
Review the basic knowledge needed to start this class, including Maya and Nuke fundamentals, navigation, modeling, lighting, textures, interface basics, rendering, and optional camera tracking.
Import image planes into the camera view and enable image sequence, then scale the scene to match real-world car size, adjust the far clip plane for proper visibility.
Project a background plate in Maya by setting image size, enabling film and resolution gates, and using a surface shader projection from the shot camera with perspective and matched resolution.
Group car components by material in the outliner—wheels, exhaust, bulbs, glass, housing, and frames—then plan smoothing, basic lighting, and image based lighting to drive shader creation and render prep.
Adjust geometry by selecting vertices and pulling them down to fix the white edge in the camera shape render, using Arnold view to isolate areas and verify shading before 3-D displacement.
Create emissive light sources in Arnold by turning car bulbs into a single mesh light, adjusting intensity and color, and timing emission at frame 84 for compositing.
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.
We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.
Why learn from this course?
This course is intended for individuals looking to have a better grasp about rendering CG into real life. You are getting the know-how and correct processes to be able to achieve this, as well as learning the deeper techniques in order to apply it to your own projects later on. It also builds a foundation for the CG compositing aspect, which comes after lighting and is extremely important for a great final image.
Your instructor has worked on feature films such as:
Star Wars: The Rise of Skywalker
Avengers: Endgame
X-Men Apocalypse
The Mandalorian
Fantastic Beasts and Where to Find them
....And many more.
First, what do I need to know entering this course?:
2. A beginner knowledge of Maya and Arnold
3. A beginner knowledge of how the hypershade works and materials work in Arnold
1. A beginner knowledge of Nuke and Nuke's interface [Preferred, but not absolutely necessary. Most of the class is inside of Maya.]