
Block Batman from a reference image using orthographic view and matcap, build with spheres, cylinders, and mirrors, and plan the cape.
Learn to sculpt a Batman figure in Nomad Sculpt, refining posture, merging body parts, shaping the belt and legs, and using symmetry and voxel remesh for a hero pose.
Block and refine the Batman model by shaping a strong silhouette, adjusting legs and feet with symmetry, and using move, flatten, and smooth tools toward a voxel remesh.
Use the round edge tool to soften edges, flatten with symmetry to shape the head and neck, mask and shape eyes and nose with a cone, then remesh and smooth.
Refine the mask by straightening lines, smoothing edges, and sharpening contours with drag, flatten, pinch, and clay, using lasso masking, symmetry, and voxel remesh to shape the neck and shoulders.
Refine the Batman Nomad sculpt by aligning the mask with the jaw and cape, adjusting the neck for a tighter fit, and using symmetry, clay, and voxel remesh for detail.
Flatten and smooth the chest, adjust arms and shoulders with masking, unmasking, and symmetry, then sculpt biceps, forearms, and gloves, validating anatomy and voxel remesh.
Refine gloves and fists by masking, smoothing, and shaping with cone and tube tools, then clone, mirror, and adjust pivot to create balanced hands.
learn to sculpt a superhero fist in nomad sculpt, refining the palm, fingers, and thumb with voxel remesh, smoothing, and deliberate merging for a clean, connected glove-like hand.
Refine a Nomad Sculpt project by adjusting hands, gloves, and limbs with move, symmetry, and precise sizing, then apply voxel remesh and box remesh, export assets for later use.
Shape and refine Batman boots and cape in Nomad Sculpt by using masks, trim, symmetry, and voxel remesh, then add muscle and tendon detail with clay, crease, pinch, and smooth.
Master cape details and lip sculpting for Batman with hands-on steps to smooth, inflate, trim, and refine clay anatomy for a dynamic, realistic look.
Learn to build Batman's utility belt by shaping pouch components from boxes, applying trim, remesh, and symmetry, then assemble, refine sizes, and switch from Matcap to PBR shading.
learn to create a bat logo in procreate using shapes and symmetry, then place and align it on the figure with layers, snapping, and the center symmetry line.
Build a pedestal platform in Nomad Sculpt by shaping a cylinder, refining with gizmo and radius tweaks, voxel remesh at 200, then decimate and join for a lower-poly finish.
Master dynamic lighting and coloring for Batman by configuring key, fill, rim lights, and applying blue and orange accents with subsurface shading on the cape, belt, and face.
Paint the lower lip with a pink shade and smooth edges on the upper lip layer. Adjust lighting, perspective, and background to enhance the final sculpture and prepare for export.
In this slightly more advanced course, we'll build a 3D sculpt of Batman from the ground up. We will start with blocking and step by step form our shapes that will become the body, armor and cape. You will create the full character design from a 2D reference. As always, experimenting and making this your own is encouraged! Currently running Nomad Sculpt v1.78
We'll cover
Blocking the shapes using primitives
When to voxel merge / when not to
Using various tools to achieve the details and look we want
Keeping our model efficient in size
Lighting
Coloring and logo design in Procreate
Adding a backdrop / custom environment
Post process and rendering
I'll be using an iPad Pro 2021, but Nomad is available on many different tablets/devices: We won't get too high with vertices, so most devices shouldn't have any issues with the project. (I think around 5mil Max, my final render is 2.95m) I've also included some extras like my Custom environment, image samples, and the final Nomad file that you open, examine, and reference as needed!
This is the perfect class for those interested in creating 3D model characters and also for 3D print style characters.
This class is also perfect for those looking to learn how to model/sculpt for miniatures as well! Whether you’re familiar with 3D modeling, or just getting started, nomad sculpt is a really fun way to sculpt anywhere anytime. You can also export files to other applications like Blender to continue to work with your sculpts as you need.