
Explore Fusion 360 for product design and engineering, a cloud-based CAD platform for Mac and PC, covering modeling, sculpting, rendering, and workflows to translate ideas into fabrication-ready CAD drawings.
Explore Fusion 360 as a multi-platform cad/cam tool guiding design, manufacturing, and collaboration. Learn OS X workflows, use a 3-button mouse, and work with various file types.
Explore Fusion 360 as an integrated cad cam cae solution, learn about its subscription and cloud credits model, and discover collaboration, rendering, and multi-axis design capabilities.
Save to the cloud by default in Fusion 360, so your work is stored online. Export files to save locally when you need desktop copies for exercise files.
Ensure online access for cloud rendering and collaboration, create a LinkedIn Learning project, save versioned files, and set preferences like z up and mm units with auto project edges.
Navigate fusion 360 with the view cube and mouse controls, switch orthographic to perspective views, choose adaptive or fixed grids, and adjust shading and hidden edges.
Design a leg assembly sketch in Fusion 360 inspired by Teo Jansen’s strand beasts, using L and A in millimeters, with vertical and perpendicular constraints and fixed triangles.
Create a sketch in Fusion 360 to draw struts and triangles, set precise distance measurements, manage parallel constraints, and name sketches for clear organization.
Create a Fusion 360 component by sketching a triangle with three fixed five-millimeter circles, dimensioning centers to edges, and adding five-millimeter fillets, then finish the sketch and build three-dimensional solids.
Activate the correct component, extrude interior to preserve negative spaces, create a new body, and then build a parametric stress component with sketches, circles, constraints, and driven dimensions.
Create a new component in Fusion 360, sketch two five-millimeter circles with a two-point rectangle, set a driven distance, apply five-millimeter fillets, and build a master strut template.
Copy struts with paste new to create five identical, offset parts while preserving constraints. Parametrize their lengths via sketches and extrusion, renaming strengths M, J, F, C, and K.
Create pins as cylinders on the origin to establish fixed reference points, ground them, and assemble the linkage with point-to-point joints, resolving position conflicts along the way.
Ground the triangles, add a joint, and run a motion study to animate the Jansen linkage. Render in Fusion 360, adjust materials, and produce a cloud video.
Insert reference images as canvases in fusion 360, calibrate two points for scale, and sculpt a pillowy form with symmetry and controlled subdivisions.
Learn to select individual faces, edges, and face rings in Fusion 360’s sculpting mode, switch to the orthographic view, and create and rename selection sets to streamline editing.
Sculpt an organic form in Fusion 360 by selecting nose faces, editing with translation and scale, and refining rings to avoid overlap and prepare for a rounded nose.
Master sculpting the bike seat by refining the front, back, and sides with selection sets and translation, applying a crease, and finishing the form without overlaps.
Perform finishing touches on sculpting a bike seat in Fusion 360. Sketch an ellipse on the XY plane, extrude and boolean to create a hole, then render steel.
Master fusion 360 as an all-in-one platform for geometric models, organic forms, and assemblies, with motion studies, cloud rendering, and sharing designs to Autodesk Gallery and ideas station.
Explore Fusion 360’s maker-friendly workflows for designing, testing, and machining metal parts. Learn to manage files, set preferences (units, appearance, grid, orbit), and use preview features to tailor your workspace.
Explore Fusion 360 parameter editing by renaming dimensions, linking values via relationships, and creating user parameters to drive sketch dimensions and the overall part width.
Fusion 360 uses bodies and components to manage assemblies, and you start with a new component before extrusion (rule one), build top, bottom, and pin components with sketches and parameters.
Explore Fusion 360 joints to connect components, remove degrees of freedom, test fit, and use grounded references, as built joints, limits, and catalog parts.
Learn to create assembly animations and exploded views in Fusion 360, using timeline, camera views, and manual transformations to generate storyboarded assembly instructions and publish videos.
Learn how Fusion 360 generates 2D drawings from 3D models, with templates, units, and sheet sizes, and place base, projected, and isometric views with precise dimensions and annotations.
Explore Fusion 360 rendering tools to create high quality images by adjusting lighting, background, and scene settings, using in-canvas and cloud rendering with configurable resolutions and appearances.
Leverage cloud-based data storage and markup tools to collaborate in Fusion 360, inviting teammates via email, leaving comments and measurements that sync back to the file.
Explore Fusion 360 simulation workflows, from static stress to advanced studies, with constraints, loads, and material overrides, including copper. See how generative design offers optimized solutions.
Create and configure a Fusion 360 manufacturer setup to define stock, orientation, and post-process settings, enabling multi-setup cam workflows for clamping and material removal.
Define toolpaths for facing, drilling, and adaptive clearing in Fusion 360, selecting tools, managing heights, passes, and linking, then simulate to avoid collisions before post-processing.
Create a setup sheet and export an output document to configure the machine, then select a post processor, generate and save tool path code, and validate it on equipment.
Create geometric models, organic forms, and assemblies with mechanical function in Fusion 360. Animate and render studies, export for additive and subtractive manufacturing, and share ideas on the ideas station.
Welcome to this 2 part course! In this two part course you will learn the basics of Autodesk Fusion 360 and then we will get into more advanced parts of Fusion where you'll learn about Designing for Metal.
We first start off with Fusion 360 and you'll get an overview of the interface where you'll learn about modeling, sculpting, and rendering workflows in Fusion 360. This course has everything you need to get up and running with Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
In part 2 of the course, you'll learn all about designing for metal using Fusion. Learn how to build effective designs specifically for subtractive manufacturing in metal.
We'll show you how to build solid designs, simulate how the model will hold up to the stress of production and use, render the design for presentation, and finalize it for manufacturing. The workflows showcased in this course are tailored to help the nonprofessional CAD user.
Fusion 360 is a powerful CAD platform that is used for product design and engineering. It connects your entire product development process in a single cloud-based platform that works on both Mac and PC. In this course, you'll learn all about Fusion 360 straight from the pros with proven tutorials and training to design, build and fabricate your designs.
By the end of this course, students should have a solid understanding of how to use Autodesk Fusion 360.