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Arrimus Ultimate 3D Modeling Course
Rating: 4.7 out of 5(698 ratings)
5,010 students

Arrimus Ultimate 3D Modeling Course

Work with a variety of programs to supercharge your designs.
Created byArrimus 3D
Last updated 11/2025
English

What you'll learn

  • Learn how to retopologize, model, and design a mechanical character with 3DS Max.
  • Learn how to retopologize, model, and design a mechanical character with Blender.
  • Learn how to sculpt in Zbrush at a basic level.
  • Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course.

Course content

15 sections180 lectures74h 36m total length
  • Intro to Blender48:26

    Master Blender basics for free-form modeling, using gizmos, extrude, knife tool, loop tools, and hotkeys to navigate edit mode, modifiers, and add-ons.

  • Setting up Max9:01

    Set up 3ds Max after a fresh install by configuring viewports, turning off distractions, tweaking hotkeys, and customizing preferences to mirror the instructor's workflow for efficient modeling.

  • Intro to Max 11:07:27

    Explore essential 3ds Max modeling and animation workflows, from viewport navigation and edit poly modifiers to symmetry, uvw unwrap, morph targets, cloth, and bone rigging.

  • Intro to Max 2 (Hotkeys 1)30:00

    Master hotkeys and interface customization for 3ds Max, including loading and sharing hotkey files. Explore modeling actions like extrude, chamfer, bevel, and pro boolean, plus navigation tips.

  • Intro to Max 3 (Hotkeys 2)31:44

    Master essential 3ds Max hotkeys and scripts for fast modeling: toggle edges and safe frames, align objects, extend borders, straighten edges, and create shapes from edges.

  • Intro to Plasticity28:44

    Demonstrate cross-program CAD workflows using plasticity, a free beta app, exporting between Blender, 3ds Max, and other tools, while prioritizing design and flexible topology.

  • Intro to Zbrush44:03

    Explore the basics of zbrush, including spotlight navigation, zsphere starter projects, subtools, custom menus, hotkeys, and painting geometry and color for texture workflows.

  • Intro to Moment of Inspiration (MoI)40:47

    Introduce the moment of inspiration basics, focusing on curves, seven MoI menus, hotkeys, and the construction workflow for quick, precise modeling.

  • Intro to MoI 235:06

    Master a MoI 2 workflow from importing OBJ files to creating low-poly foundations and high-poly details using booleans, lofts, fillets, and mirror, then export ready models.

  • Exporting Poly to CAD19:29

    Export a Blender polygon mesh to CAD by exporting as OBJ and importing into a CAD tool to apply precise cuts, chamfers, and fillets, leveraging both workflows.

  • Working Poly to CAD18:40

    Learn how to convert polygons to CAD with Moai, then detail meshes to create precise fillets, chamfers, and shell effect by adjusting the fill order.

Requirements

  • Make sure you have your poly-modeling program of choice installed. Although I used Max and Blender you can also use Modo, NVil, Cinema4D, XSI, or anything else that can handle poylgon modeling. I also recommend a tablet for sculpting. For sculpting software you can use Blender or Zbrush. For CAD I recommend Plasticity which is currently in beta and is free and when it is released will be very affordable. Shapr3D and Fusion 360 are also good choices.

Description

In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush's fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.

Who this course is for:

  • This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.