Audiovisual Colocation

What It Is and How To Do It
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1,555 students
English [Auto]
Importance of Better Immersion in Media
Sound Design Aspects of Audiovisual Colocation
Principles of Audiovisual Colocation
How to Prototype Your Own Original Audiovisual Colocation Systems
Commercial applications and use cases for colocated audiovisual media


  • This course is for anyone interested in some of the newest frontiers in immersive audiovisual media and sound design.


Audiovisual Colocation is a new kind of immersive media technique in which sounds are mapped to the same spatial locations as their visual sources in the screen. This course covers the general principles of audiovisual colocation, its many use cases, and also shows how to build your own colocative audiovisual media system.

Who this course is for:

  • Creatives interested in audiovisual media
  • Sound Designers
  • Media Producers
  • Game Developers
  • Entrepreneurs
  • Musicians
  • Filmmakers
  • Makers
  • Designers
  • Exhibitors
  • Artists
  • Prototypers
  • Storytellers
  • Software Developers
  • DIY

Course content

7 sections21 lectures1h 49m total length
  • About the Instructor
  • Open Source & Open Innovation
  • Background and Forward Looking Discussion on Audiovisual Colocation Technologies
  • Emerging Audiovisual Technologies
    1 question


Interdisciplinary Art and Design
Michael Filimowicz, PhD
  • 4.0 Instructor Rating
  • 20 Reviews
  • 3,202 Students
  • 3 Courses

Dr. Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He also makes electronic music and videos as Myk Eff, produces performance visuals as VJ Loop Zone, and publishes web development books as Mike Ludo (given the generally unmarketable quality of long Polish last names!).

He has a background in computer mediated communications, audiovisual production, and new media art. His research develops new multimodal display technologies based on audiovisual colocation, exploring novel form factors across different application contexts including gaming, immersive exhibitions, telepresence and simulation-based training.