
Restore Maya to its initial state with the preferences window or edit restore default settings, then customize tools via the options box, apply changes, and revert to defaults as needed.
Use the view cube to frame objects from front, top, side, and midpoint views. Adjust camera lens properties in the attribute editor, and undo camera moves or create additional cameras.
Present polygon modeling tools in Maya, including the create polygon tool, interactive split to quad surfaces, insert edge loop, and append tool to build clean quad-based geometry for texturing.
Master curve creation in Maya by using bezier and CV curve tools to place anchors, edit handles, and control tangency, then prepare to convert 2D curves into 3D geometry.
Apply topology optimization by simplifying geometry with edge ring collapse to fix errors. Refine the result with average vertices to achieve a linear, cylindrical laser body that reads as machined.
Access and manage custom float attributes on a pelvis control, connect them to blend shape targets via the connection editor, and break or adjust connections.
Master Maya keyframes by setting and editing translation, rotation, scale, and visibility for the ship and its wings, using frame-rate aware timing and dope sheet planning.
Dope sheet teaches timing keyframes by adjusting positions, spacing, and replacements while snapping to integers; use region selection, shift-drag, and middle-drag to edit frame numbers and view all scene keys.
Import an image sequence into Maya, create a camera with an image plane, set 24 fps for 117 frames, refine framing with offsets, and lock camera attributes for consistent keyframes.
Create an omni emitter, adjust speed and particles per second, and set random lifespan to simulate a stylized explosion, then trigger a second emitter after impact with a color ramp.
Master the driven key tool in maya's animation module to set driven key relationships that link a lever's z rotation to gears and a platform with keyframed attributes.
Discover how the hyper shade links materials, lights, and textures to Maya scene objects, adjusting base color, transparency, reflectivity, and refractive properties to create richer surfaces.
Learn about common Maya material types, including Lambert, Phong, and Fung, and how base color, transparency, translucence, incandescence, and specular properties shape rendered surfaces.
Discover uv coordinates and Lambert material assignment. Use 2D image textures with planar, cylindrical, and spherical projection to map surfaces and minimize seams.
Learn to create convincing reflections and refractions in Maya 2013 by enabling ray tracing, tuning reflectivity, and using environment textures to improve glass materials.
Harness Maya's vector rendering to achieve a shaded, 2d vector look from 3d scenes. Tweak curve smoothness, fills, edges, and export to Illustrator or bitmap for compositing in After Effects.
Autodesk Maya remains the industry standard for creating 3D content-- and with good reason! Maya's robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.
Work files for this course can be downloaded from the first lecture.