
Projects and Folder are a way to organize your design assets in the Server window within Vizrt Artist. This video shows you the difference between a Project and Folder and how to create one of each. Knowing how to create, edit, navigate and organize these projects and folders will be critical in your design workflow efficiency.
This video shows you the the Import tab, which allows you to access options to import your images, 3D objects, fonts or Vizrt archives.
The file extension for a Vizrt Archive is .via. This video shows you how to archive element in Vizrt Artist such as scenes, images, objects and folders, You can use archive files to back up all of your projects or to send projects back and forth to another user.
The Main Tab Bar lets you navigate through the various windows in Vizrt Artist . Within these windows you'll have access to the different tools, controls, settings and functions within the software.
The render window in Vizrt Artist is where you see your real-time design and animations. Once you start dragging and dropping primitives you'll see the results in this window. The render window can be used for more than just viewing, you can drag elements around with a left mouse click or right click and expose more parameters.
The Stage window is where you access your animations and key frames. You can access the Stage window via the main tab bar. You can edit key frames directly in the stage and access your animation loop properties as well.
The Background tab in the Scene Settings not only allows you to change the background color but also access other settings for your scene. The Scene Settings in Vizrt Artist is an important window which you will need to access during your design process.
The Favorites tab in Vizrt Artist is a useful when you want to keep your most used or favorite assets in one quick accessible place. You can drag and drop elements into this tab to quickly access them whenever you need them.
Containers are an essential part of your design process. The way you organize, name and stack containers will have an effect on your design workflow. Containers also include icons for various primitives and plugins, by clicking on various icons of the container a user can enter different windows of the user interface of the Vizrt Artist software.
You can group containers with in containers or make them sub-containers of one another container forming a parent-child relationship. Containers and their relationship with each other can have a big effect on your scene design.
As mentioned, knowing how to work with and manipulate containers is essential in Vizrt Artist. When you master copying, renaming and organizing containers you'll save yourself a lot of time and effort if you need to duplicate elements.
During your design process, your scenes may get so complicated that the amount of containers within the scene it may seem overwhelming. Being able to search your through your containers in the scene tree is a great benefit when you need to find a specific container, image or font. Plus the search lets you search by vector size and texture size in case you help optimizing your scene.
You can create, edit and animate 3D objects in real time within Vizrt Artist. You can also import 3D objects from other programs such a 3D Studio Max, Maya or Cinema 4D using various formats. This video gives you the overview on formats and processes.
Images and pictures will play a big part in your scene design. Images can be used as stand alone elements or they can be mapped to primitives and manipulated like texture maps. You can import various formats into the system as this video will teach you.
Vizrt Artist has its own image editor within in it. If you double click on an image in the server window, you enter a new design window - one specific to images. From within this editor, you can manipulate the image through several method which this video explains.
The Functions tab holds all of the Functions or "plug-ins" available to work with in Vizrt Artist. Functions are big part of the design process in Vizrt Artist. This video explains the Function tab in detail.
Materials are essential to scene design in Vizrt Artist. Vizrt materials are colors you can apply to containers or primitives. You can create materials from scratch or copy materials. Every material lets you manipulate the shading, ambiance and more.
You can combine a material and a texture to form a new shading element to use in your scene design. Saving this combination of a texture and image you create an advanced material (material advanced in Vizrt) to save for later use.
Vizrt Artist has 8 lights that you can use in your scene design. There are 3 different light choices and you have the ability to change many options of each. This video shows you explains where the lights are, what kind they are and what you can do with them.
There are 16 cameras to work with in Vizrt Artist. Though only 1 camera can be active at any given time, the extra cameras are helpful for additional angles or scene design.
If you crate an animation in Vizrt Artist and you need to render it out for post production purposes then you can use this function. It renders your scenes out to formats such as .avi, quicktime or images sequences compatible with other NLE's and compositors.
You may want to use your own font for branding purposes. In that case, you'll need to import your particular font into Vizrt. This video shows you the process of importing fonts into your Vizrt Artist machine.
Within the font editor itself, there are several tabs, each with there own options. This lesson shows you the basic tab and gives you the overview of working with text in your scene design.
This lesson explains how to create a drop shadow for your font. Besides creating a hard or soft shadow, you can further manipulate the shadow with colors and positioning.
Though there are several ways to create clocks, this lesson breaks down the clock settings in the font editor. You can use it to create a clock that counts up or down and even define your own clock.
The special characters tab within the font editor allows you to create special characters with that particular font. For instance if you need a degree symbol for a temperature graphic, you can find it in the characters tab.
The font modifier/editor allows you to create your own variations of a font. Fonts can be modified extrusions, colors, italicize and more.
The Special tab inside the font editor allows you set up a bounding box to constrain text withing a certain area. Set options for the text to auto-wrap and cut off when you need it.
A scene in Vizrt is essentially project design template. It is where you create the design and save it to access it later. A scene can be designed, developed and manipulated to work with other Vizrt software components such as Vizrt Ticker or Vizrt Trio. A scene gets played out on air, it is the starting point of any design.
Vizrt allows 3 layers, a front, middle and back. This means you can stack graphic scenes in the order you need. This video explains how layers work and how to manage them.
A powerful feature of Vizrt is 3D real time rendering. 3D text can create a powerful effect in some design instances. This video shows you how to create 3D text using the Vizrt Extrude plugin.
Texture mapping will have a huge impact on your scene design. There are many options when it comes to mapping an image to a container or primitive. This video gives an in-depth overview of the texture editor and how to use it to create amazing design in Vizrt.
This design tutorial shows you how to create a full page graphic animation. Though this design is nothing compared to what you can do, it demonstrates how quickly you can create an animating background that can hit air within minutes.
Taking advantage of the true 3D space in Vizrt Artist gives you the power to create amazing designs. This video demonstrates how to create a 3D Globe using a built in primitive and texture map. Though much more can be achieved with additional lighting, materials and animations the video shows what you can do within minimal assets to create a globe.
Ready to design your first graphic animation in Vizrt? This video shows you how to create a lower third graphic that animates in and out. Furthermore, it explains what a "Stop Point" is and how it affects your scene design. After watching this video you'll understand scene design and how you have to think about functionality as well as design when working in Vizrt Artist.
Expanding upon the previous video, this lesson shows you how to loop an animation with a stop point contained in the scene. This is important because a stop point in the stage means it will stop a looping animation as well - unless you take care and learn this trick.
This lesson shows you how to use key frames to create animations within your scene. You can set key frames for just about any parameter in Vizrt Artist and the video shows you how it's done with various elements.
Looping animations can take your scene designs to new levels. You can create animations that loop continuously or swing back and forth forever with a few simple clicks. This lesson explains how to loop and swing animations and explains a pitfall that you must be careful of when looping an animation.
Position animations allow you to move a container left, right, up, down, back or forward. You can access different variables within the position key frames to manipulate the animation further.
This lesson explains the details of working with scaling animations in 3D space and what knowledge you'll need to know in order to manage the X, Y and Z parameters for the key frames.
Rotation animations allow you to rotate any container in 3D space. Like the position and scaling animations, rotation key frames have their own settings that allow you to manipulate the animation.
The use LOD (Level of Detail) button on each Vizrt Primitive is an important setting when it comes to the look and optimization of your scene. It's a setting every primitive has and you can turn it on or off for each one.
Tesselation is another important factor in your scene design and optimization. It allows you to adjust the polygon count of a primitive to increase or decrease smoothness.
This lesson shows you how to use the 2D Line primitive in which you can create your own line shape by entering numerical values.
This is a 2D Primitive in which you can make almost any shape by through use of the interactive mode. This lesson teaches you all functionality within the 2D Patch.
The 2D Ribbon is used to create a path or spline like a ribbon. You can use the interactive mode and drag points around in the render window our enter show point values to create a ribbon shape.
The Alpha Map primitive allows you to create alpha maps by combining images. This lesson dives into the detail of the editor and all you can do within it.
The Arrow is a 2D primitive in which you can create many variations of an arrow by adjusting the width and length in the editor.
The Circle is a 2D primitive that, as the name suggests, is circular. But, by manipulating the settings in the editor and adding varioius plugins you can achieve different shapes. This video will show you more.
The Cogwheel is a versatile object which allows you to make a lot of different 3 dimensional shapes. Adjust the corners, height and tooth height to achieve different looks.
The Cone primitive is another 3D object that can be manipulated in several ways to achieve different looks. By using settings like show bottom, rounded tip and smooth you can make more than just a cone. This lesson explores all the options available in the editor.
The Connector allows you to connect two primitives together by drag and drop operation in the editor. Once linked, the two objects will follow each other.
The Cube is a 3D primitive that you can manipulate in various ways to achieve different designs. You can even turn off certain sides of the cube if you need to see inside of it. This video explains everything there is to know about the cube including the adaptive tesselation, bevel and rounded bevel settings.
The Cylinder is a 3D primitive that allows you to adjust the height, radius and other parameters to achieve to different cylindrical looks. What’s the difference between the cylinder and the cylinder 3 primitive? This movie shows you.
The Cylinder 3 primitive is like the Cylinder however you have additional options within the editor.
The Displace primitive uses images to create displacements. Create extrusions or displacements which you can key frame to create a waving motion.
The Eclipse is a 2D primitive that allows you to create very unique shapes based on the settings within the editor.
The Fade Rectangle, a 2D Primitive that allows you to fade the edges of a rectangle. By adjusting each individual side of the fade rectangle, you can achieve a different look than the rectangle.
The Filecard is a 2D primitive that has a setting to adjust a tab element. Imagine a manila folder, that's the shape of the Filecard by default.
The Graph primitive is one way to create line graphs within Vizrt Artist. The Graph gives you the ability to control each individual X and Y point Y data points via numerical inputs. The editor has built in design tools that you can use to refine the look.
The Icosahedron primitive allows you to create a multi-faceted or multi-sided 3 dimensional object.
The Image FX primitive creates transitions between images. The settings within the Image FX editor can get quite involved but does allow you to create a wide variety of dramatic designs.
The Noggi is a versatile 2D primitive that allows many options when it comes to design. More than just another way to create rectangles: it allows you to individually bevel each corner.
The Nquad primitive allows you to adjust settings such as shearing, top/left/width, depth and crop. With it, you can achieve designs beyond just the default rectangle.
With the Pointer you can set your angle of a line, then further adjust the design with settings such as cap style, length and radius.
The Polygon is the only way to import Adobe Illustrator files. This lesson, you will learn how to import Adobe Illustrator files into Vizrt Artist plus how to create a spline from scratch from within the editor.
The particle generator in Vizrt Artist is called RFx Smoke. The settings of this primitive are many and varied but this video tutorial begin shows you how to correctly map an image on this primitive to achieve the look you want. Beyond the mapping this video goes in-depth about the various other settings within the RFxSmoke.
The Ring is a 2d primitive that can be used to create various sizes of rings and circles by adjusting the inner and outer radius’. You can further manipulate the look of the rings by adjusting the angle and rotation.
The Roll primitive looks like a rectangle when you first drag it into your scene. But by adjusting the time, you can have this rectangle roll up or down. You can further adjust the design by manipulating the angle and diameter.
The Spline Path primitive lets you create a path with a spline. By adjusting the nodes and the x,y and z variables, you can map out a your own path for this spline. This video shows you how to build the spline path and how to further manipulate it with additional options in the editor.
The Spline Strip is a 3D primitive used to create loft extrusions. Though extensive in its settings, this tool can be set up in a few keystrokes in the path node index. This tool also has an interactive mode, which will allow you to further modify your points by a click and drag.
A 3D primitive, the Spring allows you to adjust parameters such as angle, height and number of turns to produce a spring. The video shows you all of the other options available within the spring. Options that allow you to create shapes other than just a spring.
The Torus is a 3D primitive with several settings to adjust the size and radius of the shape. To see the results of each setting, it’s best to drop a material or image on the Torus so it picks up the shading.
The Wall is a rectangular-curved primitive that allows you to adjust the width and height to achieve the size you want. You can make further adjustments to the curvature of the shape by manipulating the depth and angle.
The Wave primitive creates a ripple effect on a rectangle shaped object. Through manipulation of many of the various settings, such as time, reference point and wave length, you can create animations relative to waving elements such as flags. This video shows you all of the settings and gets you started on how to start using the Wave primitive..
This is a beginning course for anyone who wants to learn Vizrt Artist and advance their career in the broadcast design industry. Vizrt is market leader in broadcast graphics and is used by many of the worlds largest broadcast and media outlets across the globe. Vizrt artist and developers are often in high demand all over the world to meet the demands of these media outlets. By the time you complete this course you'll know how to design 3D real-time graphic animations like the ones you see on tv.