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Beginner's Guide to Creature Creation for Games
Highest Rated
Rating: 4.7 out of 5(106 ratings)
1,025 students

Beginner's Guide to Creature Creation for Games

Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4.
Last updated 8/2020
English
English [Auto],

What you'll learn

  • Sculpting
  • Retopology
  • PBR Texturing
  • Rendering with Unreal Engine 4

Course content

12 sections133 lectures31h 54m total length
  • Intro to the Project1:40

    Learn to create a game character from concept to a game engine, covering high-poly sculpting, anatomy, props, texturing with substance and rendering in Maya with cinematic lighting.

  • Introduction to Maya16:35

    Learn the Maya basics: navigate a 3D scene, select, move, rotate, and scale with intuitive gizmos; understand the Channel Box, shelves, and modeling tools, reinforced by a snowman exercise.

  • Modelling Basics Part 115:37

    Learn how to set up a Maya project and organize folders for textures, animations, and renders, then model a barrel by manipulating vertices, edges, and faces with extrude and bevel.

  • Modelling Basics Part 215:24

    Begin with a barrel, add support edges and rings with bevel, insert loop, and extrude to match curvature; emphasize simple-to-complex workflow and reference checks.

  • 04 Modelling Basics Part 321:58

    Model the Thor hammer in Maya using primitives, reference images, extrusion, bevels, and mirroring. Set up image planes, freeze transforms, delete history, and mirror the model for a production-ready asset.

Requirements

  • You need to have Maya, Substance Painter, UE4, Zbrush, Marmoset toolbag and Photoshop in order to follow along with the course.

Description

Student Reviews :

MARWAN AMMAR says : Really an awesome course! the instructor Abraham Leal explains all aspects in detail I really like his teaching method, the course deserves more than 5 stars.

Prathamesh Suresh Jadhav says : Learned a lots of new things, great teacher, great course . just loved it, Thank you


Are you a beginner and want to create a game character from scratch and take that to a game engine ?

If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.

Instructor : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

What you can do at the end : At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.


In this Course, we will be covering:

  • Maya Modelling

  • Zbrush Sculpting

  • Anatomy

  • Retopology

  • UV Mapping

  • Texturing

  • Rendering with Unreal Engine 4

  • Cinematic Lighting

  • Post Production

I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project.

Who should enroll : I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d Character skills to the next level!

Who this course is for:

  • I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games.