
Download Fusion 360 here.
https://www.anrdoezrs.net/links/8134627/type/dlg/https://www.autodesk.com/products/fusion-360/free-trial
Master Fusion 360 assembly creation, subassemblies, and joints using predefined parts and grounding parent components. Referencing existing parts and importing non-native files, vendor 3D models, and performing interference checks.
Learn to use the exercise files and cloud backup in Fusion 360, access downloadable begin and end state files, and open .f3d projects via File, Open, and my computer.
Organize the Fusion 360 project, set inches as default units, and sketch a centered rectangle on the XZ plane. Extrude symmetrically to 0.186 in to create the slide-key.
Model the special key in Fusion 360 by sketching on the xz plane, drawing a circle of diameter 23/32 and an arc, then extruding 0.125 in symmetric mode.
Revolve a two-rectangle sketch to form a set screw, dimension the shaft and head, apply a right-hand ANSI unified screw thread class 2A, then create a slot.
Create a base as a subassembly by adding a new component, sketching on the origin plane, and extruding the profile. Use lines, arcs, circles, and join to finalize.
Ground the base’s parent component to lock its degrees of freedom, align its origin with the assembly vice, and add an acme screw thread on a cylindrical face.
Master duplicating a foot in fusion 360 by using mirrored extrusion around the centered origin, duplicating with two mirror passes and adding two 1/4-20 tapped holes, followed by fillets.
Create an in-context jaw plate as a new component using a base reference, extrude three profiles to 3/16 inch, and add a countersunk hole with diameter 1/4 inch.
Learn to project and sketch the slide jaw in Fusion 360, using in-context geometry, a projection link, mirrored construction lines on the XZ plane, and extruding to form the component.
Ground the parent component, thread the cylindrical face with an ACME 5/8 right-hand thread, then add a through hole with a 11/32 dimension and a 1/16 fillet.
Create collar for a vise screw by turning a body into a component, then apply a left‑hand ANSI unified thread (13/16-20 UNEF) to a split cylindrical face in-context part creation.
Create a vise screw assembly by sketching on the xz plane, applying dimensions and symmetry, and revolving the profile about a horizontal axis to form a new body.
Ground the vise as parent component and add a 5/8 inch acme right-hand thread on the cylindrical face. Create a 11/32 inch hole, perform a two-sided cut, and fillet 1/16.
Create a collar as a new body, convert it to a component in the vise-screw subassembly, apply a left-handed 13/16-20 thread using split-face.
Model a rod and ball assembly in Fusion 360 by building handle-rod and handle-ball components, grounding the rod, revolving a ball profile, and adding a top hole.
Master importing non-native Fusion 360 files into an assembly by using 3D step files from McMaster-Carr or other sources, and apply a rigid joint to attach components.
Subtract components in Fusion 360 by creating a taper pin hole in a handle ball using a boolean cut, then repeat on the handle rod.
Learn to split the taper pin by patching boundary edges, remove excess bodies, then mirror and place components for a ready-to-join assembly with joints.
Explain Fusion 360's joint origin as a coordinate system, its orientation (y up, x right, z toward you), and how capturing joint origins demonstrates mating two components.
Assemble the jaw plate to the base with a rigid joint, insert a flat head screw from McMaster-Carr, and configure a slider motion for the slide jaw.
Insert the slide key and set screw into the vise assembly, establish joint origins, use section analysis to verify hole clearances, and assemble with rigid joints in the main file.
Learn to assemble a machine vise in Fusion 360 by inserting the vise screw, special key, and handle, creating revolute joints, a slider joint, and editing joint limits for motion.
Explore motion link and contact sets in Fusion 360 by linking slider and handle joints, enabling selective contact between jaw-plates, slide-jaw, and base, and simulating interference to refine motion.
Perform an interference check in Fusion 360 by selecting components or bodies, including coincident faces, then compute to reveal interferences and revise the slide jaw sketch to resolve them.
Celebrate completing the assembly of parts and components in Fusion 360 and preview an upcoming assembly course showing bottom-up techniques, animated assemblies, and converting bodies into two components.
Mechanical assembly is a fundamental process that involves piecing together individual parts and components to create a complete product or execute a specific function. This process is essential in various industries such as manufacturing, automotive, aerospace, and engineering.
To become proficient in mechanical assembly:
• One needs to have a solid understanding of modeling
• In-context and top-down assembly,
• The ability to turn solid bodies into components.
In addition, creating sub-assemblies, importing non-native 3D files, enabling contact sets to prevent component interference, and creating joint limits are also crucial skills.
The Fusion 360 course aims to equip learners with all these skills and more.
The course provides highly detailed instructions that help learners follow along with ease, including exercise files included in every lecture. Upon completion of the course, learners will receive both a Udemy Certificate of Completion and an Autodesk Certificate of Course Completion.
One of the main takeaways from the course is the importance of sketches and constraints in component creation. These fundamental concepts are critical in understanding how to explore complex mechanisms and assemblies confidently. In summary, the Fusion 360 course is an excellent resource for anyone seeking to enhance their skills in mechanical assembly and acquire new knowledge in the field.