
Explore creating basic solid geometry in 3ds Max by selecting a box tool, dragging to form shapes, and adjusting height and size with mouse controls.
Explore moving, rotating, and scaling of primitives in 3ds max with axis guides, and learn copy versus instance and absolute versus relative coordinates.
learn to create primitive objects, switch between multiple projection windows and views, and orbit around a scene while managing selections and exploring wireframe and realistic shading modes.
Learn to build your first 3d object in 3ds max by creating cylinders, adjusting parameters, duplicating components, and assembling a simple house with a roof.
Practice building floor shapes with splines in 3ds Max, edit vertices and segments including three vertex types, and apply trim, fuse, and weld operations while comparing trim and boolean approaches.
Discover how modifiers reshape geometry in 3ds Max, using a spline and the turn modifier to adjust axes, segments, and inverse normals.
Explore essential modifiers in 3ds max for beginners, including slice, spline, sweep, extrude, and shell, to bend profiles, twist geometry, and create detailed meshes.
Explore the edit poly modifier in 3ds max for beginners, learning to select polygons, edges, and vertices, and to extrude, slice, cut, detach, attach, and bridge geometry.
Learn to model stairs in 3ds max using the edit poly tools. Create a box, slice edges, connect vertices, and extrude polygons to form a multi-step porch structure.
learn to manage layers in 3ds max by creating layers, assigning objects to them, and using hide, freeze, and delete to control visibility.
learn how to install v-ray into 3ds max, access renderers setup, and configure common parameters, activate the renderer, and select a rendering area, while noting differences from other renderers.
Explore setting up V-Ray materials in 3ds max, adjusting reflection, glossiness, bump maps, and diffuse textures across wood, wallpaper, plastic, metal, and glass to achieve realistic surfaces.
Learn how to texture objects in 3ds max by applying textures, adjusting mapping orientation with UVW mapping, rotating textures 90 degrees, and aligning textures across polygons for correct results.
Learn how to create and position cameras in 3ds Max, set camera target, adjust focus lines, and explore basic camera settings including focal length.
This training will give you a start in computer graphic and 3d modeling. You will learn basic skills in 3ds max and Vray and can apply it in any types of CG. This course will be best thing for beginners in 3d modeling, architectural visualisation and animation. After training you will do basic 3d models, customize Vray materials, texturing 3d models and create your first object
We will have 3 topics
- For beginners. In this topic you will learn basic skills in 3ds max and surfing in programm interface. We will get acquainted with the basic tools of navigation
- First object. It this topic you get first skills in 3d modeling. You can apply them in different fields of activity like interior visualisation, exterior modeling, architecture, animation and concept modeling
- Vray materilas. It this topic you will learn V-ray plugin. Basic skiils in vray settings, materilas and texturing.