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Become a video game developer with Gamemaker Studio 2.3
Rating: 4.3 out of 5(151 ratings)
1,127 students
Created by1up Indie
Last updated 12/2020
English

What you'll learn

  • What is the indie gaming (development)
  • Is making video games for you?
  • What roles can you have as a developer?
  • A quick overview of the gaming industry
  • An Introduction into GameMaker Studio 2.3 (with a comic)
  • Make 6 short video games in GameMaker Studio 2
  • Roleplay like an indie developer
  • Understand how programming and game design work
  • Structure you own video game from scratch

Course content

8 sections142 lectures17h 40m total length
  • Hello and welcome to your journey!2:25

    This Udemy course is geared towards beginners and gives you all the information needed to make good decisions when starting as an indie developer or even when joining the industry as a contractor or an employee.

    The course is split into 3 parts:

    1. The gaming industry - how does it look like and what kind of role can you have in there.

    2. GameMaker Studio 2.3 - Essentail guide how to use effectively the programm and programming basics

    3. Make six games - This part is where we together make small video games with GameMaker Studio 2. After these games you can call yourself an indie developer because making games should feel at that point natural to you. The endgoal is that you see the whole process of making video games and what kind of role you think suits your needs the best.

  • A broad overview15:55

    In this overview you will find out what it means to be a developer.

    • Where does the indie developer work?

    • How can an indie developer look like?

    • What kind roles does an indie developer team have?

    • What is an endgoal of an indie developer

    • What are the stakeholders around the indie developer

  • Development stages: Video game life cycle8:27

    Video games go through different stages of their life (cycle).

    • How it looks like traditionally

    • An alternative view

  • Game design document (gdd): Structure your video game33:22

    A game design document is a formulation of the development of a video game (documentation). Everything that is relevant to making a video game can be written here. There is no standard or requirement to have one, but it is a useful tool none the less. The takeaway is that by making such a living document, you have something tangible which can be used as a guide for making the game for you and/or your team.

    In the resources you will find an example game design document to help you out. In our projects we will use only a smaller version, which only covers the production and programming requirement. It serves as a template for you and can be altered to your wishes/needs.



  • Video gaming industry: Useful facts and predictions38:30

    The video game industry is a big one. To show solid numbers and impressions I give you a few examples, which should tell you a story of their own. Besides that I will try to give you a few predictions which can go horribly wrong.

    Disclaimer: My numbers are all 3rd party (mostly from the link below). Everything mentioned is to give you a clear picture of the environment you want to work in. But it is by no means an instruction or hard advice. You need to make your own mind about the content provided here.


    External resource:

    https://www.gamingscan.com/gaming-statistics/

  • Start your first game: What to look out for16:08

    This video's content is the opinion of the producer (which is me). It is no instruction but a friendly reminder where a lot of (indie) developers can fail or succeed.

    Since every case is different you can apply the information provided as hints where/what to look out for and if it makes sense for you to be invested in the developement of video games as a such. My goal is to give you useful informations and encourage you, but in the end you need to decide for yourself if this is the path to go forward.

  • Developer role: Game designer27:12

    Every role in the development of a video game is vital but different. To standardise and make it more tangible, I divided the development team into 4 distinct roles.

    This one is about the game designer. Questions like these will be answered:

    1. What does a game designer do?
    2. How does he/she achieve his/her goals?
    3. What tools does a game designer use?
    4. What does a game designer earn on average?
    5. Is that the role for you?

  • Developer role: Programmer15:37

    Every role in the development of a video game is vital but different. To standardise and make it more tangible, I divided the development team into 4 distinct roles.

    This one is about the programmer. Questions like these will be answered:

    1. What does a game designer do?
    2. How does he/she achieve his/her goals?
    3. Allrounder or specialist?
    4. What tools does a game designer use?
    5. What does a programmer earn on average?
    6. Is that the role for you?

  • Developer role: Artist11:24

    Every role in the development of a video game is vital but different. To standardise and make it more tangible, I divided the development team into 4 distinct roles.

    This one is about the artist. Questions like these will be answered:
    1. What does an artist do?
    2. How does he/she achieve his/her goals?
    3. Allrounder or specialist?
    4. What tools does a game designer use?
    5. What does a artistearn earn on average?
    6. Is that the role for you?

  • Developer role: Social/marketing/budget14:41

    Every role in the development of a video game is vital but different. To standardise and make it more tangible, I divided the development team into 4 distinct roles.

    This one is about the marketing/social/budgeting "guy". Questions like these will be answered:
    1. What does an marketing/social/budgeting "guy" do?
    2. How does he/she achieve his/her goals?
    3. What tools does a game marketing/social/budgeting "guy" use?
    4. What does a marketing/social/budgeting "guy" earn on average?
    5. Is that the role for you?

Requirements

  • GameMaker Studio 2, ( free trail also possible)
  • No futher skills needed

Description

This Udemy course is geared towards beginners and gives you all the informations needed to make good decisions when starting as an indie developer or even when joining the industry as a contractor or employee.

The course is split into 3 parts:

  1. The gaming industry - how does it look like and what kind of role can you have in there.

  2. GameMaker Studio 2.3 - Essentail guide how to use effectivly the programm and programming basics

  3. Make six games - This part is where we together make small video games with GameMaker Studio 2. After these games you can call yourself an indie devloper because making games should feel at that point natural to you. The endgoal is that you see the whole process of making video games and what kind of role you think suits your needs the best.

Who this course is for:

  • Beginners who like to see how making video games is like
  • People who would like start as an solo developer, be part of an indie developement team or want to join the gaming industry
  • Everybody who wants to enter the video gaming industry
  • Everybody who wants to learn GameMaker language
  • Everybody who wants sell their games