Udemy
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
A Beginner's Guide to Godot Engine's Compositor Effects!
New
Rating: 5.0 out of 5(6 ratings)
18 students

A Beginner's Guide to Godot Engine's Compositor Effects!

Learn Shader programming and post-processing effects in Godot engine compositor.
Created byJafar Javid
Last updated 9/2026
English

What you'll learn

  • You will become familiar with how shaders work
  • You will learn the syntax of shading languages (GLSL)
  • You will learn to apply post-processing effects using shaders
  • You will learn how the most common post-processing effects are made

Course content

1 section • 11 lectures • 3h 30m total length
  • How Compositor Effects work11:35
  • Scene Setup (OPTIONAL)2:55
  • Grayscaling24:37

    You'll learn about how gray-scaling works and different methods you can use to gray-scale

  • Vignette33:02
  • Hue Replace and Selective Hue26:59

    You'll learn to modify the hue by replacing it with another hue, or by only keeping one hue and de-saturating others

  • Pixelation24:00
  • Halftone19:09
  • Radial Blur24:03
  • Chromatic Aberration10:58
  • Box Blur16:52
  • Gaussian Blur15:55

Requirements

  • A computer running Godot Engine 4.3+
  • Basic Programming Knowledge

Description

welcome to this course.

if you want to start your journey as a technical artist and learn shader programming, there is no better topic to start with than full screen post processing effects.

you don't need any prior knowledge of shader programming since this course is made for beginners, so if you have never written shaders before, this is the perfect starting place for you.

you do need a basic understanding of programming (flow control, data types, variables, functions, etc...).

you will learn how to use Godot engine's compositor to run GLSL compute shaders to create post processing effects.

you will learn how the most common post processing effects are implemented and understand the theory behind how they work.

this course gives you the baby steps into becoming a technical artist, by the end of this course you will be adept in the shading language and in making post processing effects in Godot engine.

you will learn to pass uniform data, modify colors and texture coordinates, create textures and do multi-pass shaders.

here's a list of the effects that are covered as of now in the course:

  • grayscale and toning

  • vignette

  • selective hue

  • pixelate

  • half tone

  • radial blur

  • chromatic aberration

  • box blur

  • gaussian blur

Who this course is for:

  • If you're completely new to shader programming,
  • If you want to get into technical art and graphics without any experience,
  • If you're a game developer wanting to improve the visuals of your game through tech-art,
  • this course is where you start!