Basic Auto-Rigging for Games in Houdini
What you'll learn
- How to build an automatic rigging system in Houdini
- Basic knowledge of Houdini
- Should know how to set up an HDA
- Should know how to set up an project
In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.
The Guide has the following features:
A Symmetry system
It builds 3 rigs
A preset system
The main rig has the following features:
Most of the major joints can blend between their own orientation and their parents
A reverse foot setup
Curve based IK for the spine with IK/FK Blending
Blending between direct and look-at controls for the head
Blending between direct and look-at controls for the eyes
*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.
Who this course is for:
- Anyone interested in rigging in Houdini
I am a animator, rigger and indie game developer. Regarding my professional work, most of it has been as a 2D rigger is where I have have worked as a rigger on projects F is for Family, My Better World, Trailer Park Boys and The Green Squad. Apart from my 2d work I am working on my games which are being developed Houdini, Zbrush and Unity.