
Navigate the Maya interface and switch between modeling, rigging, and animation, using selection and transform tools with interactive NURBS creation, viewport layouts, and essential hotkeys.
You will learn these topics in this lecture:
CV Curve Tool
EP Curve Tool
Bezer Curve Tool
Pencil Curve Tool
Three and Two Point Circular Arc
NURBS Circle
NURBS Square
Master Maya nurbs curves by using CV and EP tools, configuring curve degree, editing with hull and edit points, and adjusting pivot, grid, and channel box settings.
Explore attaching and detaching curves in maya using the Curve menu, including connect and blend methods, blend bias, insert knot, and control vertex editing.
Master the add point and insert knot tools in Maya to extend curves from endpoints and insert points in between, using EP curve tool, reverse direction, and control vertex edits.
Create three circles, duplicate them, and apply intersect at the points to cut shapes. Use offset for inside or outside variations, then attach parts and delete history.
Learn to create a rectangle, apply the fillet tool to corners, adjust the flat radius with attributes, and use cut, attach, and trim to form a single rounded object.
Open and close objects with the open/close tool, then modify a Bezier curve using the edit curve tool to shape a ship, adjusting settings like preserve, blend base, and insert.
Use the rebuild tool to control the number of spans on a NURBS curve, with uniform or linear options and a parameter range, and match span counts between curves.
Master the project tangent tool in Maya to project geometry onto a surface, adjust with control vertices, snapping to edges, and curvature versus tangent modes.
Explore nurbs surfaces in Maya 2023 by learning interactive creation, base shape generation, and parameter controls such as radius, height, width, smoothness, sections, and control vertices.
Master the loft tool in maya to turn curves into surfaces, manage curve order, duplicate geometry, and adjust loft options such as uniform, reverse direction, linear vs cubic, and sections.
Learn to create and modify surfaces in Maya using planer tool, boundary tool, and esquire tool, with control vertices, reverse direction, and editing via the outliner.
Utilize the revolve tool to create smooth NURBS ship shapes by sweeping profiles, set reference images in the side viewport, and adjust sweep and points for clean surfaces.
Master the Birail tool in Maya to create surfaces from rails and profiles using barrel one, barrel two, and barrel three, with snapping and modification after a plane.
Learn to insert isoparms on a NURBS surface in Maya, add multiple isoparms between selections, adjust insert location, and use the isoparm selection to break the surface into parts.
Apply the extrude tool to create and refine surfaces, using loft and duplicate surface techniques, then add detail with circle profile, control vertices, and reverse direction for shaping.
Learn to project curves on a surface using the projector on surface tool from the service menu, then trim edges and manage history across side and top view workflows.
Explore the booleans tool in maya, applying union, difference, and intersection. Sequence operations by selecting objects, registering them, and using trim edge in editing mode.
this lecture demonstrates offset tool use to create outer and inner surfaces with adjustable distance and direction, then loft to add thickness, and stitch patches.
learn how to set and lock a reference image in the viewport to guide lantern model creation in Maya, using image place import, side viewport, and transform locking.
Create and shape curves in Maya by setting up a new layer, using the CV Curve Tool with snapping, and modifying control points with the component type button.
Create smooth surfaces by drawing curves with the curve tool, aligning pivots to the curves, and applying a revolve surface with 26 segments for added smoothness.
Renaming curves and surfaces in Maya, correcting vertex placement on grid, and fixing holes, then using duplicate special and reverse direction to create mirrored curves, attach them, and delete history.
We model glass and chimney sections in Maya by drawing curves, applying revolve, refining with vertex snapping, and duplicating curves to attach and form circular profiles for bars and supports.
Model a glass support in Maya using a circle profile, rotate 45 degrees, revolve to form the base, then extrude an arch, detach curves, and adjust vertices.
Check render settings for NULL render; install if needed from render.com, delete history, set up a physical skylight, and assign Arnold car paint (metallic blue) and glass shaders, adjusting transparency.
About me
Sushil Kumar Lawaniya is a digital artist,, teacher, consultant, and founder of Curve.Design.Center. He has worked with several companies dealing with Arch Viz, exhibition stand design and event design in India. He loves helping young aspiring 3D artists to become professional 3D artists. He has helped his students to achieve the best careers in 3D animation and Arch Viz industry.
He has more than ten years of experience in Graphics, CGI, and e-Learning. He is passionate about computer graphics that helped me building strong skills in 3d modeling, texturing, lighting, rendering and post-production techniques. The core software applications that he uses are: Maya, 3ds Max, Photoshop, Illustrator, Premiere Pro, and After Effects. In addition to the computer graphics, he has keen interest in web design.
Course Description
3d artist Sushil Kumar Lawaniya has recently released a “Maya 2020.2 NURBS Modelling Techniques” in Autodesk Maya. This course dives deep into curves, surfaces, keeping objects organized, efficient NURBS modeling, time-saving techniques and more.
NURBS modeling techniques are used in the visual effects industry for creating highly detailed, hard surfaced models. Learn how to create NURBS surfaces from curves by using the loft, extrude, revolve, and planar surface tools.
Learn numerous tips for efficient NURBS modeling, including how to keep objects organized using display layers, how to create accurate scale models using reference images, and discover countless time-saving techniques.