
Install Adobe Aero to start building augmented reality projects by downloading, signing in, and launching the desktop app, then create your first project saved to the cloud.
Navigate the Adobe Aero interface in this walkthrough, selecting anchor types (image, horizontal or vertical planes, geospatial) and renaming, locking, duplicating, and moving objects to build AR scenes.
Explore the Aero interface, animate objects with triggers and pre-made animations, preview with the camera, and share projects via links or qr codes.
Discover the file formats supported by Adobe Aero, including 2D images, audio, and 3D GLB models, and review desktop and mobile system requirements for a smooth AR experience.
Discover where to source 3d models for Adobe Aero, including USD and GLB files from sketch file.com and pin 3d, with GIF files for animation.
Import a project into Adobe Aero by opening the file or using the file menu, locate the saved existing or offline project, and complete the import.
Learn to design user interfaces in Figma for augmented reality projects by importing assets from Freepik, layering shapes, adjusting opacity and blur, aligning elements, and grouping for a unified UI.
Explore practical Figma workflows to duplicate and crop images, adjust opacity and blur, design text and UI elements, export PNGs, and work offline with syncing.
Learn to augment an animal cell in Adobe Aero by importing assets, using drag-and-drop or individual imports, and adding hotspots and UI labels to launch the animal on click.
Position and arrange UI assets by creating hotspots, replacing items, and duplicating controls, then rename as needed. Preview and adjust rotation, size, and spacing to ensure clicks reveal the nucleus.
Rename and group UI assets to tag icons with triggers, enabling hide and show interactions in augmented reality project while aligning, rotating, and scaling them for nucleus and lysosome groups.
Advance the augmented reality project by adjusting and renaming UI assets, grouping elements, and aligning components using scale, move, and positioning tools to refine the mitochondrion UI.
Resize and position UI assets in the ar scene, rotating and scaling the mitochondria to create perspective, then import and place the object before resetting the camera.
Continue building the augmented reality project by adding and adjusting hotspots for the lysosome and endoplasmic reticulum, resizing and renaming them, and previewing interactions with information boxes.
Toggle visibility in an adobe aero project using triggers to hide on start and reveal on click, including video launches and grouping; set durations to zero to fix errors.
Learn to animate a deer in Adobe Aero with on start triggers and an infinite grazing display, then spin the deer on tap while revealing mitochondria and related objects.
Group the animal structure UI, name it animal structure, and set up show triggers in the data tab to preview and spin the structure with hotspots.
Trigger and spin the mitochondria hotspots in adobe aero to create interactive organelle animations, then troubleshoot timing and preview the result for seamless ar experiences.
Explore configuring triggers in Adobe Aero to toggle nucleus and organelle visibility. Preview hotspot-driven reveals of endoplasmic reticulum UI and lysosome with fade and linear animation effects.
Learn to hide user interface elements with on tap triggers in Adobe Aero, grouping objects and naming conventions to control visibility of lysosome, nucleus, mitochondria, and other user interface components.
Launch external links in Adobe Aero AR projects using the trigger, action, open url to launch a website. The lesson notes Adobe Aero cannot preview links in the aerial experience.
Learn to animate a gif in Adobe Aero by setting trigger events, playing image sequences, and controlling visibility with show and hide triggers, including speed and infinite playback.
Connect to the internet to share your Aero project via a cloud link and QR code, then save, rename, and sync offline work to the cloud across iPad and Android.
Discover the captivating world of augmented reality (AR) design with Adobe Aero in this easy-to-follow course.
Augmented reality is transforming how we interact with digital content and the physical world, and Adobe Aero is your gateway to creating immersive AR experiences without the need for extensive coding or complex software.
In this course, you will embark on a journey through the fundamentals of augmented reality, gaining a deep understanding of Adobe Aero's powerful features and capabilities.
Learners will also learn to use 3D scientific assets to create immersive and experiential learning projects and have a good knowledge of using triggers to create interactivity with created UI components.
Learners will also learn to use geospatial data to create a world-scale augmented reality project for their desired locations using Google Maps' integrated feature right from within Adobe Aero.
Some course resources needed for each project will be provided in the modules including useful links to getting 3D assets and using animated 3D characters from Adobe Maximo to add some motion effects to your projects.
Whether you're a designer, artist, educator, or tech enthusiast, this course is designed to equip you with the knowledge and skills to bring your AR ideas to life.