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Arnold and Nuke - Light and Compositing a 3d Cinematic Shot
Rating: 4.3 out of 5(83 ratings)
491 students

Arnold and Nuke - Light and Compositing a 3d Cinematic Shot

Learn how to light and composite an amazing cinematic scene in Arnold and Nuke a create your own shot for you portfolio.
Created byCesar Macias
Last updated 11/2020
English

What you'll learn

  • Learn how to light and composite a 3d shot using Arnold render and Nuke by applying the techniques used by large VFX studios such as deep compositing, 2d motion blur and multilight compositing and light groups.
  • All the Maya assets and EXRs renders are provided in order to follow the lessons and create your own custom version of the shot for your demo reel.
  • 3D Lighting

Course content

3 sections25 lectures2h 2m total length
  • Introduction1:00

    Basic overview of the course and the final result that we are going to achieve

  • Maya source files structure1:07

    Location of the Alembics caches, textures, shaders and EXRs render sequences in order to follow every lesson

  • Importing the Alembics to Maya4:40

    In this video I will show you how to import the Alembic caches from the source files to Maya

  • Applying the materials7:32

    In this lesson we will import the shaders and textures for all of the geometries

Requirements

  • Basic knowledge of Maya and Nuke. Understand basic lighting and photography concepts

Description

In this course I will show you how to light and composite a real production shot in Arnold render and Nuke. You will learn the techniques used in the large VFX  studios for rendering and composite high quality images for film and video game cinematics. You also will be able to create a custom version of the scene because I will provide you with the necessary assets and techniques to create you version of the shots in order to add it to your demo reel or portfolio.

Who this course is for:

  • Animation and Visual Effects students who are looking for professional experience in a large vfx studio
  • Animation amateurs that want to make their project look better without spending in high computing power
  • Professional lighting artist that want to learn compositing techniques
  • Compositors that new to improve their workflows using render AOVs