
Explore the Inventor interface in Autodesk Inventor, navigating top menus, quick access file operations, learning resources, onboarding tutorials, and essential file actions like new, open, save, export, and share.
Learn to open a new file in inventor, choose templates for part, assembly, drawing, and presentation, and understand their file extensions (part ipse, assembly iam, presentation ipn).
Define the training set project file in Autodesk Inventor and organize frequently used folders to access training files easily within a project workspace.
Open new documents in Autodesk Inventor, choose metric templates, and create parts, standard assemblies, and presentation files, then adjust document settings like lengths and angles.
Learn to customize the drawing area in Autodesk Inventor by editing the right-click menu, configuring the ribbon and keyboard shortcuts (such as F9), and toggling visibility of geometry and icons.
Create a new Autodesk Inventor project file, choose the new single user option or data management option, and organize subprojects inside the assembly workspace.
Learn to customize drawing settings in Autodesk Inventor, including displaying the coordinate system indicator, adjusting background and line colors, and controlling part placement and alignment in assemblies.
Open a sketch, activate the line tool, and draw lines by clicking; apply perpendicular constraints and angle measurements, start from origin, and exit with a right click or S.A.G.
Open a new file and start a sketch in Autodesk Inventor. Use the circle tool to draw circles by center and diameter, with a brief note on ellipse geometry.
Learn to sketch an ellipse in Autodesk Inventor by selecting center and end points and applying a diameter dimension to fully define the ellipse.
Create an arc in Autodesk Inventor by selecting points on a sketch plane. Alternatively, set a center, diameter, and angle to define arc, ending with an arc or a line.
Learn to create rectangles in Autodesk Inventor using two-point, three-point, and center-point methods, selecting corners and guiding dimensions to draw and measure accurately.
Master slot creation in Autodesk Inventor by exploring slot options, including center slots, end-point definitions, and circular forms. Define centers, endpoints, and arcs to complete precise slot joints.
Autodesk Inventor basic tools teach drawing polygons, using center point or edge center, and choosing between circle-based edge alignment for hexagons.
Explore spline creation in Autodesk Inventor using control vertex and interpolation methods, shaping curves by moving points or passing through specified points, with measurements and alignments available.
Select the spline's control vertex, insert additional control points, and use right-click to limit degrees of freedom in x and y; convert to interpolation to pass through points.
Create and refine splines in Autodesk Inventor by selecting a plane, choosing spline interpolation, adjusting control vertices, applying curvature and minimum energy options, and converting the curve to a spline.
Explore how to use the equation curve tool in Autodesk Inventor basic tools to draw a parabola from a mathematical function and enter function values.
Learn to connect two curves with a smooth curvilinear bridge using the bridge curve command in Autodesk Inventor. Select the first and second curves to automatically create the bridge.
Learn to apply fillets in Autodesk Inventor basic tools by selecting two edges and setting a radius, limited by the shortest edge, to add curved corners.
Explore sketch chamfer in the drawing environment, learning three options: through both sides, define fault lines, and distance-angle input to create precise edge relief.
Learn to create and format text in Autodesk Inventor with the text and geometry text tools. Place, size, align, and distribute text for precise layouts.
Place points with the point tool by specifying coordinates to define locations. Connect points to form lines and shapes, and measure distances between points.
Create sketch blocks by combining lines and geometric elements in Sketchbook to reuse them across drawings. Name and describe blocks, then drag them into current drawings to apply consistent geometry.
Open an empty file, select a plane, draw a line between two points, and apply associative dimensions that update related measurements; finish the sketch and define a profile.
Learn how to draw a line and convert it into a center line in Autodesk Inventor, then use it to locate circle centers and reference dimensions for precise designs.
Explore how center point and sensor points differ in Autodesk Inventor's sketch environment and determine when to use each to place points accurately.
Open a sketch, use the coordinates tool to edit the center of the coordinate system, align the x-axis, and set the origin to 0,0 via the system option.
Define and apply coincidence constraints to align two lines or a circle with other elements, enabling precise relations in drawings and assemblies.
Learn how to apply constraints in Autodesk Inventor by aligning two elements, such as lines or rectangles, to place them on the same line.
Explore applying concentric constraints to arcs and circles in Autodesk Inventor, setting multiple shapes to the same center and applying the method to additional circles.
Explore fix constraints in Autodesk Inventor basic tools by locking lines and circles at selected points. Prevent movement, limit angular motion, and enforce straight-line behavior using fixed geometry as references.
Demonstrate parallel and perpendicular constraints on a three-point rectangle in Autodesk Inventor Basic Tools, and show how these constraints enforce parallel and perpendicular alignments.
Apply horizontal and vertical constraints to line segments in Autodesk Inventor. Draw lines without automatic association, then apply horizontal and vertical constraints to make them perpendicular.
Continue exploring sketch constraints by linking a circle to a line and applying equal constraints, then observe symmetric constraints and a smoother transition between two lines.
Master symmetric constraints in Autodesk Inventor to make lines symmetric, set 90-degree alignments, and use distance to control placement.
Apply general dimension in sketches using the dimension command to measure elements, assign values like 25 and 50, and define the origin to be fully defined, including circle radii.
Learn automatic dimension in Autodesk Inventor, apply dimensions and constraints to fully define sketches in space, and manage relationships to enable reliable surface modeling.
Learn how to use the move command in autodesk inventor to reposition parts by selecting base points, and create copies by using the copy option that references a chosen point.
Use the copy tool in Autodesk Inventor basic tools to duplicate objects, learn how copies differ from moves, and create as many copies as needed.
Learn to rotate objects in Autodesk Inventor by selecting center points, entering distances, and creating rotated copies while managing constraints and rotation warnings.
Explore the trim tool in Autodesk Inventor basic tools. Activate the trim command, select parts to trim, and enjoy its ease for sketches.
Explore the extend tool in Autodesk Inventor by trimming and extending cut areas; it first closes gap, then closes other sides, and stretches the line when there’s nowhere to close.
Practice using the split command to divide a circle with a three-point arc into two parts, preserving relationships between pieces, and finalize the operation with the space command.
Learn to use the scale command in Autodesk Inventor to resize a rectangle from origin, adjust the scale factor by moving the cursor or entering a value, and continue applying.
Explore how to use the stretch tool in Autodesk Inventor to extend a selected edge without deleting it, demonstrating edge selection and manipulation on a simple rectangle.
Use Sketch Doctor in Autodesk Inventor to automatically edit erroneous drawings, close gaps, and convert surface geometry into solid geometry, enabling extrusion with a visible preview.
Learn to use Autodesk Inventor basic tools to draw a rectangle, apply sketch constraints, and view relationships with the show constraints feature for quick, clear geometry.
Display and manage dimension display in Inventor by toggling tolerance, values, names, and expressions, and observe how automatic names appear for unnamed dimensions.
Import AutoCAD data into Autodesk Inventor using insert to bring selected layers into the sketch, applying units, constraints, and converting blocks to inventor symbols.
Master paste options to transfer data from legacy environments into the Inventor sketch, with unit conversion and automatic end points and geometric constraints creating Inventor blocks.
Shows how to transfer AutoCAD blocks to Inventor blocks using copy-paste and insert methods, and how to choose block options to create Inventor blocks or keep individual geometries.
Learn two methods to import file units into Autodesk Inventor: copy-paste data and inserting parts in the sketch. Use import destination options and specified units to match target file.
import DWG geometry into the 3D modeling environment, project geometry into a new sketch on the X and Y plane, manage layers, and break the link when needed.
Learn how AutoCAD constraints transfer to Inventor constraints to produce a complete drawing. Save time by copy-paste transfer, automatic constraint and dimensioning, and ensuring geometry remains aligned across environments.
Transfer dimensions from AutoCAD into Inventor using parametric parameters, and enter them in the parametric format provided by the software. Load measurements by copy-paste, then changing size updates the object.
Learn how parameters drive a parametric design in Autodesk Inventor, linking dimensions with equations, assigning and updating model parameters, and using dimensioned comments to control sketches.
Master the extrude tool in Autodesk Inventor by converting sketches into solid models, using distance, cut, and taper options, projecting geometry, and selecting surface interactions.
Create and manage working planes to support 2D sketches in Autodesk Inventor. Access origin, choose basic or user defined planes, and generate planes from model features.
Offsets from a plane create a new working plane parallel to the chosen plane at a specified distance, enabling sketches and features on parallel planes.
Create a new working plane parallel to an existing plane through a chosen point, sketch a profile, project geometry, and rotate the profile to form a solid model.
Create a new working plane between two existing planes in Autodesk Inventor, position it symmetrically, project geometry, and use it to sketch features and perform symmetric extrude cuts.
Learn to create 3d models by starting with a sketch on a chosen plane, drawing profiles, and extruding into solids, then edit with new sketches and project geometry.
Learn to create a plane by defining an angle to a plane around an edge, using sketches, primitives, symmetry, and modeling tools in Autodesk Inventor.
Create a working plane through three points using the three-point command, selecting points from various solid features. Then sketch, extrude, and build solids on the defined plane.
Construct a new working plane from two coplanar edges, then sketch profiles, apply constraints, and extrude to create features across successive planes.
Explore lofting between two profiles on offset planes to create a 3D model by filling between cross sections, adjusting visibility, projecting geometry, and defining operating points at profile-plane intersections.
Select profiles and adjust the start and end points to shape the loft transition, using planes and point positions to differentiate the solid model.
Explore combining solid bodies in Autodesk Inventor by applying join, intersect, and cut operations to base models, creating new solids from prisms and cylinders.
Create a model from a symmetrical profile and sketch a curved surface, then select an edge to apply tangent to the surface through the edge on a curvilinear surface.
use the revolve command to rotate a 2d sketch profile around a selected axis and create a 3d model by choosing the axis and setting the rotation angle.
Explore tangent to surface through point using Autodesk Inventor basic tools, projecting points onto curved and cylindrical surfaces, and creating planes and sketches for applications.
Select a prepared file, define work points on a curve over a surface, and use X and Z planes to create plates and enable rapid design with direct operations.
Create a tangent surface by drafting sketches, extruding profiles, and selecting a target surface to place a new plane parallel to a chosen plane, positioned by the cursor.
Define a closed profile and a path, then sweep the profile along the path to form a solid. Choose from sweep types and orientations using two sketches and project geometry.
Learn to create swept features in Autodesk Inventor by defining profiles along paths, adjusting scale and rotation, and using sketches, projections, planes, and 3d sketches to guide the sweep.
Explore how Autodesk Inventor's selection methods, activated by right-clicking with shift, adapt across environments and enable quick selection of faces, edges, surfaces, and bodies to place features or assign materials.
Customize Autodesk Inventor basic tools by configuring command lines, side menus, and keyboard shortcuts across environments. Add, edit, or remove commands and export or restore defaults for reuse.
Apply fillet to edges by selecting loops, then adjust radius and softness in the feature window, using edge intersections for precise rounding.
Master chamfer operations in Autodesk Inventor basic tools. Learn to select among three chamfer types, set distance and angle, and apply to edges or intersection points.
Create and customize exterior thread features on cylindrical models in Autodesk Inventor, adjusting offset distance, length, and surface selections to reflect design specifications.
convert a closed profile to a solid by extruding and setting extents to the surface, then sketch on a rectangular prism and define an axis for the final solid.
Learn to use Autodesk Inventor's split tool to divide surfaces and solids, choosing options such as select or all, and trim or crop the resulting parts.
Create a plane normal to an axis through a point, using a rectangular reference and sketch on a surface to position the plane and points with dimensions.
Learn to create a working plane with the normal to curve at a point, place sketch points on a vertex, and build a solid model with curved surfaces and fillets.
Move bodies in Autodesk Inventor by selecting solid models and applying translations in x, y, and z coordinates, or rotating about an axis to adjust positions.
Learn to bend parts in Autodesk Inventor by selecting a line, adjusting radius and angle, and applying the bend with left or right orientation, using a preview before applying.
Practice bending a part in a 3d model by selecting a line, adjusting length and angle, and evaluating the effect of the minimum option on the model.
Explore the copy objects command in Autodesk Inventor, selecting a face or body and creating new objects by combining geometry, surfaces, or composites.
Explore the shell feature in Autodesk Inventor basic tools, defining shell thickness, selecting and removing surfaces, and creating holes and cross-sections to convert a model into a hollow volume.
This lecture demonstrates the draft tool in Autodesk Inventor on a solid model, showing draft from fixed edge, fixed plane, and symmetry options, with face chain and automatic blending options.
Use direct editing in Autodesk Inventor to manipulate solids and surfaces, move multiple objects along axes, import external formats, and revert changes with direct edit and extrude operations.
Explore direct commands in Autodesk Inventor by opening compression files, editing dimensions such as length, diameter, and height, and applying uniform or non-uniform scaling that propagates to related parts.
Apply direct modeling commands to delete surfaces, edit geometry, and recover deleted features using associated edges. Use local center points, world and plan options, and snap parallel settings for transformations.
Use the delete face command to remove surfaces from surface and solid models, selecting individual faces with lump or void options and multi-selecting via the control key.
Learn how to mirror parts in Autodesk Inventor by copying groups with exact dimensions, editing features, and managing extrusions while preserving a single solid body and propagating changes.
Explore Autodesk Inventor basic tools, focusing on surface extrude, drawing arcs, and creating surfaces from geometry that has no thickness to generate additional surfaces.
Explore creating planes on sketch surfaces in Autodesk Inventor. Learn to activate plane commands by selecting surfaces and points, adjust angles, and manage visibility to build work planes.
Explore surface revolve by rotating a sketch around an axis to create a solid model, using multiple sketches and blocks to obtain different looks.
Offset a surface from a plane to create a parallel geometry, using the offset value on surfaces, planes, or the XY plane in Autodesk Inventor.
Explore surface sweep in Autodesk Inventor by creating swept surfaces from multiple sketches and paths, adjusting options like parallel to the z-axis, and seeing automatic updates as sketches change.
Learn how to close open surfaces in Autodesk Inventor using the patch tool, adjust automatic closing options, and create surfaces from a 3D sketch to turn patches into solid models.
Use the loft command to join two sketches into surfaces and convert the result into a solid model, adjusting upper and lower sides and automatically patching surfaces.
Master surface loft by using top and bottom sketches, including 3D sketches, to create a configurable surface model in Autodesk Inventor and see changes reflect across the model.
Explore trimming operations with the surface trim tool on multiple surface bodies in Autodesk Inventor, selecting the cut tool and removing specific parts to create separate surfaces.
Learn to split a surface in Autodesk Inventor by selecting the target surface and faces to split, creating distinct surface or solid regions, and applying surface curvature to split parts.
Explore Autodesk Inventor basic tools by using the delete face option on a surface and the delete space option to remove a selected face and handle warnings.
Learn to use surface extend to modify edge curves on a pair of surface bodies, then apply extend, cut, and stretch operations to alter the top and other surfaces.
Learn to use replace face to swap the top surface of a solid model with a surface model, while respecting boundaries and dimensions between solid and surface geometries.
Explore how to use surface normal to curve points in autodesk inventor by drawing sketches, creating planes, and placing points to define 3d features.
Create ruled surfaces in Autodesk Inventor using basic tools by selecting surface points and edges to define ruling directions and angles.
Learn to sculpt surfaces in Autodesk Inventor by turning inner surfaces into solid models, adjusting selections, and ensuring openings are closed to complete a solid during casting operations.
Use the stitch tool to unite multiple surface bodies into a single solid, apply it to all surfaces at once, and ensure no open surfaces remain.
Explore Autodesk Inventor's surface circular pattern to duplicate operations on solid and surface bodies. Learn how patterns apply to extrusions and faces and how the result relates to original model.
Mirror a surface body in Autodesk Inventor by selecting the mirror option on planes, duplicating surface bodies within an assembly, and propagating changes from the main object to the copies.
Learn to move a surface body in Autodesk Inventor by selecting it, adjusting position along the X and Y axes, and rotating 90 or 180 degrees around an axis.
select three points to create a plane or surface with the three-point option, then apply the same steps to other models to define work planes by the chosen points.
Select part files and review objects, using parameters to include or exclude components shown in yellow or gray; adjust size with the scale factor along x, y, z.
Autodesk Inventor basic tools guide you to import external geometry and work with a surface fit on a mesh face, adjust the area size, and apply surface operations.
Open the IAPT file to inspect surface issues on the body, identify faulty parts, and recreate or convert surfaces into a boundary to repair and finalize as a solid.
Set up and manipulate the user coordinate system in a file, adjust X, Y, and Z directions, and place arc center points using the UCS tool.
Explore Autodesk Inventor sheet metal defaults, setting basic properties, thickness, and material rules. Learn how sheet metal unfolds with curves using path compensation.
Learn fundamental sheetmetal modeling in Autodesk Inventor by preparing sketches, defining faces and profiles, and creating interlinked solid bodies through sketch combinations and edge-defined cuts.
Learn to create a sheetmetal flange by selecting edges, setting height and radius, and using surface options to control direction and corner profiles in Autodesk Inventor.
Create and finish a sketch using Autodesk Inventor basic tools to apply fold angles and rotation along edges, then use pattern options to refine the construction.
Use contour flange to create one or more flanges from a selected surface, applying to edges with corner cuts, adjust margins and distances, and form a new solid.
Explore cutting tools in Autodesk Inventor, including circle and rectangle profiles, extrudes, and sheet-thickness based cuts. Recognize that some emptying operations are simulated and not used in sheetmetal practice.
Select an edge in Autodesk Inventor and apply a corner chamfer by entering distance and angle values or two distances to control the chamfer’s reach between surfaces.
Round corners with a radius of 10 in Autodesk Inventor basic tools, applying the change to the selected edge. You can assign the radius to all corners at once.
Explore corner seam tools in Autodesk Inventor Basic Tools, defining how sides extend, set gaps and depth based on sheet thickness, and adjust corner cuts for precise joints.
Create a hem in Autodesk Inventor using basic sheet metal profiles, choose among four types, and adjust thickness, offsets, and edge relations, then apply distance operations and examine opening curves.
Use the punch tool to create a keyhole option on a surface, preview the resulting geometry, and adjust dimensions from the dimension part to form different shapes.
Create parts in Autodesk Inventor by selecting a template, sketching a rectangle, and extruding features, then organize parts in an assembly and save them as parts or assemblies.
Create and manage subassemblies under a main assembly, add parts directly inside the assembly, and ensure subassemblies move together while fixed objects remain stationary.
Create and manage a single-user project, organize components in a desktop folder, and define material and appearance libraries within the project section, ensuring data is accessible across computers.
Place external parts into an assembly from an external file, then rotate and position them, adjusting settings to align with production states in Autodesk Inventor.
Configure the default template to apply standard templates across environments, learn to set measurements in millimeters or inches, and manage templates for large assemblies in Autodesk Inventor.
Learn how to perform free move operations in Autodesk Inventor, inspect and edit assembly connections, delete constraints, and update the model to reflect changes in the environment.
Discover Autodesk Inventor basic tools with free rotate to directly rotate selected objects, inspect inside components, and manage joints and constraints while updating to revert or break connections.
Apply constrain comments to link parts, align surfaces, and ensure they coincide on the same plane or axis within the assembly.
Learn to constrain motion in Autodesk Inventor by applying axis rotations, managing forward and reverse motion with a one-to-one ratio, adjusting speed, and setting motion limits for advanced assemblies.
Learn to manage visibility in Autodesk Inventor by isolating objects, hiding others, and using the show option to reveal links; compare suppress and hide to control object presence.
Learn to use the Autodesk Inventor joint command to connect parts by selecting points, choose joint types such as rotational and cylindrical, define names, and control motion with 360-degree turns.
Use the replace command to swap components in an assembly, including reused parts from content center or replace all. Changes propagate to all instances, enabling collaboration among multiple designers.
Learn how to assemble parts in Autodesk Inventor using demote and promote commands, add or remove parts from an assembly, and manage subassemblies using a jet engine model.
Ground parts in Autodesk Inventor to keep them fixed as a grounded object; this prevents movement in large assemblies and lets you connect other parts to the ground.
Explore adaptive design in Autodesk Inventor, linking diametrical changes across sketches, extrudes, and surfaces within an assembly. If the adaptive option is on, changes reflect across related objects, speeding design.
Explore how to bring in external assemblies in Autodesk Inventor, select and modify parts, and adjust scale factors. Make geometry transparent to use non-owned components from other sources.
Learn to set up contact sets in Autodesk Inventor, defining mates with rotating and translating axes, and configure context sets in document settings to manage part interactions.
Learn to create a rectangular pattern in an assembly by selecting a direction and defining the component set, spacing, and edge references, then manage visibility of pattern copies.
Learn to create a circular pattern in Autodesk Inventor by using the pattern option to select objects, choose an axis, and rotate components into a self-assembly while preserving file size.
Explore the mirror tool in Autodesk Inventor basic tools by mirroring parts on the X, Y, or Z plane, creating a new part in an assembly, and extruding a rectangle.
Practice copying parts within assembly environments by using the cockpit option to duplicate objects or groups, manage naming, color changes, and selective imports while keeping changes isolated to chosen items.
Open design assistant 2090 to view an assembly’s parts, locations, and standards used in the jet engine model. Use the viewer and properties to generate reports for project clusters and assemblies.
Define and switch between positions in Autodesk Inventor by right-clicking to create new positions, then view them with dash lines, color, and display of dimensions and mates, plus dynamic stimulation.
Import external CAD files into models, choose surface points as individual or composite with or without solid, selectively import or block objects, then open and repair malfunctions.
Place parts from Autodesk Inventor's content center library using automatic identification, adjust size and material, edit libraries to different standards, and propagate these properties into the bill of materials.
Learn to work with subassemblies by creating an assembly and a subassembly under it, add standard parts and a circular object inside main assembly, and identify fixed components.
Explore the bill of materials in Autodesk Inventor, viewing parts and properties such as unit quantity, and export bill of materials data to Excel with xml import and preview images.
Explore clash detection in Autodesk Inventor by analyzing interferences in assemblies, inspecting nested parts, and adjusting designs to resolve intertwined components using the interference analyzer.
Explore the BOM structure in Autodesk Inventor: view parts inside the bill of materials, add columns, and export or import lists as XHTML data, with each frame as separate parts.
Master drawing a 3D line from the origin using the line tool, apply manual dimensions, align to the X, Y, Z axes, and edit by deleting or locking endpoints.
Create a helix curve in a 3D sketch by setting the origin and using the helical shape controls, then adjust pitch, revolutions, height, and taper.
Learn to draw a helical curve, set its beginning and end, adjust the angle, and verify orientation in Autodesk Inventor basic tools.
Explore creating a variable helical curve in Autodesk Inventor by entering pitch, diameter, and revolutions per line, then add lines and adjust diameter later.
Learn how to open a file, start a sketch, and create an arc by selecting three points, then refine it using a center point and a specified radius in three dimensions.
Manipulate splines in Autodesk Inventor by placing and adjusting control points to shape 3d curves, measure points, and switch between split control and direct curve options.
Learn how to use the intersection tool in Autodesk Inventor basic tools to identify and display the intersection of two surfaces, including sketching, extruding, and activating visibility.
Use the silhouette curve command in a 3D sketch to create a surface silhouette by selecting the body and direction, and excluding internal faces to avoid inner surface silhouettes.
Learn to use the project to surface tool in Autodesk Inventor to project a sketch onto a chosen face, selecting a projection method and applying the result.
Draw a curve directly on a selected surface by creating a spline, finishing the sketch, and applying the curve to the surface for later operations.
Learn how to add dimensioned comments and set tolerances in Autodesk Inventor, including precision options, limits, and upper/lower values.
Master constraining tools in Autodesk Inventor using the constraint panel to set parallel, perpendicular, tangent, and equal relationships among lines, planes, and axes.
Explore sketching basics, activate the 3d transform command, and move or rotate sketch elements along x and y axes and planes to shape and adjust 3d geometry.
Explore inserting a frame in an assembly with Autodesk Inventor basic tools: create a new file, sketch a rectangle, extrude, and place a stainless steel frame with proper orientation.
Explore change comments and change tools in Autodesk Inventor basic tools: alter profiles, standards, families, and orientation; view live updates, material sizing, and preview checks for efficient design edits.
Explore the miter tool by connecting two profiles at a 45-degree angle, adjusting spacing and choosing edge or middle references to create a clean corner in Autodesk Inventor.
Learn how to trim to frame by cropping geometry, selecting the first and second profiles, and adjusting horizontal and vertical distances while the preview updates to show the result.
Learn to trim and extend in Autodesk Inventor using true extent commands by cropping a profile to a selected surface and extending it by a defined distance.
This video explains using the lengthen and shorten tool to adjust a selected profile, showing plus and minus input to lengthen or shorten, applying changes to one side or both.
Use the reuse command to reuse a profile from a sample file in the design menu. Place by edge or two points, match length, then apply to create profiles.
Learn to use the change command to edit and reposition profiles in Autodesk Inventor, using the frame panel and orientation options to set points and apply changes.
Restore edited profiles to their original state using the frame panel in design, selecting the profile and applying the initial version.
Select a profile and define its cross section, then assign materials in the beam column calculator to analyze the frame. Apply X, Y, Z loads and view results.
Learn to access frame member info using prime member input comments. Open sample files from the design menu, run the comment to choose a profile, and view its properties.
Explore the presentation environment in Autodesk Inventor, navigating the presentation section with the browser, storyboards, and snapshot view, while using comments and standard menus to manage assemblies.
Learn to tweak a component in Autodesk Inventor by selecting parts, setting direction, grouping with the control key, and simulating synchronized motion.
Dissect and tweak a component in Inventor by adjusting distances, selecting edges or surfaces to center directional arrows, and align parts, then run a preview to ensure they move together.
Create new storyboards in Autodesk Inventor from the presentation menu, reuse or start from scratch with the assembly, and manage comments and deletions of inactive boards.
Explore creating and managing new snapshot views in Autodesk Inventor, using comments to generate, edit, rename, or delete snapshots and to produce technical drawings or prints.
Learn to create a drawing view in Autodesk Inventor by selecting a snapshot, applying style adjustments, naming and scaling the view, and applying appearance to the technical drawing.
Learn to publish video comments under the presentation, select storyboards, set resolution and location, and compress or extend the video to create and preview Autodesk Inventor Basic Tools videos.
Explore creating and configuring printouts and screenshots in Autodesk Inventor, including selecting images, setting resolution, choosing a final location and file format, and applying a transparent background.
Explore the drawing environment in Autodesk Inventor basic tools, focusing on how menus adapt to the drawing context. Create and edit views, apply dimensioning, and use sketch tools.
Define border in Autodesk Inventor basic tools by inserting borders, adjusting horizontal and vertical settings from the menu, and defining distances to the edges in the shape margins.
Define and edit the title block in Autodesk Inventor using drawing resources, insert content, and edit with right-click to see changes reflected on the page.
Learn to create and customize sheet formats in Autodesk Inventor by renaming sheets, setting revision, choosing paper orientation, and using the right-click create sheet formats command.
Explore the Autodesk Inventor style editor to define and switch standards, apply styles, and customize appearance, dimension settings, text, font, and display preferences.
Learn how to create a base view in Autodesk Inventor, adjust scale and appearance, modify views using on-screen triangles, turn on lighting, and generate an isometric view with targeted dimensions.
Create an additional view from the main view, remove the left and right extras, and place an isometric view by dragging toward the cross and left-clicking to fix.
Explore auxiliary tools in Autodesk Inventor basic tools by using the simplifier, removing comments, and adjusting items via the leftmost Greek symbol menu, then mark an edge.
Explain how to use section comments to cut a chosen view in Autodesk Inventor, define the section, adjust scale and style, and exclude parts from cutting.
Open a sample file and run the commands. Configure detail cuts by selecting circular or rectangular edges, and adjust name, scale, and style, then place cross sections and manage vertices.
Open the simplifier, place comments at multiple positions on the view, and adjust position, style, and whether to take styles from the main view to create overlays.
Use break commands to adjust views and scale, choose cutting styles and gaps for vertical or horizontal cuts, select cut points, and apply dimensioning and projections in Autodesk Inventor.
Learn to create section views and isometric projections using breakout comments on 3-d sketches, including spline and rectangle profiles, with automatic sketch recognition and depth options.
Navigate the sketch environment to create a projection, slice the whole part, and generate an isometric view.
Open a sample file, use the crop tool to crop the model, and place crop points to define the view in Autodesk Inventor basic tools.
Learn to place and edit measurements using annotation tools in Autodesk Inventor, setting horizontal or vertical alignment, defining an origin, and deleting or rearranging dimensions across two views.
Learn to use annotation tools in Autodesk Inventor, selecting origin and ordinate points, editing center points, and managing text and leader line comments to display model dimensions clearly.
Study annotation tools in Autodesk Inventor basic tools by examining comments, centerlines, lines, symbols, surfaces, and tolerance values, and placing text on surfaces with right-click workflow.
Explore how to create and customize a parts list in Autodesk Inventor, adjusting table layouts, columns, sorting, filtering, and exporting to align with assemblies and materials.
Explore how to create and edit dimensioned comments in Autodesk Inventor, including two-dimensional text, precision and tolerance, hiding dimension text, and creating linear, angular, and radius dimensions.
Create and customize tables in Autodesk Inventor, linking them to the bill of materials across assemblies, editing columns, units, and styles, and saving style definitions at the project level.
Explore creating custom sheets in Autodesk Inventor by defining the title block, adding borders, and sketching simple shapes with measurements, trimming, and offsets to finalize a page layout.
Continue creating custom sheets by editing text with the style editor, adjusting font height, and placing letterheads; drag and drop data, set page location, and save the finished sheet.
Insert a logo, set units and paper options, and adjust page margins and spacing while selecting a project and printing a file to generate a pdf.
At the end of the course, you will be able to create and document the best products by working quickly and flexibly with the easy-to-use 3D parametric CAD software lnventor. You will learn how to create industrial design and mechanical product design seamlessly. With the integrated 3D parts library and design automation capabilities, you will be able to design your products in a fast, powerful and flexible way by increasing your design speed. With AnyCAD technology, you will develop the ability to synchronize with data from other CAD software. Thanks to the integrated visualization and Assembly-Disassembly documentation interface, you will be able to transfer your work in the best possible way.
Work with a complete set of design and engineering tools
Inventor CAD software provides professional-grade 3D mechanical design, documentation, and product simulation tools. Work efficiently with a powerful blend of parametric, direct, freeform, and rules-based design capabilities.
Share timely feedback with built-in collaboration tools
Work with anyone, anywhere no matter what CAD software they use.
Use cloud-based design reviews to collect feedback from key stakeholders wherever they are.
Follow the entire product development lifecycle with one data model.
Satisfy demands for custom products and automated processes
Enable rapid assembly reconfigurations powered by iLogic.
Design efficiently using specialized tools for sheet metal and frame design.
Choose standard components from a customizable content library for bolted connections, gears, cams, and more.