
This introduction is to get you ready for the problem at hand - you want to show your learner they have completed a section.
This lessons talks you through the solution so you can then show your learners they've completed a section in your course.
Here are two common problems you might encounter and how to handle them when it comes to showing learners they've completed a section.
Learn how to control navigation so learners don't get ahead of themselves.
Another method of controlling navigation using conditions.
Another method of controlling navigation using button states.
Provide visual feedback to your learner so they know what they have to do before they can continue.
Explore how triggers and variables shape a controlled learner experience. Reflect on design choices and prepare to explore branching scenarios in the next chapter.
This introduction is to get you ready for the problem at hand - how to use the Storyline quiz engine to create scenario based questions.
Use a graded question to provide feedback for each answer the learner selects.
Decide where you want your learners to go after they make a selection and how they will get feedback.
Freeform questions let you decide how the question will look and you'll still get the full use of the Storyline quiz engine.
One of the most frequent problems I hear about is visual quality of a published course. These techniques will help you solve fuzzy problems you may encounter when it comes to screenshots and text.
These techniques will help you solve fuzzy problems you may encounter when it comes to video.
Ideas on where else to find images outside of Articulate's Content Library 360.
Ideas on where to find inspiration for content layout.
This introduction is to get you ready for the problem at hand - how to use JavaScript with Storyline.
Time to get in and start learning about coding in Storyline with JavaScript. This lesson will have you start writing code to be able to communicate with Storyline.
Building on what you learned in the previous lesson, you'll be creating a simple dice simulation while learning more about JavaScript.
This is a deeper dive into JavaScript and you'll learn how to write a function. This foundation prepares you for other JavaScript you'll be using in your courses.
Now that you have your function written, you'll use it to get the First and Last names of your learner to use in your course.
Create an Explore Other Options type scenario question with the Storyline Quiz Engine.
Using triggers and variables, determine what your learner has selected.
React to your learner to make their learning experience more compelling.
You've been working on your Storyline course and the deadline is right around the corner. What do you do?
Enroll in the Storyline 360 Problem Solver course! This course is designed with you in mind - solutions that are applicable, easy to understand, and most importantly easy to implement.
I'll take you through the following:
Triggers and Variables - How to show your learners their progress and how to ensure they view the required content
Scenarios - Taking the built-in quiz engine to create scenario-based questions
Clear images, video, and text - Assistance in solving fuzzy output
JavaScript - An introduction to learn how it works and ideas on how to write your own code
This course is designed to grow with you as I'll be adding new content as Storyline is an evolving product and gets updated frequently.
Please note: This course shows Storyline 360 screens. You may use Storyline 3 but screens may differ from time to time as Storyline 3 is updated less frequently.