Become a Game Designer the Complete Series Coding to Design
What you'll learn
- Create advanced 2D/3D games and applications
- Develop for Nintendo, Xbox, PS4, PC, Mac, iPhone, Android
- Have an expert understanding of the Unity game engine
- Have an expert understanding of Maya, 3DS MAX and Mudbox
- Have an expert understanding of digital painting in Photoshop
- Work in game design, film, or software development
- Build and publish your own games and apps
- General computer skills
- A 3 button mouse will be usefull for moving around 3D space but is not required.
If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it's your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.
Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity), computer animation, digital painting, and programming.
You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.
You will be extensively trained on programs like Unity, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.
Your training will start with Unity, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity's intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.
After you have mastered the Unity game engine it is time to move on and learn how to create your own game assets.
You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity for game assembly.
Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don't possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.
You have a lot of exciting things to start learning and we are excited to be your guides along the way!
Who this course is for:
- All skill levels
- People interested in working in the game design industy
- Please who want to create and publish their own games
GREAT EDUCATION SHOULD BE AVAILABLE TO EVERYONE
The School of Game Design was created to provide in-depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm students with the tools needed to thrive as designers, programmers, 3D animators, game developers, web designers, and UI / UX artists.
WE TEACH ONLY THE LATEST TECHNOLOGY
Unity, Photoshop, Illustrator, Maya, GameSalad, and several other powerful programming languages are just some of the many topics we cover here at the School of Game Design. We pay close attention to the latest tools and techniques being utilized by the tech and gaming industries, making sure that what we teach, keeps our students on top of these fast growing technologies. We are always developing new training videos which help make our students leaders in their chosen fields.
WE PRACTICE WHAT WE PREACH
All of our instructors here at the School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 24 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market.
We are pros at what we do and we have a passion for sharing our industry knowledge with our students.