
Begin with a quick start production pipeline overview, then explore Maya 3D animation from modelling (hard surface and organic) to textures in Photoshop, rigging, animation, and dynamics.
Explore the Maya quickstart pipeline from start to finish. Build a winter scene with color, animation, and effects while learning Maya's interface and the steps of the 3D process.
download lesson files from resources, extract to a My QuickStart folder on your desktop, and set Maya's project when you open it; then use file open scene to load lesson.
Navigate the Maya interface by switching between animation and modeling menu sets, use shelves and the aligner, and transform objects with move, rotate, and scale in the viewport.
Learn to build a snowman in Maya using polygon primitives, arrange spheres for the body, a cone for the carrot, and a hat, while mastering navigation and orthographic views.
Learn to build a snowman by creating polygon primitives and duplicating parts, group components with the outliner, and set a center pivot to move the full sculpture in unison.
Build a picket fence around the snowman in maya by using a subdivided cube as posts, duplicating and rotating them, and organizing parts with component mode and grouping.
Explore the difference between component mode and object mode in Maya by creating a ground plane, adjusting subdivisions, and shaping vertex, edge, and soft-select tools to form snow hills.
Color the snowman by assigning orange for the nose, black for the eyes, and brown for the fence with Lambert or Blin shaders; use favorite materials for consistency.
Use Maya paint effects to add an oak autumn tree, adjust the trunk size, convert to polygons, delete leaves for winter, and apply brown color to prepare for snow.
Learn to create dynamic snow by setting up a sky plane as the emitter, configuring particle emission from the surface, and adjusting timeline and playback to real time.
Create a clean Maya project folder named snowman on the desktop to organize assets, including source images and scenes, and set the project for consistent saves.
Import a snowflake texture onto a polygon plane in Maya, assign a Lambert material, and apply color and transparency maps to reveal the snowflake in the viewport.
Learn to convert a single snowflake into particle instances in Maya, adjust wind and gravity via the nucleus, and create a gentle snowfall.
Set up Arnold lighting with a skydome light and a directional light, refine snowflake transparency, and disable shadows for both snow and sky to achieve consistent render previews.
Organize a Maya snowman scene by creating and managing layers, toggling visibility, and restricting selections with the outliner and channel box.
In Maya 3D animation, convert the hat to a single piece, set keyframes at frame 30 to blow off, and adjust wind motion; reset snow particle start state.
Set up render settings for the snowman animation, output a 100-frame JPEG image sequence named snowman, then render the sequence and prep for export to video with after effects.
Import the snowman image sequence into After Effects, render a correctly sized video, and apply CC snowfall and color correction for a polished final animation.
Compress a Maya snowman scene with Dobi Media Encoder, reducing the file size from 148 megabits to 4 while preserving visual fidelity.
Explore Maya polygon modeling basics, then master hard surface and organic character techniques, import reference images, and build a game-ready base mesh with essential tools.
Download lesson files from resources, extract them to a desktop folder, then set Maya's project to that folder and use file open scene to load textures and scenes.
Explore intro modeling in Maya by starting with a polygon cube, extruding to build a duck, and refining with insert edge loops and the G shortcut.
Create a custom shelf in Maya to access extrude and insert edge loop, then model a duck-to-dog by extruding limbs, using symmetry, and refining with vertex edits.
Learn to reshape a hybrid animal in Maya 3D by editing vertices, extruding, and inserting edge loops to stretch the neck, extend limbs, and refine form with smooth previews.
Create a new scene, set up a computer project folder on the desktop, and save your work in the correct project path after setting the project.
Model a computer in Maya by extruding a cube, shaping a monitor border, adding the back and base, and beveling edges with insert edge loops for detail.
Learn to model a keyboard in Maya by creating a cube, adjusting subdivisions, and extruding keys while using keep faces together for groupings, select tips, and keyboard shaping tricks.
Apply the wedge tool in Maya to create rounded edges on a keyboard by selecting faces and edges, using multi and shift-click, and adjusting wedge angles for varied effects.
Model a table in Maya using polygon cube, extrude legs, and refine with vertex scaling and edge tools. Learn layering, relative distance from edge, and eyeballing for quick, organized setup.
Learn to build a computer scene in Maya using polygon cube, shape a mouse with edge loops and smooth, and create curves to plug in a monitor and cords.
Rotate, align, and extrude polygon cylinders along a curve from its start, using sufficient divisions to create a smooth wrap and adjusting faces via control vertex for precise alignment.
Begin a chair in Maya from a cube, duplicate and rotate the back cushion 90 degrees, then refine with mesh smooth, divisions, and soft select for a natural indented look.
Master the bridge tool by selecting, extruding, and reshaping faces, then combine objects and adjust bridge divisions and curve to connect two shapes into a seamless chair back.
Master circularize and extrude techniques to shape a chair, refine with scale and wedges, add wheels, and prepare for duplicating around a desk in Maya.
Learn to use Maya's duplicate special to create five evenly spaced legs at 72-degree intervals, set a center pivot, and refine the chair with extrude, group, and scale adjustments.
Clean up a Maya scene by clearing history, naming objects, organizing into display layers, hiding the grid, and freezing transformations to create a streamlined workstation.
Learn to rapidly build a classroom scene in Maya by duplicating a workstation group with shift-d or control-d, then arrange chairs, keyboards, and monitors for a natural, non-perfect layout.
Enhance the Maya 3D animation viewport by enabling viewport 2.0 screen space ambient occlusion for contact shadows and anti-aliasing for smoother lines.
Set up a dedicated Maya project and import front and side image planes as reference. Align these planes, apply Lambert textures, and prepare for organic character modeling with vertex edits.
Provide a beginner-friendly guide to modeling a character torso in Maya, using polygon cube, subdivisions, vertex edits, symmetry, and edge loops.
In Maya, model a low-poly arm by extruding from the torso, shaping edge loops around the chest, shoulders, and armpit, and refining with scale, rotate, and vertex moves under symmetry.
Extrude the leg geometry, adjust vertices to fit the ankle, and add loops at the knee, calf, and quad to refine proportions for a better blocking.
Explore building and refining a character foot in maya by wireframe and shaded views, extruding and scaling faces, vertices, and edges, and using mirroring to ensure identical feet.
Build a detailed character hand in Maya 3D by extruding fingers, averaging vertices, adding edge loops for knuckles, and refining with off symmetry and perspective checks.
Model a character head in Maya by extruding and scaling vertices, establishing the neck, adding an edge loop, and using average vertices to refine a rounded head.
Master facial edge loops in Maya by shaping eye, mouth, and nose loops for proper deformation, using extrusion and edge flow techniques to create raccoon mask, muzzle, and eye loops.
Create eye sockets and mouth cavities by extruding and adding edge loops with mirroring. Model the eyeball with a scaled sphere, tweak density, and preview with x-ray shading.
Master soft select in Maya by adjusting vertices with falloff, using B to control influence, and previewing changes with symmetry, wireframe, and improved shading for three-dimensional form.
Learn to use sculpting brushes in Maya, including bulge and inflate, refine fingers with smooth strokes, and transfer to ZBrush or Mudbox for high-detail character sculpting.
Learn to model character clothing, like pants and a tank top, by extruding faces for thickness. Use Quadro and magnet for a precise fit.
Select everything in the scene, delete all by type history to speed the file, then freeze transformations to clean values and group image planes, eyes, and clothing into the character.
Set Maya character scale with unit changes and grid alignment for game-ready or print models, then explore organic modeling using sculpting and scanned geometry.
Master the Maya texturing workflow by understanding texture map sizes, unwrapping with UV mapping, and using Photoshop to apply color and detail for properly prepped 3D models.
Download and extract the lesson files, then set Maya’s project to the desktop folder and open scenes to view textures and colors.
Explore UV mapping theory by transforming a 3D cube into a 2D UV layout, paint textures in Photoshop, and apply the image back using the UV editor.
Learn how to prepare texture maps from uv layouts for Photoshop, and choose square power-of-two sizes like 512 to 4096 to balance detail for games and films.
Export a jet fighter UV map from Maya, edit and paint decals in Photoshop using multiply blending, and save a color map ready to apply to the 3D model.
Learn how to assign a material and apply a color texture to a jet model, load color files from a folder, and view decals on wings in the viewport.
Practice applying decals and color textures to a jet model in maya, using uv maps and photoshop workflows to refine windows, fins, and decorative graphics.
Explain how texture resolution in Maya affects detail and performance, comparing 128x128 to 4096x4096 and 16384x16384 textures, and guiding safe size choices based on max texture limits.
Learn uv mapping fundamentals using planer mapping on basic shapes (cube, cylinder, sphere), applying best plane settings, unfolding layouts, and optimizing checker patterns for clean textures.
Explore UV mapping basics by unwrapping a cat model, using planer map options, checker maps, and best plane to minimize texture distortion for painting in external editors.
In Maya, learn to unfold a cat model for UV mapping by cutting edges, using symmetry, creating UV shells, and relaxing checkers to lay out seams and scale textures.
Learn uv mapping for a cat by sewing seams, unfolding shells, and checking checkers to prevent overlaps, then pack into a quadrant and export with image uv snapshot to Photoshop.
Learn to map a fighter jet model with UV planar mapping in Maya, including selecting faces, applying planar projections, using unfold with legacy, and organizing shells for clean texture layouts.
Organize uv shells by manually laying out the jet’s bodies and wings, use planer maps for parts, and ensure the checkers read from all angles to prepare textures in Photoshop.
Explore uv mapping and texture the coffee mug from the project files, applying the logo, orange accents, and a coffee stain to match the final look.
Set up a Maya project and import textures for a coffee mug. Apply planar UV mapping, define seams, unfold the layout, and plan logo and coffee stain placement in Photoshop.
Color the coffee mug texture in Photoshop, adding the coffee stain and logo, then save and apply the color map to Maya using a shiny Blinn material.
Explore Maya material rendering and lighting, applying bump, specular, and transparency maps to a wet-brick wall; create chrome and glass, and set up three-point lighting for a turntable render.
download and extract lesson files from resources, organize a quickstart folder on the desktop, set the Maya project path, and open scenes with textures aligned for each lesson.
Create a simple plane in Maya, apply a Boulin material with a brick color texture, then generate a bump map to simulate brick depth and adjust bump depth for realism.
Learn to create localized specular highlights on a brick wall using a specular map and color map, add graffiti in Photoshop, and tweak specular color with Blinn shading.
Apply transparency maps to hide bricks and paint a specular map to control highlight visibility. Explore color, bump, and specular channels with layered maps for localized material effects.
Explore how materials define an object's real-world look by combining color, roughness, and bump maps with textures and lighting. Understand rendering in Maya via the viewport and Arnold render view.
Apply the Arnold standard surface material to a shoe in Maya, setting color, roughness, and bump or normal maps, then compare HyperShade node workflows and direct shading.
Explore Maya material basics using the standard surface shader, adjust metalness, roughness, and opacity, and apply presets like chrome or glass to quickly study how sliders shape render appearances.
Learn how to create transparent glass in Maya using Arnold, set up a Skydome light and environment, adjust index of refraction, and explore refraction and reflection with material swatches.
Explore how lighting drives material visibility in Maya, using spotlight basics, color, intensity, decay (quadratic), cone angle, and penumbra, with shadow and render settings considerations.
Master three-point lighting in Maya by balancing a key light, fill light, and rim light to sculpt form, control shadows, and enhance mood in a character scene.
Set up Maya render settings for a turntable animation, render a 100-frame image sequence, then assemble in After Effects and export an API video file for easy sharing.
Download, extract, and organize Maya lesson files in a QuickStart folder, set the Maya project, and open scenes with textures and MIAH assets for a smooth workflow.
Learn to rig a character in Maya with blend shapes, enabling facial expressions and lip-sync via the shape editor and deformation blend shapes, with custom edits and controls.
Create and align a Human IK skeleton to a character, toggle joints with x-ray and shading, mirror and adjust elbows, wrists, fingers, and adapt toe and shoe bones.
Create eye joints, center pivots, and place them at eye centers; then parent eyes and hair to the head and add jaw and tongue bones to finish the facial skeleton.
Bind the skeleton to the character using skinning with geodesic boxall and max influences of three, reposition joints with insert, then build a human ik control rig.
Create a custom eye control in Maya with circular controllers and an aim constraint. Maintain offset, bind to eye joints, and plan skin weights with blend shapes.
Learn to fix weird skinning by painting skin weights, using replace with 1, smoothing, and mirroring to balance head joint, hip, and shoulder influences, improving deformation.
Paint jaw skin weights in Maya by naming jaw joints, applying weight 1 to the bottom jaw, and using replace, smooth, and flood to shape deformation while testing head rotation.
Create a gooey face GUI in Maya to control expressions using circular and square controls converted to curves, with sliders for smile, angry, mouth open, and eyes shut, set-driven keys.
Set up realistic face controls in Maya by applying translation limits, zeroing and freezing transforms, locking movements, and organizing sliders with visibility layers and color overrides.
Create set driven keys in Maya to control facial expressions by linking a driver's translate and a joint's rotate to blend shapes for smile, angry, open mouth, and blink.
Create a master control with custom channels and enum and boolean attributes, then use set driven keys to toggle hair visibility and face controls.
Master Maya 3D animation basics, from setting your first keyframe to animating a full character. Practice bouncing ball, shark swimming, walk cycle, lip-sync with video reference, and a looping turntable.
download the lesson files from resources, extract them, place the My QuickStart folder on your desktop, and set Maya's project to that folder to access scenes.
Switch to the animation workspace, use the timeline and time slider, and leverage the graph editor and animation layers. Set the frame rate to 24 fps for a consistent start.
Use Maya's timeline and keyframes to move the red ball across bases, set and scrub frames, and apply auto key for smooth motion, including rotating the ring at key moments.
Learn to animate a ball bounce in Maya using the graph editor, keyframes, and tangents, with grease pencil visualization and timing adjustments for a natural look.
Learn to animate a bouncing ball by centering the pivot and rotating along the x-axis, keyframing only the necessary translate and rotate channels using key selected and the graph editor.
Create a looping shark tail animation by keyframing curvature at 45 and -45 across frames, then cycle the motion using the graph editor's post infinity setting for repetitive motions.
Draw a curve path with the curve tool, group the shark with its bend handle, apply a motion path constraint, and adjust frames and front twist to face the path.
Explore the Maya rig by manipulating controllers to move, rotate, and pose a character, including finger bends, head turns, torso twists, and foot and facial controls.
Explore the walk cycle in Maya by setting up reference frames, selecting controllers, and keyframing hip, leg, and wrist positions, using side and perspective views to refine the animation.
Block a walk cycle in Maya by blending frame ranges, keyframing main controllers, and ensuring the loop from frame 59 to frame 60 creates a seamless reset.
Explore building a smooth walk cycle in Maya by using the graph editor to adjust translate and ease in and out with keyframes, breaking tangents for seamless foot plants.
Refine the walk cycle in Maya by smoothing graph editor curves, applying pre and post infinity, and eliminating hiccups for a natural, looping animation.
Develop a natural Maya walk cycle focusing on left foot roll, hip balance, toe-off push from the toe and heel landing, refined with the graph editor.
Design a walk cycle by keyframing the right foot roll, managing frame timing and foot transitions, and refining the graph editor curves for a seamless cycle.
Refine a walk cycle in Maya by creating an editable motion trail and shaping a smooth figure-eight hand path, then apply post infinity and pre infinity cycle in graph editor.
Learn to craft a natural walk cycle in Maya by creating motion trails, using the graph editor to cycle translations, and sculpt fluid curves for believable movement.
Add follow-through and overlapping action to the walk cycle by animating the hand with momentum, extension, and rotation for a looser, more fluid pose.
Polish a walk cycle in Maya by refining finger poses, enabling face sliders for a smile, and using the motion path and graph editors for seamless follow-through.
Explore the dope sheet in Maya to manage keyframes across controllers and offset limb timing for a natural walk cycle. Compare it to the graph editor and customize the interface.
Layer animation using animation layers to add head and hand movements on a base walk cycle, control blending and keyframe timing to refine the motion.
Learn lip-sync by recording dialogue and matching mouth movements to audio, then export a frame-by-frame JPEG sequence from After Effects and import into Maya with the correct frame rate.
In Maya, import an image sequence as a texture on a plane, enable use sequence, and synchronize with an AIFF audio clip for lip-sync reference.
Learn to set up Maya’s panels and front and side views, then use face controls and mouth shapes to match mouth movements to a reference video with keyframes.
Learn to create realistic lip sync by aligning lips and tongue with keyframes from frame 30 to 150, adjusting tone and lip shapes for natural dialogue timing.
Animate lip sync and head movements by adjusting facial expressions, brows, and eyelids using keyframes, timeline edits, and offset timing to match spoken lines.
Learn to craft natural lip sync and subtle body movements in Maya, balancing eyes, head turns, neck tilt, and reference footage to create believable character dialogue.
Master the turntable render by rotating a character 360 degrees, set up lighting with a skydome, and render a 100-frame, evenly paced video.
Set up a turntable render in Maya, export a 100-frame image sequence into a turntable folder, then import to After Effects to render an api video.
Learn to create and optimize dynamic simulations in Maya, including gravity-driven objects, cloth under wind with tears, and water, smoke, and logo effects.
Download lesson files from resources, extract them, and place the My QuickStart folder on your desktop. Open Maya, set the project to that folder, and load scenes with their textures.
Explore how dynamics simulate realistic motion by using passive and active rigid bodies, a gravity field, and scripted collisions to create domino chains and gravity-driven interactions.
Learn baking the Maya simulation to efficiently compute rigid-body dynamics for block towers, using a passive ground, gravity, and play every frame for accurate timing.
Learn to configure active and passive rigid bodies in Maya using a bowling scene. Adjust initial velocity, gravity, spin, and mass to control ball and pin interactions.
Build a catapult in Maya using hinge and spring constraints to launch a ball under gravity. Make the stopper passive and tune mass and spring stiffness for realistic impacts.
Explore Maya's nCloth using a shared nucleus to drive cloth with gravity, wind, and air density, and learn to adjust floor planes, wind direction, wind speed, and space scale.
Explore cloth simulation in Maya by applying transform constraints, wind, and interactive playback to create hanging cloth and torn flag effects, with collision and transparency-based rip textures for realism.
Implement a sliding curtain in Maya by converting the curtain to cloth, constraining it to a surface, and adjusting the string parameter, then test with interactive playback.
Explore Maya 3D animation techniques to build trees with paint effects, convert to polygons, apply cloth dynamics to leaves, and manage end constraints via component-to-component links.
Learn how to create a cache in Maya to store object positions per frame in an external file, speeding playback, enabling scrubbing, and exploring post cycle, reverse, and scale effects.
Explore nCloth presets in Maya to simulate 3d cloth on a sphere, adjusting mass, stretch and compression, and using presets like honey, silk, lava, water balloon for realistic collisions.
Explore nParticles in maya by comparing point, ball, cloud, and water emitters; observe gravity linked to the nucleus, adjust initial state and interactive playback to simulate collisions.
Create water with Maya nParticles inside a cube, set collisions with n cloth, and render with Arnold using a Skydome light and clear water shader.
Fill a polygon sphere with n particle balls, convert it to cloth, and use a collider to keep particles inside while exploring vertex painting and presets like water balloon.
Explore nParticles points in Maya by emitting from a plane with a surface emitter, adjusting lifespan, wind, and initial state to simulate rain or snow.
Create a smoke effect with an nParticles cloud emitter attached to the rocket to follow its path; adjust size, lifespan, shading, and color stops to shape a dissipating plume.
Explore fluid containers, including a 2D container, in Maya to create smoke that rises and fades a logo, adjusting density, color, and buoyancy, and using cache to reverse the effect.
Autodesk Maya for Beginners Complete Course
[16hr 30min] Project Files Included
This a step-by-step tutorial showing how to use Maya. Modeling, Texturing, Rendering, Lighting, Materials, Rigging, Animation, and Dynamics will all be covered. Learn from an industry professional with over 14 years of teaching experience. You will start off creating a snowman scene that will give you an overview of the different things Maya can do. From there you will dive deep into each aspect. Project files are included so you can easily follow along. Follow from start to finish or jump into any section that you are interested in. Each video is around 10 minutes or less to help you get your information as direct as possible.
Files:
All files need Maya 2020 or newer to open
Adobe Photoshop recommended for some texturing files
Adobe After Effects recommended for some rendering lessons
Video Tutorials
There are 126 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Lessons:
See free preview overview for each section!
[ 1hr 41min] Quick Start Overview Project
Modeling Snowman (using views to align primitives)
Adding Color (adding materials)
Creating Trees
Adding Dynamic Snow
Animating Hat
Lighting
Rendering Video
[ 3hr 32min] Modeling
Hard Surface (Polygon)
Organic Character (Polygon)
[ 2hr 00min] Texturing
Proper Resolution
UV Mapping Hard Surface
UV Mapping Organic
Texturing (Photoshop)
[ 1hr 25min] Materials / Rendering / Lighting
Bump, Specular, and Transparency Maps
Hypershade / Attribute Editor
Chrome, Glass, and more
3 Point Lighting
Rendering Image Sequence
[ 1hr 29min] Rigging
Blendshapes
Skeleton (Human IK)
Control Rig (Human IK)
Face Joints / Constraints
Painting Skin Weights
Custom GUI
Set Driven Keys
Custom Attributes
[ 3hr 21min] Animation
Bouncing Ball
Walk Cycle
Lip Sync
Turntables
Graph Editor / Dope Sheet
Animation Layers
Motion Paths / Cycle Infinity
[ 2hr 08min] Dynamics
Active and Passive Rigid Bodies
Bowling / Catapult / Dominoes / Jenga
Cloth
Trees
Particles (Water / Smoke)
Fluid Containers (Logo Fade)
Constraints
Cache