Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX
What you'll learn
- Lighting and Shading a CG Object to match a real scene
- Using HDRIs to light an object
- Creating water drips on the surface of CG
- Using camera projections in Maya
- Blending multiple camera projections
- Using Arnold Physical Shaders
- Using Arnold Shaders to capture shadows and reflections on real footage
- Creating emission lights
- Setting up render passes for Nuke Compositing
- Creating ID mattes for secondary grading
- Creating a "bash comp" in Nuke to test our renders
- Using Arnold nodes to adjust textures
- Dealing with real-world scene scaling
- Rendering AOVs in Arnold / Maya
- Have a beginner knowledge inside of Maya
- Have beginner knowledge of Arnold
- Have beginner knowledge of Nuke
- Have a computer with a powerful enough GPU and CPU, and RAM, for Maya / Arnold use
- Have enough hard drive space for the project file, and internet fast enough to download it (5gb)
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.
We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.
Why learn from this course?
This course is intended for individuals looking to have a better grasp about rendering CG into real life. You are getting the know-how and correct processes to be able to achieve this, as well as learning the deeper techniques in order to apply it to your own projects later on. It also builds a foundation for the CG compositing aspect, which comes after lighting and is extremely important for a great final image.
Your instructor has worked on feature films such as:
Star Wars: The Rise of Skywalker
Fantastic Beasts and Where to Find them
....And many more.
First, what do I need to know entering this course?:
2. A beginner knowledge of Maya and Arnold
3. A beginner knowledge of how the hypershade works and materials work in Arnold
1. A beginner knowledge of Nuke and Nuke's interface [Preferred, but not absolutely necessary. Most of the class is inside of Maya.]
Who this course is for:
- Aspiring CG Artists who want to learn to render CGI into real footage
- Lighting Artists, CG Generalists, and Compositors
- VFX Students or enthusiasts
I have a background and Bachelor's Degree of Science in Computer Animation, with a specialty in Digital Compositing.
My experience includes many feature films, which can be found on my IMDB page if searched for.("Alex Hanneman")
A few of these films include:
Avengers: End Game
Star Wars: The Rise of Skywalker
Fantastic Beasts and Where to Find Them
I have worked internationally at many feature film visual effects studios, moving around the globe to do digital compositing and being paid to do so.
During this time, I have worked on numerous hero shots on feature films, and have been involved in look development and creating compositing tools for various projects. I have experience in all areas of compositing through my years of work.
Given my deep experience in the industry, I believe if you take my courses you will have something worthwhile to gain out of it. Thank you.