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Batman! Nomad Sculpt Full Tutorial
Rating: 4.9 out of 5(105 ratings)
1,023 students

Batman! Nomad Sculpt Full Tutorial

Step by step 3D character design course for Nomad Sculpt mobile application!
Created byDave Reed
Last updated 7/2023
English
English [Auto],

What you'll learn

  • Create 3D Fan-Art - Just for renders and for 3D printing
  • Building 3D models from basic shapes using Nomad Sculpt
  • Proficiency with Nomad Sculpt application (Advanced)
  • Full Lighting and background environment finishing to complete 3D renders

Course content

1 section17 lectures6h 9m total length
  • Introduction23:34

    Block Batman from a reference image using orthographic view and matcap, build with spheres, cylinders, and mirrors, and plan the cape.

  • Part 222:57

    Learn to sculpt a Batman figure in Nomad Sculpt, refining posture, merging body parts, shaping the belt and legs, and using symmetry and voxel remesh for a hero pose.

  • Part 3: Blocking & Feet21:00

    Block and refine the Batman model by shaping a strong silhouette, adjusting legs and feet with symmetry, and using move, flatten, and smooth tools toward a voxel remesh.

  • Part 4: Mask Sculpting20:25

    Use the round edge tool to soften edges, flatten with symmetry to shape the head and neck, mask and shape eyes and nose with a cone, then remesh and smooth.

  • Part 5: Mask / Head / Shoulders24:40

    Refine the mask by straightening lines, smoothing edges, and sharpening contours with drag, flatten, pinch, and clay, using lasso masking, symmetry, and voxel remesh to shape the neck and shoulders.

  • Part 6: Lower Jaw / Upper Arms23:56

    Refine the Batman Nomad sculpt by aligning the mask with the jaw and cape, adjusting the neck for a tighter fit, and using symmetry, clay, and voxel remesh for detail.

  • Part 7: Arms / Forearms22:40

    Flatten and smooth the chest, adjust arms and shoulders with masking, unmasking, and symmetry, then sculpt biceps, forearms, and gloves, validating anatomy and voxel remesh.

  • Part 8: Gloves / Fists23:50

    Refine gloves and fists by masking, smoothing, and shaping with cone and tube tools, then clone, mirror, and adjust pivot to create balanced hands.

  • Part 9: Fists / Forearm Spikes20:11

    learn to sculpt a superhero fist in nomad sculpt, refining the palm, fingers, and thumb with voxel remesh, smoothing, and deliberate merging for a clean, connected glove-like hand.

  • Part 10: Housekeeping / Inner Cape20:28

    Refine a Nomad Sculpt project by adjusting hands, gloves, and limbs with move, symmetry, and precise sizing, then apply voxel remesh and box remesh, export assets for later use.

  • Part 11: Boots / Cape23:21

    Shape and refine Batman boots and cape in Nomad Sculpt by using masks, trim, symmetry, and voxel remesh, then add muscle and tendon detail with clay, crease, pinch, and smooth.

  • Part 12: Cape Details / Lips25:01

    Master cape details and lip sculpting for Batman with hands-on steps to smooth, inflate, trim, and refine clay anatomy for a dynamic, realistic look.

  • Part 13: Utility Belt14:05

    Learn to build Batman's utility belt by shaping pouch components from boxes, applying trim, remesh, and symmetry, then assemble, refine sizes, and switch from Matcap to PBR shading.

  • Part 14: Extra! Procreate Bat Logo Creation & Placement24:43

    learn to create a bat logo in procreate using shapes and symmetry, then place and align it on the figure with layers, snapping, and the center symmetry line.

  • Part 15: Platform / Decimation18:57

    Build a pedestal platform in Nomad Sculpt by shaping a cylinder, refining with gizmo and radius tweaks, voxel remesh at 200, then decimate and join for a lower-poly finish.

  • Part 16: Dynamic Lighting & Coloring25:00

    Master dynamic lighting and coloring for Batman by configuring key, fill, rim lights, and applying blue and orange accents with subsurface shading on the cape, belt, and face.

  • Part 17: Finale - Face Details and Extra Environment Display14:40

    Paint the lower lip with a pink shade and smooth edges on the upper lip layer. Adjust lighting, perspective, and background to enhance the final sculpture and prepare for export.

Requirements

  • You will need an iPad Pro, M1 iPad, or Android Tablet capable of running Nomad Sculpt application. You should have an Intermediate level knowledge of 3D using Nomad sculpt

Description

In this slightly more advanced course, we'll build a 3D sculpt of Batman from the ground up.  We will start with blocking and step by step form our shapes that will become the body, armor and cape. You will create the full character design from a 2D reference. As always, experimenting and making this your own is encouraged!  Currently running Nomad Sculpt v1.78

We'll cover

  • Blocking the shapes using primitives

  • When to voxel merge / when not to

  • Using various tools to achieve the details and look we want

  • Keeping our model efficient in size

  • Lighting

  • Coloring and logo design in Procreate

  • Adding a backdrop / custom environment

  • Post process and rendering

I'll be using an iPad Pro 2021, but Nomad is available on many different tablets/devices: We won't get too high with vertices, so most devices shouldn't have any issues with the project. (I think around 5mil Max, my final render is 2.95m)   I've also included some extras like my Custom environment, image samples, and the final Nomad file that you open, examine, and reference as needed!

This is the perfect class for those interested in creating 3D model characters and also for 3D print style characters.

This class is also perfect for those looking to learn how to model/sculpt for miniatures as well! Whether you’re familiar with 3D modeling, or just getting started, nomad sculpt is a really fun way to sculpt anywhere anytime. You can also export files to other applications like Blender to continue to work with your sculpts as you need.

Who this course is for:

  • Fans of comic book characters, DC, Batman, and/or 3D printing enthusiasts looking to create their own 3D models / Character designers