How to build an automatic rigging system in Houdini
Basic knowledge of Houdini
Should know how to set up an HDA
Should know how to set up an project
In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.
The Guide has the following features:
A Symmetry system
It builds 3 rigs
A preset system
The main rig has the following features:
Most of the major joints can blend between their own orientation and their parents
A reverse foot setup
Curve based IK for the spine with IK/FK Blending
Blending between direct and look-at controls for the head
Blending between direct and look-at controls for the eyes
*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.
I am a animator, rigger and indie game developer. Regarding my professional work, most of it has been as a 2D rigger is where I have have worked as a rigger on projects F is for Family, My Better World, Trailer Park Boys and The Green Squad. Apart from my 2d work I am working on my games which are being developed Houdini, Zbrush and Unity.