
download lesson files from resources, extract to a My QuickStart folder on your desktop, and set Maya's project when you open it; then use file open scene to load lesson.
Navigate the Maya interface by switching between animation and modeling menu sets, use shelves and the aligner, and transform objects with move, rotate, and scale in the viewport.
Color the snowman by assigning orange for the nose, black for the eyes, and brown for the fence with Lambert or Blin shaders; use favorite materials for consistency.
Import a snowflake texture onto a polygon plane in Maya, assign a Lambert material, and apply color and transparency maps to reveal the snowflake in the viewport.
Master circularize and extrude techniques to shape a chair, refine with scale and wedges, add wheels, and prepare for duplicating around a desk in Maya.
Explore building and refining a character foot in maya by wireframe and shaded views, extruding and scaling faces, vertices, and edges, and using mirroring to ensure identical feet.
Learn to use sculpting brushes in Maya, including bulge and inflate, refine fingers with smooth strokes, and transfer to ZBrush or Mudbox for high-detail character sculpting.
Master the Maya texturing workflow by understanding texture map sizes, unwrapping with UV mapping, and using Photoshop to apply color and detail for properly prepped 3D models.
Download and extract the lesson files, then set Maya’s project to the desktop folder and open scenes to view textures and colors.
Learn how to prepare texture maps from uv layouts for Photoshop, and choose square power-of-two sizes like 512 to 4096 to balance detail for games and films.
Explore UV mapping basics by unwrapping a cat model, using planer map options, checker maps, and best plane to minimize texture distortion for painting in external editors.
In Maya, learn to unfold a cat model for UV mapping by cutting edges, using symmetry, creating UV shells, and relaxing checkers to lay out seams and scale textures.
download and extract lesson files from resources, organize a quickstart folder on the desktop, set the Maya project path, and open scenes with textures aligned for each lesson.
Create a simple plane in Maya, apply a Boulin material with a brick color texture, then generate a bump map to simulate brick depth and adjust bump depth for realism.
Explore how materials define an object's real-world look by combining color, roughness, and bump maps with textures and lighting. Understand rendering in Maya via the viewport and Arnold render view.
Create and align a Human IK skeleton to a character, toggle joints with x-ray and shading, mirror and adjust elbows, wrists, fingers, and adapt toe and shoe bones.
Use Maya's timeline and keyframes to move the red ball across bases, set and scrub frames, and apply auto key for smooth motion, including rotating the ring at key moments.
Learn to animate a bouncing ball by centering the pivot and rotating along the x-axis, keyframing only the necessary translate and rotate channels using key selected and the graph editor.
Draw a curve path with the curve tool, group the shark with its bend handle, apply a motion path constraint, and adjust frames and front twist to face the path.
Explore the walk cycle in Maya by setting up reference frames, selecting controllers, and keyframing hip, leg, and wrist positions, using side and perspective views to refine the animation.
Learn to craft a natural walk cycle in Maya by creating motion trails, using the graph editor to cycle translations, and sculpt fluid curves for believable movement.
Polish a walk cycle in Maya by refining finger poses, enabling face sliders for a smile, and using the motion path and graph editors for seamless follow-through.
Layer animation using animation layers to add head and hand movements on a base walk cycle, control blending and keyframe timing to refine the motion.
In Maya, import an image sequence as a texture on a plane, enable use sequence, and synchronize with an AIFF audio clip for lip-sync reference.
Animate lip sync and head movements by adjusting facial expressions, brows, and eyelids using keyframes, timeline edits, and offset timing to match spoken lines.
Learn to configure active and passive rigid bodies in Maya using a bowling scene. Adjust initial velocity, gravity, spin, and mass to control ball and pin interactions.
Explore Maya's nCloth using a shared nucleus to drive cloth with gravity, wind, and air density, and learn to adjust floor planes, wind direction, wind speed, and space scale.
Fill a polygon sphere with n particle balls, convert it to cloth, and use a collider to keep particles inside while exploring vertex painting and presets like water balloon.
Autodesk Maya for Beginners Complete Course
[16hr 30min] Project Files Included
This a step-by-step tutorial showing how to use Maya. Modeling, Texturing, Rendering, Lighting, Materials, Rigging, Animation, and Dynamics will all be covered. Learn from an industry professional with over 14 years of teaching experience. You will start off creating a snowman scene that will give you an overview of the different things Maya can do. From there you will dive deep into each aspect. Project files are included so you can easily follow along. Follow from start to finish or jump into any section that you are interested in. Each video is around 10 minutes or less to help you get your information as direct as possible.
Files:
All files need Maya 2020 or newer to open
Adobe Photoshop recommended for some texturing files
Adobe After Effects recommended for some rendering lessons
Video Tutorials
There are 126 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Lessons:
See free preview overview for each section!
[ 1hr 41min] Quick Start Overview Project
Modeling Snowman (using views to align primitives)
Adding Color (adding materials)
Creating Trees
Adding Dynamic Snow
Animating Hat
Lighting
Rendering Video
[ 3hr 32min] Modeling
Hard Surface (Polygon)
Organic Character (Polygon)
[ 2hr 00min] Texturing
Proper Resolution
UV Mapping Hard Surface
UV Mapping Organic
Texturing (Photoshop)
[ 1hr 25min] Materials / Rendering / Lighting
Bump, Specular, and Transparency Maps
Hypershade / Attribute Editor
Chrome, Glass, and more
3 Point Lighting
Rendering Image Sequence
[ 1hr 29min] Rigging
Blendshapes
Skeleton (Human IK)
Control Rig (Human IK)
Face Joints / Constraints
Painting Skin Weights
Custom GUI
Set Driven Keys
Custom Attributes
[ 3hr 21min] Animation
Bouncing Ball
Walk Cycle
Lip Sync
Turntables
Graph Editor / Dope Sheet
Animation Layers
Motion Paths / Cycle Infinity
[ 2hr 08min] Dynamics
Active and Passive Rigid Bodies
Bowling / Catapult / Dominoes / Jenga
Cloth
Trees
Particles (Water / Smoke)
Fluid Containers (Logo Fade)
Constraints
Cache