
Explore vegetation creation tools from free options on Steam and Sketchfab assets to professional software like Speedtree and Plant Factory, highlighting industry usage and practical trade-offs, including texture sources.
Discover where to source textures and scanned models for vegetation, including Megascans, Scan's Library, Substance Library, textures.com, and decals, then apply textures to grass and trees in Unreal Engine.
Learn to craft leafy trees for games by cutting references into trunk, branches, and foliage, then build 3D models and texture atlases with Speedtree workflows.
discover practical techniques to build realistic pine and palm trees for games by using trunks, level-based branches, cross planes, textures and atlases, with lod optimizations and variation.
Create ground cover vegetation using crossed planes, trunk-based bushes, ferns, and grasses, balancing detail and performance with lods, atlases, and patch placement in Unreal.
Learn how shaders drive vegetation visuals, comparing default speedtree, grass, and ground foliage shaders to show how lighting, normal maps, and tangent space settings reshape grass, reeds, and trees.
Explore two wind methods in Speedtree, SD legacy and S9 wind, with vertex painting for grass and ground foliage and dynamic blueprint control.
Optimize vegetation in UE5 by tuning LODs and screen-size load distances, adjust per-LOD shadows, and apply distance field shadows and opacity masking to boost performance.
If you have always wanted to learn about vegetation but didn't know where to start, this course is for you! Entirely oriented to beginners, learn all the tips and tricks to know before starting your vegetation journey.
Please note that this course is focused on beginners in vegetation creation and is purely theoretical. This means that no model creation is performed during this course.
You don't need to buy this course if you already have an "Unreal Complete Scene" course.
What I will learn?
Best tools to use and where to find the best vegetation resources
All the tree creation steps for a Populus tree (structure, 3d branches as textures, full branch creation with plans)
A few breakdown examples for multiple trees & ground vegetation (pine and palm + bush, ferns, grass, plants & flowers)
How important shaders are
Different wind types
How to optimize your foliage in engine (UE5)
What I will get?
~3h30 of breakdown video
1080/30fps resolution
Software Used:
Speedtree 9.5.2
Unreal Engine 5.3.2
3ds Max 2023
Level:
Anyone who wants to learn the basics of vegetation for video games.
Prerequisite:
Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11
Winrar or 7zip to decompress file.
About copyrights:
All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.