Udemy
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
Development
Web Development Data Science Mobile Development Programming Languages Game Development Database Design & Development Software Testing Software Engineering Development Tools No-Code Development
Business
Entrepreneurship Communications Management Sales Business Strategy Operations Project Management Business Law Business Analytics & Intelligence Human Resources Industry E-Commerce Media Real Estate Other Business
Finance & Accounting
Accounting & Bookkeeping Compliance Cryptocurrency & Blockchain Economics Finance Finance Cert & Exam Prep Financial Modeling & Analysis Investing & Trading Money Management Tools Taxes Other Finance & Accounting
IT & Software
IT Certification Network & Security Hardware Operating Systems Other IT & Software
Office Productivity
Microsoft Apple Google SAP Oracle Other Office Productivity
Personal Development
Personal Transformation Personal Productivity Leadership Career Development Parenting & Relationships Happiness Esoteric Practices Religion & Spirituality Personal Brand Building Creativity Influence Self Esteem & Confidence Stress Management Memory & Study Skills Motivation Other Personal Development
Design
Web Design Graphic Design & Illustration Design Tools User Experience Design Game Design Design Thinking 3D & Animation Fashion Design Architectural Design Interior Design Other Design
Marketing
Digital Marketing Search Engine Optimization Social Media Marketing Branding Marketing Fundamentals Marketing Analytics & Automation Public Relations Advertising Video & Mobile Marketing Content Marketing Growth Hacking Affiliate Marketing Product Marketing Other Marketing
Lifestyle
Arts & Crafts Beauty & Makeup Esoteric Practices Food & Beverage Gaming Home Improvement Pet Care & Training Travel Other Lifestyle
Photography & Video
Digital Photography Photography Portrait Photography Photography Tools Commercial Photography Video Design Other Photography & Video
Health & Fitness
Fitness General Health Sports Nutrition Yoga Mental Health Dieting Self Defense Safety & First Aid Dance Meditation Other Health & Fitness
Music
Instruments Music Production Music Fundamentals Vocal Music Techniques Music Software Other Music
Teaching & Academics
Engineering Humanities Math Science Online Education Social Science Language Teacher Training Test Prep Other Teaching & Academics
AWS Certification Microsoft Certification AWS Certified Solutions Architect - Associate AWS Certified Cloud Practitioner CompTIA A+ Cisco CCNA Amazon AWS AWS Certified Developer - Associate CompTIA Security+
Photoshop Graphic Design Adobe Illustrator Drawing Digital Painting InDesign Character Design Canva Figure Drawing
Life Coach Training Neuro-Linguistic Programming Mindfulness Personal Development Personal Transformation Meditation Life Purpose Coaching Neuroscience
Web Development JavaScript React CSS Angular PHP WordPress Node.Js Python
Google Flutter Android Development iOS Development Swift React Native Dart Programming Language Mobile Development Kotlin SwiftUI
Digital Marketing Google Ads (Adwords) Social Media Marketing Google Ads (AdWords) Certification Marketing Strategy Internet Marketing YouTube Marketing Email Marketing Retargeting
SQL Microsoft Power BI Tableau Business Analysis Business Intelligence MySQL Data Analysis Data Modeling Big Data
Business Fundamentals Entrepreneurship Fundamentals Business Strategy Online Business Business Plan Startup Freelancing Blogging Home Business
Unity Game Development Fundamentals Unreal Engine C# 3D Game Development C++ 2D Game Development Unreal Engine Blueprints Blender
30-Day Money-Back Guarantee

This course includes:

  • 12.5 hours on-demand video
  • 2 articles
  • 89 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Houdini Software

Basic Auto-Rigging for Games in Houdini

Building an automatic humanoid rigging system for Game Engines in Houdini
Rating: 0.0 out of 50.0 (0 ratings)
28 students
Created by Simon Hayes
Last updated 12/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • How to build an automatic rigging system in Houdini

Requirements

  • Basic knowledge of Houdini
  • Should know how to set up an HDA
  • Should know how to set up an project

Description

In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.

The Guide has the following features:

  • A Symmetry system

  • It builds 3 rigs

  • A preset system

The main rig has the following features:

  • IK/FK Arms.

  • Most of the major joints can blend between their own orientation and their parents

  • A reverse foot setup

  • Curve based IK for the spine with IK/FK Blending

  • Blending between direct and look-at controls for the head

  • Blending between direct and look-at controls for the eyes

  • Selection groups

*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.

Who this course is for:

  • Anyone interested in rigging in Houdini

Course content

8 sections • 99 lectures • 12h 17m total length

  • Preview02:21
  • Preview01:56
  • Preview01:22
  • Preview00:26

  • Setting up the Scene
    02:49
  • Adding Parameters
    07:28
  • Starting The Guide
    05:12
  • Python Module
    11:07
  • Symmetry
    13:56
  • Child Compensation
    03:17
  • Save Presets
    09:57
  • Load Presets
    08:51
  • Legs
    06:24
  • Spine And Head
    05:30
  • Arms
    07:25
  • Feet
    16:44
  • Eyes and Jaw
    10:39
  • Fingers
    18:22
  • Leg Up Vectors
    11:15
  • Arm Up Vectors
    05:35

  • Animation Rig Setup
    04:05
  • Add Bone
    08:21
  • Game Engine Setup
    03:05
  • Build The Spine
    02:23
  • Parent The Spine Bones
    03:05
  • Add the Leg Bones
    06:52
  • Arm Bones
    07:41
  • Eye and Jaw Bones
    02:12
  • Finger Bones
    05:41
  • Unity Skeleton Test
    06:23

  • Character Guide Rig Setup
    09:36
  • SpineBones
    10:25
  • Spine FK Controls
    09:41
  • Spine IK Controls
    16:33
  • Spine Null And Root Null Constraints
    25:55
  • Spine IK Constraints
    05:29
  • Spine FK Constraints
    09:19
  • Add The Leg Bones
    05:11
  • Add The Leg Controls
    06:49
  • Add The Leg IK
    07:53
  • Add The Leg FK
    04:13
  • Add The Arm Bones
    05:33
  • Add The Arm Controls
    06:33
  • Add The Arm Constraints
    10:56
  • Add The Bones Of The Feet
    04:09
  • Add The Controls For The Feet
    11:06
  • Add The Constraints To The Feet
    03:20
  • Add The Bones Of The Hand
    07:05
  • Add The Controls For The Hand
    05:32
  • Add The Constraints For The Hand
    03:57
  • Add The Head Bones
    05:33
  • Add The Head Controls
    12:18
  • Add The Head Constraints
    13:21

  • Rig Groups
    05:40
  • Proxy Geometry
    08:19
  • Export Animation
    07:03
  • Import Animation
    07:28
  • Character Rig HDA
    12:56
  • Notes - Conflicts with HDAs When Scripting
    01:09
  • Updating The Guide Spine
    09:58
  • Cleanup And Refactor 1
    13:10
  • Cleanup And Refactor 2
    18:40
  • Cleanup And Refactor 3
    04:01
  • Bug Fix - Save Animation 01
    01:30
  • The Prototype Is Complete
    00:26

  • Part II Introduction
    03:20
  • Updating The onBuildCharacterRig Scripts
    06:24
  • Setup And The Problem With Symmetry
    07:07
  • Replacing Symmetry
    07:49
  • Updating The Preset System
    04:45
  • Updating The Save Preset System
    04:45
  • Updating The Load Preset System
    04:52
  • The Proxy System
    07:00
  • Creating The Proxy Nodes
    08:19
  • Linking The Proxy Nodes
    13:46
  • Adding The Proxy Node Interface
    12:18
  • Positioning The Proxies In The Guide
    18:21
  • Proxy Mesh Display And LOD
    10:47
  • Proxy Symmetry And Visibility
    09:06
  • Saving the Proxies
    02:18
  • Loading The Proxies
    05:00
  • Adding The Proxies To The Character Rig
    08:11
  • Bugs: Adding FK To The Feet
    08:51
  • Controls Display
    07:25
  • Export Rig, Bone Colours
    06:11
  • Export Rig Deformation
    10:43
  • Bugs : Child Compensation
    02:13
  • Preview04:00

  • Houdini 18.5 - Intro (Alpha)
    01:39
  • Which Version To Download - Houdini 18.5 Python 3 (Alpha)
    01:24
  • Preview12:25
  • Preview09:24
  • Preview06:02
  • Preview09:24

  • Project Setup
    02:42
  • Adding The First Button To The HDA
    04:59
  • Setting Up The Environment Variables
    09:15
  • Starting The Initialise Plugin Script
    07:47
  • Creating The Files For The Guide
    07:39

Instructor

Simon Hayes
Animator Rigger and Indie Game Developer
Simon Hayes
  • -- Instructor Rating
  • -- Reviews
  • 28 Students
  • 1 Course

I am a animator, rigger and indie game developer. Regarding my professional work, most of it has been as a 2D rigger is where I have    have worked as a rigger on projects F is for Family, My Better World, Trailer Park Boys and The Green Squad. Apart from my 2d work I am working on my games which are being developed Houdini, Zbrush and Unity. 

  • Udemy for Business
  • Teach on Udemy
  • Get the app
  • About us
  • Contact us
  • Careers
  • Blog
  • Help and Support
  • Affiliate
  • Terms
  • Privacy policy
  • Cookie settings
  • Sitemap
  • Featured courses
Udemy
© 2021 Udemy, Inc.