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GameDev Recruiter: Game Industry IT Recruiting, 480+ Tools
Rating: 4.9 out of 5(20 ratings)
9,418 students

GameDev Recruiter: Game Industry IT Recruiting, 480+ Tools

Hire for gaming studios: game dev roles, Unity and Unreal sourcing, X-ray search strings, scorecards, AI prompts
Last updated 10/2026
English
English [Auto],

What you'll learn

  • Take away 480+ tools: 18 downloadable tool files plus search strings, AI prompts, templates, checklists and scorecards in the presentations
  • Copy 63 ready search string sets: X-ray queries for developers, artists and designers on GitHub, Behance and other sites
  • See 109 services and apps on screen, from a quick look to a detailed demo: hireEZ, SeekOut, ContactOut, Lusha, GlossaryTech and more
  • Use 45 ready AI prompts for job ads, sourcing, outreach emails, CV analysis and interview questions
  • Assess candidates with 18 tool files: a screening scorecard, an interview scorecard, a STAR question library and a final hiring scorecard
  • Understand how a game is made and who does what: programmers, artists, designers, producers, QA
  • Read art portfolios and design test tasks with a scorecard
  • Write outreach that game developers answer
  • Recruit for marketing, analytics, DevOps and product roles
  • Learn with Mike, the #1 HR instructor on Udemy: 1,800,000+ enrollments, 170,000 students, about 200 books on Amazon

Course content

9 sections • 44 lectures • 21h 55m total length
  • GameDev IT Hiring Strategy: GlossaryTech, TechTerms, LinkedIn (4 Tools)37:01
    • Who is a GameDev Recruiter

    • What a GameDev recruiter should know

    • How much do GameDev Recruiters earn

    • How a job in GameDev is different from a job in IT

    • Who are gamers and how it affects GameDev

    • The role of community in GameDev

    • Where to study GameDev

    • Company culture in GameDev

    • Resources for reading about GameDev

    • Types of GameDev companies

    Tools in this lecture

    Services and apps shown in this lecture (3)

    • GlossaryTech
    • TechTerms
    • LinkedIn

    Models and methods explained (1)

    • Freemium
  • Quiz: GameDev Recruiting, Game Industry Roles and Hiring Basics
  • Game Development and Design: Lifecycle, Designer Queries, LTV Vs. CPI (3 Tools)34:13
    • Types of games

    • From concept to release - how games are made

    • What is indie development

    • Licensing

    • The role of Publishing and who are the publishers

    • Game designers

    • Where do they get training?

    • Where to find them

    Tools in this lecture

    Ready to use on the slides (2)

    • LTV versus CPI profitability criterion
    • Game designer sourcing queries

    Models and methods explained (1)

    • Game development lifecycle
  • GameDev Tech Stack and Roles: Leveling Workbook, GitHub Queries (13 Tools)35:04
    • Types of GameDev Developers

    • Basic Game Development Technology

    • Basic Engines

    • Platforms in GameDev

    • GameDev Salaries

    • Developer levels

    Tools in this lecture

    Files to download (2)

    • Radford job families and leveling workbook
    • Slack community directory

    Ready to use on the slides (10)

    • Radford job leveling framework
    • GitHub sourcing queries
    • GitLab sourcing queries
    • Stack Overflow sourcing queries
    • TopCoder sourcing queries
    • Coderwall sourcing queries
    • CodeProject sourcing queries
    • DOU sourcing queries
    • Habr sourcing queries
    • Reddit sourcing queries

    Services and apps shown in this lecture (1)

    • GitHub

Requirements

  • Basic recruiting experience is helpful
  • No game development or programming background required: the course explains the roles and the technology
  • A LinkedIn account and a computer with the Google Chrome browser for the extensions shown
  • Nothing else to buy for the course itself: tool files and presentations are attached to the lectures

Description

This course contains the use of artificial intelligence.

481 tools for game industry recruiting in one course: 18 downloadable tool files, 288 ready-to-use search strings, AI prompts, templates, checklists and scorecards, 109 services and apps shown on screen, and 66 models and methods.

Open a lecture, copy the search string, run it for your vacancy today.

Why game studios are hard to hire for

A recruiter gets a request for a technical artist and does not know what that person does. A portfolio arrives and there is no way to judge it. Developers ignore messages that could have been sent to anyone. In game development the roles are specific, the talent market is small and people talk to each other. A recruiter who does not know the industry is noticed in the first message.

What changes after this course

You know how a game is made and what each role contributes. You understand the technology words in a request. You find people on the sites where developers and artists show their work. You write to them as someone who knows the field. You assess with a structure, including portfolios and test tasks, and you can explain your shortlist to the studio.

What is inside: 481 tools, counted file by file

You do not have to take this number on trust. Open any lecture and read its description: every tool inside is listed there by name.

  • 18 downloadable tool files: a CV evaluation checklist, a screening scorecard, an interview scorecard, a STAR question library, an interview preparation and anti-bias workbook, a competency assessment matrix, a test assignment scorecard, a final hiring scorecard, a finalist comparison, a culture fit hiring guide, a job families and leveling workbook, a community directory and others
  • 288 ready-to-use tools inside the presentations:
  • 63 search string sets
  • 45 ready AI prompts: ChatGPT recruiting outreach, test assignment generation, resume-to-job fit assessment, tech recruiter Boolean search
  • 41 templates and sample documents: candidate persona, project-personalized developer outreach, interview scorecard, job offer letter
  • 35 checklists: candidate test assignment preparation, resume red flags, LinkedIn profile evaluation, job offer preparation
  • 34 question lists and scripts: candidate gaming interests, candidate motivation, salary expectations discussion, front-end developer screening
  • 33 step-by-step procedures and workflows: recruiting follow-up email sequence, two-minute resume screening, structured interview preparation, GitHub public events email lookup
  • 19 scorecards, rubrics and matrices: Radford job leveling, candidate evaluation priorities, communication competency ratings, developer proficiency criteria
  • 12 formulas and metric sets: LTV versus CPI profitability, hiring quality metrics, screening performance metrics, recruitment metrics
  • 6 other working tools: team lead presentation assessment, team lead feedback role-play, hiring decision tree
  • 109 services and apps shown on screen, from a quick look to a detailed demo: hireEZ, SeekOut, ContactOut, Lusha, RocketReach, Hunter, GlossaryTech, GitHub, Manatal, Lever and others
  • 66 models and methods explained with examples: Bartle player taxonomy, structured interview, work sample testing, SHL Universal Competency Framework

Where the tools are

  • GameDev recruiting core (3 sections, 132 tools). The industry and how games are made, tech stack and roles, game art, sourcing strategy, assessment and communication.
  • Candidate screening and technical assessment (122 tools). Role criteria, CVs and portfolios, structured interviews, competencies, tests and art tasks, scorecards. 15 tool files are here.
  • AI recruiting and sourcing (61 tools).
  • Sourcing automation (41 tools).
  • OSINT for game talent sourcing (66 tools).
  • Senior IT recruiting for game talent (124 tools). Tech roles, marketing and sales, programming languages, startups, product and project managers, analysts, DevOps and security.

Who is teaching

I am Mike, the #1 HR instructor on Udemy, with 1,800,000+ course enrollments from 170,000 students, and the author of about 200 books on Amazon. I built the people system at Preply as it became a unicorn and worked at Wargaming, iDeals and Alfa-Bank across 20 years in HR. I hold PHRi, SHRM-CP and HCI sHRBP certifications and represent HRCI in Eastern Europe.

I came into game development from television. For many people television is a dream job, and still, when a recruiter from Wargaming wrote to me, one thought got me: I could work in games. I was a gamer then and I still play. Inside the studio I watched my recruiters take their first art vacancies. At first art scared them: it is art, not everyone understands it. Then they started looking at portfolios together with the hiring manager, who said what is good and what is bad, and with time the recruiter began to see it too. That is how you learn this industry, and the course is built the same way.

How to use the course

Watch the first three sections in order: they give the industry and the method. Then open what your current vacancy needs. Section and lecture titles show how many tools are inside, and each lecture description lists them by name.

What is included

  • 44 lectures across 9 sections, 22 hours
  • 60 downloadable resources: 18 tool files and the lecture presentations
  • 481 tools across the lessons, ready to copy into your own work
  • A 10-question practice test, a quiz and a role play
  • Lifetime access to all materials
  • Active instructor support in the Q&A section
  • A Udemy Certificate of Completion

Where to start

Take one open role. Open the sourcing lecture, find the search strings for that role and run them in Google. Enrol now and start your first lesson today.

Who this course is for:

  • Recruiters and sourcers who hire for game studios
  • IT recruiters who want to move into the game industry
  • HR managers in game studios who hire without a dedicated recruiter
  • Agency recruiters with game development clients
  • Beginners who want a specialization in tech recruiting