
Explore augmented reality watch try-on capabilities using Unity and Vuforia to test virtual watches on your wrist, view model info, and customize watch band colors.
Install and set up Unity via Unity Hub, enable Android build and AR support, use Xcode on macOS for iOS builds, then test AR app on iOS and Android devices.
Explore the Unity engine interface, including the scene, game, hierarchy, project, and inspector windows, and learn to import a 3D cube, adjust its transform, and apply a texture.
Learn to install the augmented reality package using the window package manager, wait for packages to load, locate the engine entry, and click install to complete the setup.
This lecture introduces the Vuforia augmented reality framework and how to attach virtual 3D objects to images, objects, and surfaces using image tracking, with a hands-on workflow in Unity.
Overlay a 3D watch model on image target, resolve depth by hiding wrist-hidden parts with a fake hand model, and build a user interface to switch watches and band colors.
Import and set up 3D watch models in Unity, then apply materials and textures to band, case, dial, and glass. Adjust metallic, smoothness, and transparency to achieve realistic reflections.
Drag watch models into the scene, create and apply band, casing, and dial materials, then tune chrome and blue chrome with reflections to match the reference.
Learn to create realistic reflections in Unity using reflection probes and HDRI 360 images to mirror environments on watch models, then adjust metallic and glass smoothness.
Attach multiple 3D watch models to an image target in Unity, using Vuforia, and set each model as a child; adjust position, rotation, and scale to align.
Position a hand model with occlusion material in Unity to make the watch wrap around the wrist, using the mask shader with a 3 cm by 3 cm image target.
Create the static user interface for the AR watch app, with three buttons that overlay the wrist and open a window showing the image, name, price, and color options.
Create a Unity UI watch window using image components, TextMesh Pro, and buttons, then duplicate and customize three watch models with distinct images, texts, and prices.
Create three slide-in watch window animations in Unity, triggered by button clicks to show a watch on the wrist and slide in the corresponding window, then disable auto play.
This lecture covers watch selection in a Unity AR app: clicking a watch button shows the chosen watch on the wrist and slides its window into view using c sharp.
Create and assign animation components for three watch windows, then wire each window’s close button to play reverse animations in the Unity watch try-on AR app.
Develop the watch band color-change feature for an augmented reality watch try-on app in unity using vuforia, linking buttons to band materials and updating colors with a color select script.
Explore other augmented reality frameworks beyond the watch try-on app, and learn how major companies like Apple and Google continually update features and support.
If you are looking for a new & extremely useful tech skill, this is your course. Augmented Reality is so much popular right now!
According to the recent reports, Augmented Reality is going to be a billion dollar industry by 2021.
In this course we are going to build an AR Watch Try-On app with Vuforia & Unity using which we will be able to try realistic virtual watch models on our wrist. We can swap between different watch models & also change the colour of the watch band to see which one suits the best!
Sounds cool right? Briefly, here is how we will proceed -
First we will download & setup the essential softwares & frameworks.
Then I am going to give you a walkthrough of those softwares and frameworks.
After that we will develop a basic Augmented Reality app.
We will then proceed with developing the AR Watch Try-On app & add interesting features to it!
I will teach everything from scratch so you don't need any prior experience with Augmented Reality app development!
*You need to have some experience with programming*