would like, we would encourage you to choose from the following list of suggested challenges:
- How Might We… better evaluate and measure the output of employees, moving away from simply “hours spent sitting at the office?
- How Might We… help employees feel more connected to the mission of the organization, at all levels?
- How Might We… increase collaboration across teams, in order to break down organizational silos?
- How Might We…redesign our space to best support the type of work employees are doing and the environment they need to thrive in that work?
- How Might We… redesign the meeting experience, to make meetings feel like the most productive time of the workday?
At the beginning of any design project. It's important to uncover your own assumptions about the problem space you will be exploring. In this activity, you will start with the design challenge you chose in the previous video, and uncover all of your assumptions about the existing needs and possible solutions.
The design thinking process as developed and popularized by the Stanford d.school is a 5-step process - empathize, define, ideate, prototype and test. There are two phases of this process: problem finding (empathize and define) and solution finding (ideate, prototype, test).
More and more companies are using the design thinking process to uncover user needs and design solutions that will delight their customers. In this video, learn about how three companies have adapted the Stanford d.school process, to help it fit into their unique cultures.
Companies want to know that their investments of time and resources will be good for their bottom line. To have the greatest impact with design thinking in your organization, throughout this course consider how the process fits into your organizational culture and how it will lead to a high return on investment.
Remember in the intro material, we had you assumption storm? This is because in order to see other perspectives, you need to understand your own first. The earlier we acknowledge we have our own views and perspectives, the easier it is to move past them, and actively seek out other perspectives, a goal of the empathy stage.
There are 3 main methods of empathy work - immerse, observe, engage. Engage, or interviewing, is the most common form of empathy work, and the technique we will spend the most time introducing.
Each of these methods gives you a different perspective on the challenge:
- Engage: allows you to get unique perspectives from your various stakeholders on the problem space.
- Observe: allows you to use your 5 senses to understand your users and your problem space.
- Immerse: allows you to experience your user’s needs from the first person perspective.
In advance of going into an interview, it’s helpful to prepare an interview guide. Having an interview guide allows you to actively listen, instead of always worrying about what your next question will be.
The flow of questions in the suggested interview guide are:
- Ice Breaker
- Grand Tour
- Dig Deeper
- Magic Wand
To learn more about each of these question types, watch the video, and review the workbook.
In this video, I’m going to demonstrate how to conduct an interview. If you watched the last video, you’ve seen that I’ve prepared an interview guide to interview Stephanie, a mother of a teenager, in advance.
It’s your chance to go practice empathy work! Your task:
- Observe people engaging in the task or environment you’re hoping to redesign.
- Immerse in that task or environment (if you can - this is the hardest).
- Develop an interview guide.
- Engage at least 5 people by interviewing them about their experience in the task or environment.
After talking to a user, it’s important to take time to synthesize what you heard and try to make sense of it. Many designers think this is the part of the process that takes the most work. There are many frameworks for this. We’ll use the most common one here - say, do, think, feel.
Hopefully at this point in your design project, you’ve talked to a lot of people with a lot of perspectives! A persona helps you to flesh out the needs of each of the stakeholder groups you have interviewed.
There are a lot of frameworks for personas. For the purposes of this assignment, we’ll use the following categories:
- Characteristics
- Social Environment
- Tools & Environment
- Convictions & Beliefs
- Fears & Doubts
Depending on which stakeholder you design for, your solutions will be different. Writing a point of view statement will help you narrow in on the needs of the specific stakeholder group you will design for. We use a madlib-like sentence starter for our point of view statements:
I met ______. I was surprised to realize ______. I wonder if this means ______. It seems like he/she needs a way to_____.
It’s your chance to go practice define work! Your task:
- Create say-do-think-feel maps for each of the interviews you conducted.
- Create personas for each of the stakeholder groups you encountered in your empathy research.
- Write a point of view statement for the persona you have chosen to design for.
How might we statements are the bridge between problem-finding and solution finding. You might remember these words - it’s how we framed each of the initial challenges we offered you! At this point in the process, it’s about making the challenge feel smaller and more actionable.
Time to brainstorm! Before you try your own, here are some tips for making a brainstorm feel successful:
- One conversation at a time: helps us to build on each others’ ideas
- Stay focused on the need you’re trying to solve for: there are lots of good solutions in the world that haven’t been built yet, but let’s try to focus on the ones that address your POV.
- Headline your idea: helps the brainstorm to go quickly!
- Be visual: it’s ok if you can’t draw - thinking visually triggers a different part of your brain than thinking in words.
- No idea is a bad idea: judgement of the ideas can come later.
- Go for quantity: If you have 100 ideas, the likelihood that one of them is good is a lot better than if you only come up with 10.
- You might need to throw in some crazy ideas: sure they might not be feasible, but it might spark an idea for someone else, or maybe there’s an element of it that could be worth exploring.
In this video, I’m going to demonstrate how to run a brainstorm. If you watched the last video, you know that I will be encouraging my team of collaborators to follow some rules of brainstorming, while trying to generate potential solutions for our user.
It’s your chance to go practice ideation work! Your task:
- Write 5-10 different how might we statements to direct your brainstorm.
- Recruit 2-4 of your friends/colleagues.
- Run at least one brainstorming session, using your How Might We statements as a guide and following the “rules of brainstorming.”
At a lot of companies, a prototype is an expensive endeavor. That’s NOT what we’re talking about here. It’s important that your prototype is low fidelity and quick to make.
When we make something that we spend a lot of time on, our feedbackers are often more hesitant to give us feedback. We also feel more attached to it. It’s really easy to throw out an idea you’ve spent 5-10 minutes fleshing out. Much harder for something you devoted months (and likely a lot of money doing!)
Usually our prototypes are trying to answer a question. Think about it as a hypothesis. At this point in the design process, you likely have lots of hypotheses! That’s great. Prototypes are meant to help you test them out, one at a time.
When we test our prototypes with our users, it’s a way to check back in with them and make sure that we haven’t baked our own assumptions into the design.
It’s something that happens a lot in design. Even though we started with the user’s perspective, over time, we’ve started to hone in on the solutions we, as designers, are most drawn to. So, when we test our prototypes, we have the chance to again connect with our users, and see if we’re headed in the right direction.
In this video, I’m going to demonstrate how to conduct a prototype test. I have considered my scene, props, and roles and will be bringing my prototype to the library to test with my target stakeholder group - teenagers.
It’s your chance to go practice prototyping and testing work! Your task:
- Build at least one low-resolution prototype.
- Test each prototype with 3-5 users (and remember, think of this as a second round of empathy!)
Humans LOVE stories. We remember events and experiences better when we can tell the narrative of them. In design, we use stories in many ways - to better share our users lives and journeys with our colleagues, to fit our prototype into the larger narrative of our users lives and, to make the pitch for why design thinking is an important method.
The 3 principles of storytelling you will use are:
- Know your audience - why do they and should they care?
- Keep it concise - especially if you’re going to send it in email form.
- Draw on emotions - what emotion do you want your audience to feel after hearing your story?
Many organizations are intrigued by the idea of design thinking. It promises a lot of potential for growth and innovation. However, it can be hard for companies to agree to bring this new process in because they can’t see how it fits within their context.
So, one added principle of storytelling that we’ll add for this particular challenge of thinking about and promoting change is:
- Make the change feel incremental, while also inspiring - if it feels like you're building on existing momentum, sometimes change feels a little less scary.
In this video, you will hear two pitches. One that follows our principles of storytelling and one that doesn't. Which one is more compelling? Why?
Thanks for joining me in this introduction to design thinking. A few things to remember as you continue on your design thinking journey:
- Design thinking is all about focusing on your user’s needs and building and testing to solve for that need.
- You’re not an expert yet! But, you have the skills you’ll need to get there.
- Design thinking is best done in collaborative groups. Once you feel comfortable, bring others into it with you!
- Designing for your user’s need is necessarily an iterative process. As you test, you’ll uncover new needs. While you learned this in a very linear way, it doesn’t usually feel like that “in the wild.”
And please, don't forget to rate and review the course!
5단계 디자인 씽킹 프로세스를 적용한 문제 해결 능력 기르기!
혁신적인 아이디어 구성하기!
프로젝트 진행 및 필요한 템플릿 제공!
초심자를 위한 디자인 씽킹: 혁신적인 아이디어 구상하기 강의를 선택해야 하는 이유
최근 직장에서 해결해야 했던 문제나 과제를 떠올려 보세요. 어떻게 접근하셨나요? 가능한 솔루션이 너무 많아서 압도 당하진 않으셨나요? 어떻게 시작해야할지 자신 없진 않으셨나요? 그럴 때 바로 디자인 씽킹이 도움이 될 수 있습니다.
디자인 씽킹(Design Thinking)은 창의적인 문제 해결을 위한 5단계로 된 인간 중심의 프로세스입니다. 스탠포드 디스쿨과 IDEO에 의해 대중화 되었으며, 난해한 문제 해결을 위해 전세계 기업에서 사용하고 있습니다. 결국 사용자의 니즈를 파악하고 올바른 문제를 해결하는 것이 전부인데요. 이러한 인간 중심의 접근방식을 사용함으로써, 사용자들에게 실질적으로 도움이 되는 상품과 서비스를 개발할 수 있습니다.
이 과정은 디자인 씽킹의 원리에 대한 입문 과정이며, 이를 직장에 적용할 수 있는 방법을 살펴 봅니다. 이 과정은 디자인 씽킹을 처음 접하거나 핵심 개념을 복습하고 싶은 수강생들에게 적합합니다. 다행히도 디자인 씽킹은 거의 모든 분야에 적용될 수 있습니다; 여러분의 직무가 무엇이든 간에 디자인 씽킹은 여러분이 직면한 문제에 대한 최고의 솔루션을 발견하고 실행할 수 있도록 도와줍니다.
이 과정에서 여러분은:
조직 내 과제에 대해 5단계 디자인 씽킹 프로세스를 적용해 봅니다.
문제를 인간 중심적으로 접근하기 위해 인터뷰와 관찰을 통해 사용자와 공감합니다.
공감을 통해 수집한 정보를 종합하고 분석하여 핵심 문제를 정의합니다.
HMW 질문(어떻게 하면 우리가 ~ 할 수 있을까?)을 활용하여 문제에 대한 솔루션을 브레인스토밍 합니다.
아이디어를 신속하게 프로토타입화 하여 문제에 가장 적합한 솔루션을 찾습니다.
사용자와 프로토타입을 테스트하고 솔루션에 대한 피드백을 수집합니다.
팀이나 조직에 스토리텔링을 활용하여 디자인 씽킹을 제안합니다.
수강하는 동안 여러분만이 선택한 여러분만의 디자인 씽킹 프로젝트를 진행하게 됩니다. 디자인 과제의 단계별로 적용할 수 있는 활동들이 각 섹션에 포함되어 있습니다. 프로젝트를 완수하는데 필요한 모든 템플릿이 담긴 워크북도 제공 됩니다. 여러분의 일상적인 작업에 디자인 씽킹을 적용하는 자료로도 활용하실 수 있을 겁니다!
제 이름은 로라 피켈이며, 이 과정을 진행하게 될 강사입니다. 저는 디스쿨에서 디자인 씽킹을 배운 후, IDEO, Lyft, SAP, 그리고 디스쿨과 같은 다양한 조직에서 디자인 씽킹을 사용하고 가르치고 있습니다. 저는 사람들이 디자인 씽킹의 힘에 대해 배워가는 것을 좋아하는데요. 여러분도 그 중 한 명이 되셨으면 합니다!
사용자를 돕고 즐겁게 만들어 줄 획기적인 솔루션을 만들어 낼 준비가 되어 있다면 지금 바로 이 과정을 등록하세요!
미국 CPE (Continuing Professional Education)
학습 목표
조직의 디자인 과제에 5단계 디자인 씽킹 프로세스를 적용합니다.
사용자와의 공감 연구의 가치를 설명합니다.
공감 작업을 위한 여러 가지 방법을 비교합니다.
HMW 질문(어떻게 하면 우리가 ~ 할 수 있을까?)의 효과성을 분석하고 잠재적인 솔루션을 아이디어화 합니다.
장면, 소품, 역할을 사용하여 솔루션을 프로토타입화 하고 실제로 구현합니다.
사용자를 대상으로 프로토타입을 테스트하는 것이 왜 공감 작업의 2차전이라고 할 수 있는지 설명합니다.
스토리텔링의 3가지 원칙을 사용하여 디자인 씽킹의 가치를 제안합니다.
환불, 불만 접수 등을 포함한 추가 정보는 본 페이지 하단에 있는 ‘이용 약관’을 참조하십시오.
각종 정책과 관련한 자세한 내용은 본 페이지 하단에 있는 ‘도움말 및 지원’을 참조하십시오.
강의를 들으시고 강의와 관련하여 궁금하신 점은 무엇이든 Q&A에 남기실 수 있지만, 꼭 영어로 남겨주세요. 그래야 답변을 드릴 수 있습니다. :)
강의에서 만나요!
-Laura