
Explore how sound waves propagate in three dimensions, bounce off surfaces, and create spatial experiences in rooms; learn why a single microphone collapses 3D sound into a 1D representation.
Explore how multiple sounds sum into one waveform by adding amplitudes over time, as in Pro Tools. See how polarity inversion can cancel signals, producing silence.
Explore sine waves and phase concepts in audio engineering, showing how out of phase signals cancel at 180 degrees and affect loudness and tone.
Learn how decibels are logarithmic, why doubling a signal adds about six dB, and how amplitude differs from perceived loudness with practical room and track examples.
Explore how frequency determines pitch, measured as cycles per second in hertz, and review the 20 Hz to 20 kHz human hearing range, including aging effects.
Demonstrate how a sine wave frequency test in ProTools using a signal generator reveals the spectrum from low bass to higher tones, and how headphones, speakers, and subwoofers shape perception.
Explore wavelength and frequency in sound. Observe that higher frequencies have shorter wavelengths; lower frequencies are longer, with 20 Hz at 17.2 meters and 20 kHz at 1.7 centimeters.
Explore harmonic sounds, where multiple frequencies are multiples of a fundamental, producing a cohesive, single musical note; compare guitar harmonics with non-harmonic overtones in symbols and glockenspiel.
Explore octaves and musical intervals by linking octave doubling of frequency to shared harmonics, and examine how perfect fifths (power chords) and dissonant intervals like a minus sixth affect sound.
Experiment with equalizers to sculpt harmonic content using bell curves, parametric curves, shelves, and high/low pass filters; learn how boosting or cutting harmonics shapes the attack and body of notes.
Compare white noise and pink noise, two static-sounding signals produced by all frequencies at once, and understand why pink noise has more industry applications in audio engineering.
Explore how equal loudness curves show that 90 dB at 1000 Hz equals 85 dB at 300 Hz and 95 dB at 100 Hz, illustrating frequency dependent loudness.
Explore comb filtering, where delayed copies of a sound alter the frequency response. Identify causes like duplicated tracks, multi-mic setups, and reflections from hard surfaces, and avoid it.
Demonstrates polarity inversion in Pro Tools using pink noise to show cancellation, both via audio suite and insert plugins, and uses a null test to identify duplicate files.
Explore phase relationships, including polarity inversion, 180-degree shift, and comb filtering, showing how duplication and micro time shifts affect complex sounds and cancellation.
Explain how digital audio uses sample rate and bit depth, compare 44.1 kHz and 48 kHz, and 16 bit versus 24 bit, and advise recording at 24 bit.
Understand how analog sounds become digital data through sample points, and how software like Pro Tools connects data points to form waves before digital-to-analog playback.
The Nyquist theorem requires at least two samples per cycle to capture up to 20 kHz, needing 40 kHz sampling. 44.1 and 48 kHz suffice; higher rates risk aliasing.
Understand how sample rate and bit depth affect audio in Pro Tools. Converting a mismatched file (44.1 kHz 16-bit) to the session rate (48 kHz, 24-bit) preserves speed and pitch.
Explore how bit depth sets dynamic range in digital audio, from 16-bit 96 dB to 24-bit 144 dB, and learn how dither preserves quality when converting bit depths.
Discover how bit crushers lower bit depth to reduce dynamic range and produce lo-fi distortion. Learn how sample rate and anti-aliasing control high-frequency content and digital artifacts.
Visualize bit crushing on a snare with audio suite and Kilohearts. Lowering to two or three bits collapses dynamic range into few volume states, with noise reduced to silence.
Explore how fixed point bit depths, notably 16- and 24-bit, determine sample resolution, cause clipping at max values, and introduce quantization noise due to rounding, with higher 24-bit reducing noise.
Explore how 32-bit floating point preserves audio data when distorting a channel in ProTools, and contrast fixed point with floating point systems, including scaling by an eight-bit scalar.
Explains recording directly into 32-bit floating point, why most interfaces stay at 24-bit, and how 2019 hardware enables true floating-point capture for film and beyond.
Explore mic level signals, line level, and signal strength categories, and how a pre-amplifier boosts mic level to line level. Clarify why an xlr cable and xlr input nomenclature matters.
Learn how microphone preamps boost mic level signals to line level in analog audio paths. See how a channel strip combines mic preamp, eq, and compression in one unit.
Learn why mic level is much lower than line level and how line level signals drive tape machines, high-end analog-to-digital converters, and preamps that convert mic to line level.
Explore the professional +4 dBu and consumer -10 dBV line level standards, with studio gear and consumer devices as examples, and learn how to select the level to prevent misalignment.
Identify instrument level as the input for outputs from electric guitars, basses, synths, and keyboards. Use the instrument switch to select instrument level, which has higher impedance than line level.
The "SM57_310ohm_into_200_1500_3000.wav" file in the downloadable materials section is a short demonstration of the sonic effects of Bridging Impedance. A 310 ohm microphone (the SM57) is fed into 200 ohm, then 1500, then 3000 (each one is separated by a beep)
Explore how direct injection boxes enable instruments to connect to microphone inputs by reformatting signal, matching impedance, and delivering balanced mic-level outputs for clean, transparent sound.
Discover unbalanced cables, like instrument and RCA cables, for guitars, basses, and synths. Learn how tip and center wire carry audio while the surrounding shield minimizes interference.
Balanced cables carry a signal on hot and a polarity-inverted duplicate on cold, with shield. At interface, the cold inverts again, canceling noise and doubling the signal to six decibels.
Explore how dynamic microphones, a passive type that requires no phantom power, capture sound by moving a coil through a magnetic field for close-range, rugged handheld use.
Examine phantom power, typically 48 volts, powering condenser microphones and active DI boxes while maintaining balanced signal via hot and cold wires and a differential amplifier.
Compare the condenser, dynamic, and ribbon microphones to hear how high-frequency response, sibilance, warmth, and room ambience differ in practical use.
The lecture compares condenser, dynamic, and ribbon mics for guitar, highlighting body resonance, bass and low-mid frequencies, and the plucky percussive finger strokes.
In the downloadable materials are a string quartet recording of Por Una Cabeza. Representations of different polar patterns have been created so that you can hear and compare the differences.
Understand how the proximity effect boosts bass in directional microphones like cardioid, hyper cardioid, and figure of eight at close range, while omni directional microphones remain unaffected.
Explore how a noise gate and expander shape a drum mix by muting sounds below a threshold, adjusting attack, release, hold, and range to isolate snare from kick and hats.
Explore how a compressor reduces loud signals using threshold and ratio, contrasting it with a gate, and how attack and release shape gain reduction and the nonlinear dynamic range.
Explore how attack and release times shape snare and kick transients, from aggressive 9 to 1 compression to letting the kick breathe for a tighter, thuddier rhythm.
Explain how dynamic range compression thickens dialogue for radio, podcasts, and film, using threshold, ratio, attack, and release to balance loud and quiet sounds and hint at parallel compression.
Explore parallel compression for drums by blending a compressed and an uncompressed drum track to thicken the overall sound while preserving natural dynamics.
Explore side chain compression, where a compressor applies gain reduction to one signal while triggered by a different secondary signal, with a dialogue example and the concept of triggering signals.
Apply side-chain dynamic range compression to dialogue by triggering a compressor on one track from a filtered secondary signal on bus one, exploring de-essing and on-channel sidechain options.
Apply sidechain compression by routing the synth to a kick-triggered compressor, causing the synth to duck in time with the kick and shaping rhythm with attack and release.
Explore how reverb simulates room acoustics, control decay time, pre delay, and wet/dry mix, and hear plate, spring, and various plugin reverbs in Pro Tools examples.
Tune the reverb tail on drum hits to finish before the next snare, aiming for about 600–660 ms to avoid overlap.
Learn to route reverb via a dedicated auxiliary return instead of inserting on a channel, using sends in Pro Tools to control wet signals for drums, kicks, and overheads.
Explain pre vs post fader sends and how they affect signal routing to reverb and headphone feeds, showing how dry/wet balances change with fader position.
Master delay as a discrete echo by routing to an auxiliary guitar delay, tuning mix, time, and feedback, and exploring wow, flutter, and EQ options.
Explore the chorus effect, duplicating a sound with small timing and pitch variations controlled by rate and depth to create rich textures on guitar or backing vocals.
Explore the flange, a fluctuating comb filter that duplicates a sound and moves its delay to sculpt moving frequencies that get cut and boosted, with mix, rate, and depth controls.
Explore how distortion adds harmonics and bite, placing it in line to help drums and bass punch through a mix, using air distortion, fab filter, saturation, tape models, without overuse.
Explore tape saturation with an analog-inspired plug-in, adjusting drive, speed, and bias to shape subtle distortion, hiss, and warmth on drums and bass while balancing input and output.
Explore how two-channel stereo creates the phantom center using amplitude-based panning across left and right speakers or headphones, revealing the illusion of sound position.
Explore how two ears and our brain localize sound using volume and timing differences, and why low frequencies rely on timing differences, not just amplitude-based panning in Pro-Tools.
Explore how diffraction makes sound bend around objects, creating acoustic shadows and explaining how high frequencies vs low frequencies behave, plus practical examples like the pencil trick and subwoofers.
Compare stereo over speakers and headphones, focusing on how volume and timing cues and head diffraction affect localization. Learn why low frequencies feel odd when panned left on headphones.
explain how a single microphone collapses two sounds into a central point, losing positional information, and how stereo mic arrays—xy cross-angled and spaced—preserve spatial imagery through amplitude and timing differences.
Final recap of audio engineering fundamentals; explore three-dimensional sound, frequency ranges, phase relationships, mic types, signal levels, EQ, dynamics, reverb, and practical DAW recording tips.
This course will be a deep dive into important audio engineering and sound production fundamental topics. Knowledge of these topics will improve your skills and confidence in any facet of audio production. The concepts are mostly taught in the music production framework, but the course is intended to be applicable to those interested in film audio, game sound design and podcast recording and editing. The concepts taught are transferable between all of those subcategories of audio engineering.
Whether you're just starting out or you've been producing great sounds for a while now I guarantee there will be fundamentals missing from your knowledge base. The overarching topics in this course are Sound Waves, Digital Audio, Analogue Audio Signals, Microphones, Signal Processing and Human Localization of Sounds.
Course concepts are demonstrated using Pro Tools, however it is not critical that you following along with or use Pro Tools. The concepts are generic and can be emulated and solidified using any digital audio software! It is encouraged that you follow along with the demonstrations in your own software so that the concepts taught can stick in your mind.
Summaries of some of the lessons are downloadable and it is highly encouraged that you download and review these summaries at a later date so that the core concepts can stay with you throughout your audio journey!