Beginner Vizrt Artist Training
- 4 hours on-demand video
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Design 3D real-time graphics animations in Vizrt Artist
- Students should have some familiarity with basic TV design theory and some knowledge within a graphics editing program
This is a beginning course for anyone who wants to learn Vizrt Artist and advance their career in the broadcast design industry. Vizrt is market leader in broadcast graphics and is used by many of the worlds largest broadcast and media outlets across the globe. Vizrt artist and developers are often in high demand all over the world to meet the demands of these media outlets. By the time you complete this course you'll know how to design 3D real-time graphic animations like the ones you see on tv.
- Anyone who wants or needs to learn Vizrt Artist
This video shows you the interface of Vizrt Artist and how to navigate around in the software. The video explains each window in the software, plus various tabs and drop downs found in the user interface.
Projects and Folder are a way to organize your design assets in the Server window within Vizrt Artist. This video shows you the difference between a Project and Folder and how to create one of each. Knowing how to create, edit, navigate and organize these projects and folders will be critical in your design workflow efficiency.
This video shows you the the Import tab, which allows you to access options to import your images, 3D objects, fonts or Vizrt archives.
The file extension for a Vizrt Archive is .via. This video shows you how to archive element in Vizrt Artist such as scenes, images, objects and folders, You can use archive files to back up all of your projects or to send projects back and forth to another user.
The render window in Vizrt Artist is where you see your real-time design and animations. Once you start dragging and dropping primitives you'll see the results in this window. The render window can be used for more than just viewing, you can drag elements around with a left mouse click or right click and expose more parameters.
Containers are an essential part of your design process. The way you organize, name and stack containers will have an effect on your design workflow. Containers also include icons for various primitives and plugins, by clicking on various icons of the container a user can enter different windows of the user interface of the Vizrt Artist software.
During your design process, your scenes may get so complicated that the amount of containers within the scene it may seem overwhelming. Being able to search your through your containers in the scene tree is a great benefit when you need to find a specific container, image or font. Plus the search lets you search by vector size and texture size in case you help optimizing your scene.
A scene in Vizrt is essentially project design template. It is where you create the design and save it to access it later. A scene can be designed, developed and manipulated to work with other Vizrt software components such as Vizrt Ticker or Vizrt Trio. A scene gets played out on air, it is the starting point of any design.
Taking advantage of the true 3D space in Vizrt Artist gives you the power to create amazing designs. This video demonstrates how to create a 3D Globe using a built in primitive and texture map. Though much more can be achieved with additional lighting, materials and animations the video shows what you can do within minimal assets to create a globe.
Ready to design your first graphic animation in Vizrt? This video shows you how to create a lower third graphic that animates in and out. Furthermore, it explains what a "Stop Point" is and how it affects your scene design. After watching this video you'll understand scene design and how you have to think about functionality as well as design when working in Vizrt Artist.
Expanding upon the previous video, this lesson shows you how to loop an animation with a stop point contained in the scene. This is important because a stop point in the stage means it will stop a looping animation as well - unless you take care and learn this trick.
Looping animations can take your scene designs to new levels. You can create animations that loop continuously or swing back and forth forever with a few simple clicks. This lesson explains how to loop and swing animations and explains a pitfall that you must be careful of when looping an animation.
The Cube is a 3D primitive that you can manipulate in various ways to achieve different designs. You can even turn off certain sides of the cube if you need to see inside of it. This video explains everything there is to know about the cube including the adaptive tesselation, bevel and rounded bevel settings.
The particle generator in Vizrt Artist is called RFx Smoke. The settings of this primitive are many and varied but this video tutorial begin shows you how to correctly map an image on this primitive to achieve the look you want. Beyond the mapping this video goes in-depth about the various other settings within the RFxSmoke.
The Spline Strip is a 3D primitive used to create loft extrusions. Though extensive in its settings, this tool can be set up in a few keystrokes in the path node index. This tool also has an interactive mode, which will allow you to further modify your points by a click and drag.
The Wave primitive creates a ripple effect on a rectangle shaped object. Through manipulation of many of the various settings, such as time, reference point and wave length, you can create animations relative to waving elements such as flags. This video shows you all of the settings and gets you started on how to start using the Wave primitive..