
Learn Unity basics by building four games, including two hyper casual titles, while exploring essential principles and Unity features to sharpen your game development skills.
Create a new casual game in this bonus section where a cannon knocks out zombies and you survive as long as possible, then upload it to the play store.
Master spike dodge in Unity to build hyper casual games, applying approachable controls, fast-paced gameplay, and scalable design.
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https://discord.gg/VjzdGVr
Develop a player controller in Unity to move left and right, handle boundary wrap and spikes, and apply a speed-based transform, while preparing an Android build and basic UI controls.
learn to implement enemy ai in Unity by guiding enemies from the center toward random target positions, with speed control, movement, rotation, and prefab setup.
Implement game over functionality in Unity by configuring colliders and triggers to detect player interactions, and using booleans to hide gear and end the game.
Create a gear spawner in Unity by scripting random spawning from the screen center, instantiating gear prefabs, and managing spawn timing and max limits for a hyper casual game.
Design and implement enemy animations in Unity with an animator controller, transitions, and triggers, creating animation clips and a timed disappearance followed by destruction to polish a hyper casual game.
Join our community on discord: https://discord.gg/VjzdGVr
Join our community on discord:
https://discord.gg/VjzdGVr
Master through wall 3d in Unity for hyper casual games, focusing on game 2 concepts and techniques to enable engaging gameplay through walls.
Design an endless runner where a player runs along a track beside a wall of six color sections; collide and change color, surviving only when colors match.
Learn how to collect and organize assets for a Unity 3D game, set up a new Unity project, and prepare folders for assets, animations, and a player controller.
Set up a Unity project for a hyper casual game by creating a scene, ground, and a player controller with running animation, then configure Cinemachine to follow the player.
Create an endless world in Unity with a track manager that spawns and recycles ground segments. Move grounds along the z-axis, apply speed, and destroy off-screen pieces.
Implement a wall color mechanism in Unity for a hyper casual game, detailing wall setup, color randomization, materials, colliders, and a color-changing function.
Develop touch controls in Unity to steer game objects with left and right direction, implement direction logic and static variables, and integrate UI, images, and track management.
Polish Unity projects by debugging scripts and aligning the track manager with active tracks to resolve errors. Apply fixes for colliders, wall regeneration, and debugging to ensure smooth gameplay.
Learn how to implement game over by triggering a die animation when the ball hits borders or goes out of bounds, and manage borders and score in the game.
Learn to implement a score system in Unity for a hyper casual game, including UI text updates and score progression during gameplay.
Add music to your Unity hyper casual game and explore licensing for music. Implement audio sources, a high-score system, and in-game UI to control music, testing in the Unity editor.
Collect game assets, including a ring and triangles, by browsing free icon sites and downloading suitable square images without ground marks.
learn to implement a simple player controller in unity with left and right buttons, configure android devices, and a camera that follows the player.
Create an endless world in Unity by building an endless wave environment, managing borders with a track manager, spawning blocks by player distance, and optimizing camera follow.
Learn to implement and spawn random obstacles in Unity, define borders and offsets, control spawn timing with random ranges, and attach a camera-follow script to keep the player in view.
In Unity, implement a player burst effect for a hyper casual game by lifting the player on impact and applying emission visuals with controlled speed and direction.
Learn to implement game over functionality in Unity by using tags to identify objects, adding colliders, handling on trigger events, and toggling renderers and game objects to end the game.
Learn to implement a score system in Unity by updating the score every second and displaying it with a UI text element, centered on the screen.
Learn to set up Unity animations by adding an animator component, creating an animation, recording keyframes to scale objects, and previewing playback to refine your hyper-casual game visuals.
Learn to design and implement a complete game UI in unity for a hyper casual game, including gameplay UI, menus, score and high-score displays, and audio cues.
Fix bugs and complete the final build of a hyper casual Unity game by refining animation, scaling, and project settings, and wrapping up the course section.
Become proficient in endless runner development with Unity, delivering hyper casual games that emphasize the endless runner concept and Unity-based design.
Learn to design a simple endless runner concept in Unity for hyper casual games, where a cute character runs endlessly on a track, dodging random obstacles.
Learn how to set up an endless runner level in Unity by creating a track manager, ground segments, start and end points, and procedural obstacle spawning.
Explore how to solve endless runner obstacles in Unity by configuring mesh components, scaling, and track placement, debugging scripts, and getting the play loop to run with left-right player movement.
Create a track with obstacles and implement player collision in Unity by tagging obstacles, using triggers, and disabling the player on impact to drive gameplay.
Discover how to set up post-processing in Unity, create a post-processing volume with a custom profile, and apply depth of field, color adjustments, and intensity-based effects for personalized visuals.
Master the bonus game cannon rage in Unity, advancing skills in creating hyper casual games through fast, accessible gameplay design.
Develop a casual game concept centered on waves of zombies attacking you, and learn to design mechanics that defend against the incoming threats.
Create a Unity project prototype, configure lighting and materials, and implement a cannon with a joystick to shoot bullets, focusing on Android friendly performance.
Import a zombie asset from the asset store into Unity, set up a state machine for walk, run, and death animations, and drive transitions with an animation controller.
Learn to implement zombie AI in Unity by setting destination, tuning speed and acceleration, and coordinating walking and attack animations with navigation mesh, including randomized enemy behavior.
Create a zombie spawner in unity that spawns zombies at random spawn points using a zombie prefab. Implement a timed loop to spawn zombies repeatedly for gameplay testing with bullets.
Create zombie death functionality by triggering a death animation on bullet impact, using an animator trigger, destroying the zombie after four seconds, and testing in scene.
implement game over functionality in Unity for a hyper casual zombie shooter, add a game state manager, and display and update the score as zombies attack.
Upload your Unity game to Google Play Console, create an account, pay the $25 fee, and configure store listing with descriptions, screenshots, graphics, promo video, and tags for global release.
Want to learn how to Create Mind Blowing Hyper-Casual Games and rule the Hyper Casual Gaming Industry?
The course is completely project based, and we are going to create Five Amazing 2D and 3D Hyper Casual Games from scratch using Unity Game Engine.
Hyper casual games are ruling the market of mobile game industry since 2014 and this genre is never going to reach saturation point anytime soon. So, it would be a great opportunity for those who want to enter the World of Hyper Casual Games and achieve great returns from your games in terms of Ad Revenue from Unity Ads.
Hyper-Casual Game can easily be build entirely within a Few Hours or a Few Days because of the Gameplay simplicity. It requires very less effort as compared to other indie or AAA title games which are available in the market. That is why I have brought to you this course, which helps you create Amazing Hyper Casual Games.
We will be creating 5 Publish Ready Games using Unity 3D Game Engine, C# Language and there would be several new concepts to learn along the way. I will also teach you how you can add Unity Ads to your game so you can begin generating ad revenue from the games that you publish.
List Of 2D and 3D Games We are Going to Build together:
Spike Dodge (2D Game)
Through Wall 3D
Crazy Ball (2D Game)
Endless Runner (3D Game)
Bonus: Cannon Rage (3D Game)
After completing this course, students will have the knowledge to create fully functional Hyper Casual Games with Unity and C#, also they would have the skills to add Unity Ads to their games.
All that And Much More Is Awaiting For You In This Course!
What if you are unsatisfied with the course?
If you are not satisfied with the course, you can apply for a refund within 30 days after your enrolment and You will receive full refund of your money - No Questions Asked!!
So, Don't wait any longer, Begin your Journey creating Amazing Unity Games.
Enrol Today!!