
Meet your instructor.
These are the topics that will be covered in our course!
Setup reference image using spotlight.
Customize your User Interface (UI) by dragging your own favorite tools and brushes to various side panels.
Begin to create the head using the polysphere.
Sculpt more detail for our head.
Added Tongue and couple silly teeth!
Polypainting the mouth area.
Using a sphere we created a hat.
Added Hair, by extracting a mask out of the head mesh.
Learn how to use Render Filters with BPR and Wax Modifier.
In this lesson we built the base for our body.
Using the mask, we extracted our belt.
Using zSpheres we created the base mesh, which we then sculpted into a cartoon hand.
We added the sleeve, then created nails on our cartoon hand.
Finalized the arm then cloned it to the other side.
In this lesson we created a show out of simple sphere.
We masked our shoe and pulled out a leg, instead of using a brand new shape.
We added stripes and cloned our leg.
We learned how to create facial expressions by using the layers.
Add awesome pose to your final sculpt!
Learn how to use booleans to create more complex geometry.
This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics and show you how you can take any drawing and turn it into a clean high end 3D model.
We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.
We will end the course by posing our final character and take a quick look at how we can use layers to setup amazing facial expressions!