
Create a new casual game in this bonus section where a cannon knocks out zombies and you survive as long as possible, then upload it to the play store.
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Design and implement enemy animations in Unity with an animator controller, transitions, and triggers, creating animation clips and a timed disappearance followed by destruction to polish a hyper casual game.
Join our community on discord: https://discord.gg/VjzdGVr
Join our community on discord:
https://discord.gg/VjzdGVr
Set up a Unity project for a hyper casual game by creating a scene, ground, and a player controller with running animation, then configure Cinemachine to follow the player.
Implement a wall color mechanism in Unity for a hyper casual game, detailing wall setup, color randomization, materials, colliders, and a color-changing function.
Learn to implement a score system in Unity for a hyper casual game, including UI text updates and score progression during gameplay.
Add music to your Unity hyper casual game and explore licensing for music. Implement audio sources, a high-score system, and in-game UI to control music, testing in the Unity editor.
learn to implement a simple player controller in unity with left and right buttons, configure android devices, and a camera that follows the player.
Learn to implement and spawn random obstacles in Unity, define borders and offsets, control spawn timing with random ranges, and attach a camera-follow script to keep the player in view.
In Unity, implement a player burst effect for a hyper casual game by lifting the player on impact and applying emission visuals with controlled speed and direction.
Learn to implement a score system in Unity by updating the score every second and displaying it with a UI text element, centered on the screen.
Learn to set up Unity animations by adding an animator component, creating an animation, recording keyframes to scale objects, and previewing playback to refine your hyper-casual game visuals.
Fix bugs and complete the final build of a hyper casual Unity game by refining animation, scaling, and project settings, and wrapping up the course section.
Become proficient in endless runner development with Unity, delivering hyper casual games that emphasize the endless runner concept and Unity-based design.
Learn to design a simple endless runner concept in Unity for hyper casual games, where a cute character runs endlessly on a track, dodging random obstacles.
Explore how to solve endless runner obstacles in Unity by configuring mesh components, scaling, and track placement, debugging scripts, and getting the play loop to run with left-right player movement.
Create a track with obstacles and implement player collision in Unity by tagging obstacles, using triggers, and disabling the player on impact to drive gameplay.
Discover how to set up post-processing in Unity, create a post-processing volume with a custom profile, and apply depth of field, color adjustments, and intensity-based effects for personalized visuals.
Create a Unity project prototype, configure lighting and materials, and implement a cannon with a joystick to shoot bullets, focusing on Android friendly performance.
Import a zombie asset from the asset store into Unity, set up a state machine for walk, run, and death animations, and drive transitions with an animation controller.
Learn to implement zombie AI in Unity by setting destination, tuning speed and acceleration, and coordinating walking and attack animations with navigation mesh, including randomized enemy behavior.
Create a zombie spawner in unity that spawns zombies at random spawn points using a zombie prefab. Implement a timed loop to spawn zombies repeatedly for gameplay testing with bullets.
Create zombie death functionality by triggering a death animation on bullet impact, using an animator trigger, destroying the zombie after four seconds, and testing in scene.
implement game over functionality in Unity for a hyper casual zombie shooter, add a game state manager, and display and update the score as zombies attack.
Want to learn how to Create Mind Blowing Hyper-Casual Games and rule the Hyper Casual Gaming Industry?
The course is completely project based, and we are going to create Five Amazing 2D and 3D Hyper Casual Games from scratch using Unity Game Engine.
Hyper casual games are ruling the market of mobile game industry since 2014 and this genre is never going to reach saturation point anytime soon. So, it would be a great opportunity for those who want to enter the World of Hyper Casual Games and achieve great returns from your games in terms of Ad Revenue from Unity Ads.
Hyper-Casual Game can easily be build entirely within a Few Hours or a Few Days because of the Gameplay simplicity. It requires very less effort as compared to other indie or AAA title games which are available in the market. That is why I have brought to you this course, which helps you create Amazing Hyper Casual Games.
We will be creating 5 Publish Ready Games using Unity 3D Game Engine, C# Language and there would be several new concepts to learn along the way. I will also teach you how you can add Unity Ads to your game so you can begin generating ad revenue from the games that you publish.
List Of 2D and 3D Games We are Going to Build together:
Spike Dodge (2D Game)
Through Wall 3D
Crazy Ball (2D Game)
Endless Runner (3D Game)
Bonus: Cannon Rage (3D Game)
After completing this course, students will have the knowledge to create fully functional Hyper Casual Games with Unity and C#, also they would have the skills to add Unity Ads to their games.
All that And Much More Is Awaiting For You In This Course!
What if you are unsatisfied with the course?
If you are not satisfied with the course, you can apply for a refund within 30 days after your enrolment and You will receive full refund of your money - No Questions Asked!!
So, Don't wait any longer, Begin your Journey creating Amazing Unity Games.
Enrol Today!!