
Every job has repetitive tasks and processes that can be automated. Those tasks can take up a significant amount of your time.
Understand why it's important and what impact it can have on your career.
In this section, we will create our first script that can rename a set of selected assets using a search and replace pattern.
In this section, we will create a script that checks our texture sizes against power of two values. It will give a warning if the texture size is not power of two.
In this section, we will create a script that prefixes selected assets with their given shortcodes automatically.
In this section, we will create a script that will automatically clean up the selected assets in the project and move the assets into folders according to their types.
In this section, we will create a script that will duplicate the selected assets a given number of times.
In this section, we will create a script that will remove unused assets from the project.
In this section, we will create a script that automatically organizes the world outliner and puts the actors into their according folders.
In this course, three leading industry experts will teach you how you can automate Unreal Engine 4 to handle tedious/repetitive tasks. We will use the same examples to show you how you can create tools that will tremendously decrease the time you spent with those tasks. You can follow along with Blueprints, Python, or even C++. This way, you will also gain great insides on the different approaches, how they can work together, and what differentiates them.