Become a Material Guru in Blender 2.8, Cycles
4.4 (391 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,047 students enrolled

Become a Material Guru in Blender 2.8, Cycles

How to create, use and handle all kind of textures and materials in Blender 2.8x
4.4 (391 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,045 students enrolled
Created by Joakim Tornhill
Last updated 1/2020
Current price: $34.99 Original price: $49.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 12.5 hours on-demand video
  • 32 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • They will understand all aspects of the cycles nodes and by having that knowledge, also grasp and understand the logic behind other texturing tools as well like Substance Designer.
  • Need to have Blender on your machine and have a basic understanding of the tool.

This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach the top level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.

Who this course is for:
  • Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles
Course content
Expand all 89 lectures 12:38:47
+ Introduction
3 lectures 17:04

This is the place where I say "Hello!" :)!

I hope you really will enjoy this course...and if you have any questions at all. Don't hesitate to ask!

Preview 02:20
+ Basic understanding of the node components
12 lectures 01:55:39

This will explain what is needed to put together a basic material. After the session students will be aware of the separate pieces of the puzzle needed to make a complete material.

Preview 04:28
Apply Materials
Three Common Maps
Colors on your material
Patterns on your material
Create bumps
Reflection and Roughness
mask images
Separate XYZ Node
Manipulating the map
Grouping the nodes
Basic Math
+ Textures
8 lectures 50:41
Brick Texture
Checker Texture
Gradient Texture
Magic Texture
Musgrave Texture
Noise Texture
Voronoi Texture
Wave Texture
+ Using images as textures
2 lectures 19:33
Introduction to using Images
Using PBR Images
+ First practical example - a tile wall.
6 lectures 38:03

This is a standard setup if you want to create materials on a simple plane.

Setup for Tile Wall

Adding the basic tile pattern and some Mortar Noise.

Add Mortar Noise

Time to make your node tree simpler by adding groups to it.

Create Groups for the nodes

Adding the first basic structure for the tiles.

Create Tiles

Time to add that "extra". First some variations on the mortar so it is not perfect.

Mortar Size variation

Adding the final details, like reflection on the tiles and some bumps to make it look nice.

Finalizing the tile wall (Roughness and reflection)
+ Using the Object shape to place material
4 lectures 56:44
Find Edges

Here I go through how you can add snow on a mountain. Same techniques can be used to add smudge or dust on something.

You will learn:

- Using the Normal output from the texture coordinate and taking the Z-axis from that.

- Using the Generated output from Texture coordinate and how to combine it with a musgrave texture to get variations on the snow border.

- Using the Bevel Node to get snow on top of an object and how to spread that snow.

- Ambient Occlusion to get a softer spread of snow/dust on an object.

- How to combine two or more methods to get a descent end result.

You download the .blend files in the resources. It is zipped, so you need to unpack it before you can use it.

Add snow (dust and rust same principle).

Vertex paint is an easy way to add smudges to your object and this session goes through that, but also how you can add manual paint to your object.

Adding smudge using the vertex paint

This is an exercise on creating masks using mainly the "Separate XYZ" together with ColorRamp to find and change the Z-axis.


- Mask both for color and Shader using the Z-axis.

- How to use the MixRGB and Mix Shader.

- How you can use Vector Math (Add + Multiply) to add some distortion to your map.

- Use for the input "Tangent".

- Mixing Colors in different ways.

Create an Eye using Z-axis separation
+ How to use other objects to influence your material
4 lectures 28:26

When you have an old nail going through a material, you would like it to be smudge around that area where the nail hits the material. Same goes for like a wooden pin going in to a building. It gets darker and more moister where the two materials meet. Here we will learn how to handle these situations and the first video is to setup a scene to demonstrate different methods for it.

Setup the scene

The easiest way to change the main material using a secondary object is to add an Ambient Occlusion Node and this lecture shows how that works.

Smudge you Main object using Ambient Occlusion

Reference another Object to set the center point on your material can be a powerful tool. Here we go through how that can be used to add smudge from secondary Objects.

Smudge your main Object using a reference Object in the Texture coordinate Node

Dynamic Paint is mostly used when doing animations, but work excellent even if you are doing a still image, so this is the third method shown when it comes to add smudge from secondary Objects.

Smudge your Main Object using Dynamic Paint.
+ How to add material on a specific place
3 lectures 34:16

This lecture goes through what UV is, how you add it to your object and also how to add and use multiple UV:s in the same material and on the same object.

UV Basics

This session will go through how you apply different materials on the same Object just by selecting the faces. You will also use UV to place an image on a specific place.

Multiple Materials
+ Second practical Example - Texture a Lantern
13 lectures 02:03:08
Setup and Intro
Adding First Base Materials
Starting on the rust structure
Rain influence
Separate Paint and Rust with bumps
Finalizing the Rust
Finalizing the Paint
Adding Glass
Adding Rest of the Materials
Adding DIETZ Logo On Glass
Adding DIETZ Text on Bottom
Adding Warning Sticker and Finalizing
+ A closer look on the "Object Info" Node
2 lectures 15:49
How to use the Object Index and Random output.
Introduction to Location and Material Index output.