
In this tutorial you will be making a simple spaceship using just a box. The techniques you will learn will be extruding, beveling and uses of vertex editing which are the foundation of ANY 3d modelling.
A simple tutorial showing you how to create a spring (twist effect) in 3ds max.
Learn the basics of unwrapping a simple box in 3ds Max to texture a PC tower, align UV faces, export to Photoshop, apply materials, and render.
Learn to unwrap a pc tower in 3ds Max using uvw mapping, create textures from front, back, and side images in Photoshop, and apply them with the material editor.
learn to unwrap a Red Bull can in 3ds Max using selective polygon selection, cylindrical UVW mapping for the cylindrical surface, and checker texture checks to ensure no distortion.
Follow along in part 3 of the 3ds Max tutorial to unwrap a red bull can with UVW, apply textures in Photoshop, and configure lighting and render settings.
Model a human head in 3ds Max from a reference box, shaping around the eye, nose, and jawline, then mirror with symmetry and use Alt+X for semitransparency.
Refine the nose in 3ds Max by adjusting edges and the bridge, then add cheek detail and eyebrows, using new edges and smoothing for a balanced, lifelike head.
Refine the nostril area and overall nose topology in a 3ds Max human head model, adding edges, bridging gaps, and avoiding triangles while shaping the lips and surrounding loops.
Shape the mouth and lips in this 3ds Max tutorial by adjusting edges, dragging vertices, and refining the chin, using smoothing groups to separate the lips for animation.
Refine the Natalie Portman head model in 3ds Max by correcting chin and neck edge flow, deleting and rebuilding polygons, and applying smoothing groups for a natural look.
Master low-poly human head modelling in 3ds Max by refining the cheekbone, lips, and ears with reference images, soft selection, edge connections, and extrusion, then prepare for normal mapping.
This lecture demonstrates head modelling in 3ds Max, refining a female character's neck, ears, and facial features with selection, smoothing, and scaling, then unwrap for texturing and exploring normal maps.
Learn to unwrap a Natalie Portman–inspired head in 3ds Max, using cylindrical wrapping and seam control with relax to minimize distortion, then align textures with reference images.
Here's Part 1 of my guide to creating a low polygon/poly character model in 3ds Max. This method CAN be used to make ANY character. You just need to follow along with your own reference images or those found online like mine.
This is part 2 of the 3ds Max low poly character modelling tutorial.
This is an introductory tutorial on animation. It will cover some basic techniques such as autokey and give you the base knowledge to then build on in future tutorials.
A simple tutorial showing you how to create soft shadows in 3ds max using mental ray render.
Hi, my name is Jayesh Ranavaya and I have over 5 years of teaching experience in the Games Development field. I take great pride in what I do and strive to make tutorials easy and accessible to everyone. I pride myself on creating some of the most in-depth 3D based tutorials on the web. Don't take my word for it, check them out for yourself! I will guide you, whether you are a complete novice or of intermediate ability, to being an expert in your chosen field. I will encourage and push you to create the best possible work you can using techniques used widely across the games industry. I have many contacts within the games industry and will continuously endeavour to provide the most up-to-date and industry standard skills and techniques.