
You'll learn about how gray-scaling works and different methods you can use to gray-scale
You'll learn to modify the hue by replacing it with another hue, or by only keeping one hue and de-saturating others
welcome to this course.
if you want to start your journey as a technical artist and learn shader programming, there is no better topic to start with than full screen post processing effects.
you don't need any prior knowledge of shader programming since this course is made for beginners, so if you have never written shaders before, this is the perfect starting place for you.
you do need a basic understanding of programming (flow control, data types, variables, functions, etc...).
you will learn how to use Godot engine's compositor to run GLSL compute shaders to create post processing effects.
you will learn how the most common post processing effects are implemented and understand the theory behind how they work.
this course gives you the baby steps into becoming a technical artist, by the end of this course you will be adept in the shading language and in making post processing effects in Godot engine.
you will learn to pass uniform data, modify colors and texture coordinates, create textures and do multi-pass shaders.
here's a list of the effects that are covered as of now in the course:
grayscale and toning
vignette
selective hue
pixelate
half tone
radial blur
chromatic aberration
box blur
gaussian blur