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Development Mobile Development Augmented Reality

A Beginner's Guide to Augmented Reality with Unity

Learn to Create Mobile AR Applications with Wikitude, Integrating ARKit & ARCore for iOS and Android.
Rating: 4.4 out of 54.4 (896 ratings)
7,576 students
Created by Penny de Byl, Penny @Holistic3D.com
Last updated 11/2020
English
English [Auto], Indonesian [Auto], 
30-Day Money-Back Guarantee

What you'll learn

  • Integrate and program with an external SDK in Unity.
  • Create augmented reality applications that run on a mobile device.
  • Build simple, interactive mobile applications with augmented reality functions.
Curated for the Udemy for Business collection

Course content

9 sections • 55 lectures • 10h 55m total length

  • Preview02:18
  • Preview01:26
  • Important Information and FAQs
    00:37
  • Preview20:00
  • Preview10:59
  • Challenge 1
    02:43
  • What is a Bundle ID
    00:48
  • Getting A Wikitude License
    00:34

  • Let's Build an iOS App with Unity
    03:55
  • Let's Build an Android App with Unity
    02:50
  • Preview08:25
  • Building AR Experience to Android
    03:14
  • AR Mobile Build Cheat Sheet
    00:32

  • How it works (Camera Representation, Marker Detection, Post Estimation)
    07:16
  • Single Image Training & Detection
    15:54
  • Pub Singer Solution
    03:48
  • Shadows
    09:55
  • Occlusion
    19:47
  • Challenge: Ghosts Walking Through Walls
    04:31
  • Walking the Dinosaur
    19:59
  • Feeding the Dinosaur
    18:45
  • Multiple Image Training & Detection
    15:46
  • Lighting the Way
    03:57
  • Tracking Multiple Markers Part 1
    18:51
  • Tracking Multiple Markers Part 2
    10:17

  • Project 1: Spelling Challenge Part 1
    19:59
  • Project 1: Spelling Challenge Part 2
    15:18
  • Project 1: Spelling Challenge Part 3
    05:56
  • Project 1: Spelling Challenge Part 4
    18:01
  • Project 1: Spelling Challenge Part 5
    11:44
  • Preview17:48
  • Project 2: Tabletop Tower Defence Part 2
    19:40
  • Project 2: Tabletop Tower Defence Part 3
    19:44
  • Project 2: Tabletop Tower Defence Part 4
    20:00
  • Project 2: Challenge Gather Lost Goobs
    05:33

  • Multiple Trackers Part 1
    17:33
  • Multiple Trackers Part 2
    07:19
  • Project 3: Beer Tap
    17:07

  • Preview19:59
  • GPS & Compass Integration Part 2
    13:29
  • GPS & Compass Integration Part 3
    19:49
  • GPS & Compass Integration Part 4
    11:05
  • GPS & Compass Integration Part 5
    11:39

  • Marker Training
    13:51
  • 3D Object Marker with Occlusion
    18:57
  • 3D Scene Recognition
    11:01

  • Getting Started with Instant Tracking
    19:50
  • Markerless Tracking Part 2
    18:29
  • Adding Physics Simulations to a Markerless World
    19:51
  • Hiding and Showing Augmented Objects
    06:40
  • Spawning Attacking Zombies
    20:00
  • Bowling At Zombies
    15:16
  • Instant Pet Dinosaur Challenge
    19:59

  • A Final Word from Penny
    01:31
  • Where to Now?
    11:16

Requirements

  • An installation of the Unity Game Engine on Mac or PC
  • Confident C# Programming Skills
  • A recently modern mobile phone with either iOS or Android is required for building out AR experiences, though many can be seen inside the Unity Editor
  • A copy of the Wikitude SDK (freely available to enrolled students).

Description

Want to learn how to meld the real with the virtual?  Want to create engaging applications with direct links between the physical world and computerised information, 3D models and animations?  Want to learn how to use image pattern recognition to use digital camera feeds to control and orientate the virtual world?  Then this course on augmented reality is for you.

Augmented Reality is one of the hottest topics in computer science and now with the availability of high-powered mobile devices with their top quality cameras, the technology is literally in the palm of your hand.  Add the ease of use of the Unity Game Engine and Wikitude AR SDK, making such applications for yourself is a snap.  All students enrolled in this course are entitled to a free Wikitude student license.

In this course, Penny introduces augmented reality techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Through-out the course you will follow along with hands-on workshops designed to teach you the fundamental techniques used for designing and developing augmented reality mobile applications.

From examining its earliest origins to understanding the mash-up of computerised environments with the real world, we will be creating numerous applications for iOS, Android, Mac and PC from simple games to location detection.

Learn how to program and work with:

  • iOS

  • Android

  • Wikitude SDK

  • 2D Image Recognition and Tracking

  • 3D Object Recognition and Tracking

  • Shadows, Lights and Occlusion Shaders for AR

  • Mobile GPS & Compass functions

  • Physics in AR

  • Simultaneous Localisation and Mapping (SLAM)

Contents and Overview

The course begins with a quick five minute workshop that will have you up and running with your first AR application visible in the Unity Editor.  It then introduces the nuances of working and pushing apps to both iOS and Android apps, so you can create AR experiences for your own mobile device.

Following this, 2D and 3D marker recognition and tracking are examined and both types of markers created to provide the beginnings of numerous AR projects (including singing beer coasters, drivable cars, pet dinosaurs, a children's spelling game and a tabletop tower defence game).

A section explaining the GPS and Compass functionalities is then included, to provide assistance in developing augmented content that can be activated and manipulated according to physical geographical locations, as well as the direction the mobile device is facing.

The course concludes with even more projects that this time implement the functionality of SLAM, the very technology underpinning the interface of Pokemon Go.

What students are saying about Penny's courses:

  • Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.

  • Penny's teaching style is exceptionally well-motivated and illustrated.

  • This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.

Who this course is for:

  • Game designers and developers interested in implementing their own augmented reality experiences.
  • Mobile app creators wanting to integrate augmented reality into their projects.
  • Hobbiest Unity Game Engine Enthusiasts.

Instructors

Penny de Byl
International Award Winning Professor & Best Selling Author
Penny de Byl
  • 4.6 Instructor Rating
  • 16,680 Reviews
  • 106,722 Students
  • 22 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.


Penny @Holistic3D.com
Academic, Author & Game Development Enthusiast
Penny @Holistic3D.com
  • 4.6 Instructor Rating
  • 16,680 Reviews
  • 106,722 Students
  • 22 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity and SAE. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

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