
Explore Autodesk VRED basics, learning real-time rendering, surface analysis, and VR collaboration to create automotive visualizations. Learn about materials, lighting, rendering, data management, and switching between simple and standard UIs.
Navigate objects in VRED with mouse controls to rotate, zoom, and pan; select with shift, toggle wireframe and bounding, and double-click to set pivots and show camera pivots.
Navigate menus and toolbars in Autodesk VRED and switch between simple and expanded UI. Learn file operations, publish options, and package saves, plus import/export and undo/redo, plus rendering workflows.
Enable retracing to have objects reflect on one another and add ambient shadows, balancing performance with downscaling and material settings; use region mode for quality retracing in a region.
Explore Autodesk VRED basic tools and techniques, including isolation, wireframe views, bounding selections, transformation controls, and materials, cameras, lights, and renders for polished presentations.
Explore import and export settings in Autodesk VRED, including tessellation, surface quality, references, and placing data on the ground, plus transform optimization and materials management.
Explore data management in Autodesk VRED, using symmetry, cloning, and group selection to efficiently edit 3d data, control tessellation quality, and balance performance with high-quality reflections.
Manage geometry by selecting, merging, and splitting surfaces and components using shortcuts like ctrl+shift+m and component mode, and group shapes while working with environments in the asset manager.
Fix surface normals and manage scene graph data to ensure consistent interior and exterior colors. Use left and right clicks in visualisations to correct colors and verify surface normals.
Master data management in the graph view using bottom-bar buttons to create geometry such as cylinder and sphere, plus groups and switches, and to manage visibility between parts.
Learn to use the Autodesk VRED material editor to create and apply wall and ceiling textures, adjust diffuse color, roughness, reflectivity, bump maps, and lighting materials.
Apply glass materials to scenes, adjusting thickness, transparency, color, reflection, and roughness. Use the media editor and web engine to create and display fire effects on the fireplace and screens.
Explore applying wood textures on floors, using the asset manager, and working with shadow and vehicle materials in Autodesk VRED, including X-Rite, Klodt, Velvet, and flip flop car paint.
Explore metallic car paints, base and fleet colors, and flip flop options to understand color design, reflections, and material tweaks for tires and carbon fiber.
Learn to set up and tailor environments in Autodesk VRED, using studio and HDR backplates, texturing and transform adjustments, and lighting controls to achieve realistic vehicle reflections and shadows.
Explore how to create and adjust lights in Autodesk VRED, including directional, point, spotlight, and rectangular lights; control shadows, retracing, intensity, color, and temperature, and save or reuse light setups.
Apply ambient shadow techniques in Autodesk VRED by using a shadow plane, ambient occlusion, and light and shadows settings to align the vehicle with the ground and enhance realism.
Master camera settings in Autodesk VRED by saving angles and tuning focal length, field of view, depth of field, shadows, clipping planes, white balance, and saturation for realistic vehicle visuals.
Explore transformation settings to move and rotate parts, set rotation pivots with two points, and align doors and mirrors; learn cloning mirrors and managing clones to avoid unintended movement.
Learn how to create and manage variants in Autodesk VRED using touch sensors to switch between colors, materials, lights, environments, and camera angles with simple, repeatable transitions.
Explore importing geometries and characters into a vehicle scene, set up rigs by adjusting pivots, joints, and transforms, and position seats and a driver for a driving pose.
Explore Autodesk VRED render settings to produce high-quality vehicle images with region renders, global illumination, reflections, shadows, and alpha channel exports for post-processing.
Discover how render settings manage metadata, render backplate, occlusion, and material states as separate files, and how to optimize performance with interactive tracing and cluster rendering.
Learn to create animations in Autodesk VRED using the animation wizard and clip maker, animating objects and materials with keyframes, timelines, and curves, and render the clip with adjustable duration.
Explore keyframe animation in Autodesk VRED by creating custom curves, adjusting translation and rotation, and cloning animation blocks to drive a car and its shadow with realistic wheel motion.
Autodesk VRED is 3D visualization and virtual prototyping software for automotive designers. In addition to solutions specific to the automotive industry, it also offers the designer an easy-to-use infrastructure for virtual reality applications, so you can visualize models prepared in different CAD software within the software and also have the chance to examine them with virtual reality solutions.
VRED® 3D visualization software helps designers and engineers create product presentations, design reviews, and virtual prototypes using interactive GPU raytracing and both analytic and cloud-rendering modes.
Access the latest design data from anywhere, anytime and review in high quality.
Collaboratively review data on desktop, mobile, and in virtual reality using a variety of tools, utilities, and streaming APIs.
In this course, we will get to know the basic tools of VRED with the explanation of 3D Visualization Specialist Soner Demirci.
Our course, which starts with the introduction of the interface, continues with the use of basic tools such as data preparation, material editing, environment settings, light settings, camera settings, and then we will learn the necessary information for the rendering process and end our course with animation applications.
You can use your own CAD data in applications or you can download models from grabcad etc. related pages and make applications.