Become a Material Guru in Blender 2.8, Cycles
- 12.5 hours on-demand video
- 32 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- They will understand all aspects of the cycles nodes and by having that knowledge, also grasp and understand the logic behind other texturing tools as well like Substance Designer.
- Need to have Blender on your machine and have a basic understanding of the tool.
This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach the top level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.
- Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles
This will explain what is needed to put together a basic material. After the session students will be aware of the separate pieces of the puzzle needed to make a complete material.
Here I go through how you can add snow on a mountain. Same techniques can be used to add smudge or dust on something.
You will learn:
- Using the Normal output from the texture coordinate and taking the Z-axis from that.
- Using the Generated output from Texture coordinate and how to combine it with a musgrave texture to get variations on the snow border.
- Using the Bevel Node to get snow on top of an object and how to spread that snow.
- Ambient Occlusion to get a softer spread of snow/dust on an object.
- How to combine two or more methods to get a descent end result.
You download the .blend files in the resources. It is zipped, so you need to unpack it before you can use it.
This is an exercise on creating masks using mainly the "Separate XYZ" together with ColorRamp to find and change the Z-axis.
- Mask both for color and Shader using the Z-axis.
- How to use the MixRGB and Mix Shader.
- How you can use Vector Math (Add + Multiply) to add some distortion to your map.
- Use for the input "Tangent".
- Mixing Colors in different ways.
When you have an old nail going through a material, you would like it to be smudge around that area where the nail hits the material. Same goes for like a wooden pin going in to a building. It gets darker and more moister where the two materials meet. Here we will learn how to handle these situations and the first video is to setup a scene to demonstrate different methods for it.