
Build the arm and hand anatomy from bones into an arm, with biceps and triceps. Explore variations: Bridgman, stylized, realistic, planes, bulky, female arms, palm down, palm up, and fist.
Explore arm shapes and main muscles including deltoid, triceps, biceps, brachialis, brachioradialis and learn to sculpt the arm from front and side views.
Identify and attach arm muscles to the skeleton by locating the humerus, ulna, radius, clavicle, and scapula, then model the biceps, triceps, brachialis, and brachioradialis with their attachment points.
Explore arm anatomy by building the biceps, flexors and extensors, adding the brachialis and triceps, and aligning tendons with the radius and ulna while practicing stylized 2d and 3d drawing.
Map the hand's bones and muscles—from ulna at the elbow to humerus at the shoulder—shape the palm, knuckles, and fingers around the skeleton, then merge into one mesh.
Build a stylized arm and hand from a chain in Blender, creating linked shoulder to forearm, then sculpt and refine with geometry, subdivision, and strategic stylization.
Explore Bridgman-inspired arm anatomy, tracing muscles from clavicle to forearm, including the biceps, triceps, brachialis, brachioradialis, and fascia, with reference-based practice and stylized gesture.
Explore the Bridgeman arm technique, tracing the triceps, brachialis, and brachioradialis shapes, and learn to depict forearm anatomy, venation, webbings, and hand connections through reference-driven practice.
Master wrist rotation and forearm pronation and supination to achieve realistic arm poses. Apply masking, pivot borders, and sculpting techniques to model ulna and radius movement and detailed arm anatomy.
Learn to sculpt a realistic arm by refining brachialis and brachioradialis, inflating shoulders, and adding tendons, veins, and nails for natural anatomy.
Learn to build the arm from planes, not muscles, by starting with a cylinder and shaping biceps, triceps, brachialis, and brachioradialis into planar forms around the elbow and wrist.
Build a Hulk-like arm by starting from simple shapes and stacking deltoid, biceps, triceps, and forearm muscles. Sculpt the fist, wrist, and veins for dynamic realism.
Learn to sculpt a female arm with elegant, smooth shapes, respecting muscle placement (biceps, triceps, brachioradialis) and a defined wrist, while focusing on main shapes and reference-guided accuracy.
Master arm and hand anatomy through fist creation, focusing on biceps, triceps, shoulder overlap, and the brachioradialis. Learn how palm orientation, knuckles, and plane-based modeling shape a realistic fist.
Fold and sculpt a bent arm from a sphere, analyze biceps and triceps placement, brachialis and brachioradialis shapes, and visible tendons and veins, using references for accurate anatomy.
Learn how bending the arm with the palm up engages the brachioradialis, brachialis, biceps, and forearm flexors, while the shoulder and scapula, plus the triceps, shape the arm.
Learn to sculpt a stylized arm in Blender, detailing the elbow, wrist, palm, and fingers while modeling key muscles (biceps, triceps, brachialis, brachioradialis), tendons, and veins for game-ready, neutral poses.
Explore how the latissimus dorsi and teres major attach the arm to the body via the spine, pelvis, and scapula, and analyze trapezius and chest anatomy in realistic figure sculpture.
Explore arm and hand anatomy exercises from placing muscles on a skeleton to creating realistic and stylized arms, planes, and veins, with project files and artist references.
So you want to draw and sculpt beautiful prizmatic aliens and you think this course will help you achieve that?
I am sorry to dissapoint you, but this course is not for beautiful prismatic aliens, but arms and hands.
Yes, it is a bit sad, but this course will teach you about arm muscles, shapes and all the tips and tricks in drawing and sculpting arms and hands that i have learned trough the years.
My name is Niko and i am 3D character artist and a teacher with more than 20 000 students with my video courses. I have over 15 years experiense in the gaming industry, making 3D characters.
I have courses that will teach you Zbrush, Blender, human anatomy and 3D character creation.
In this course we will start by learning about the base shapes of the arm and hand, and then adding and sculpting muscle groups over the arm bones one by one, creating a whole arm.
Following we will do a little fun experiment by making an arm from a chain.
Then we will do the first exercise by making an arm based on Bridgeman anatomy. After that we will do realistic arm, arm with planes for better understanding of the main shapes, a huge Hulk arm, so we learn how to make bulky muscles. Then we will make a thin and gentle female arm. We will rest a bit by making a fist and talking about all the things you should be careful when making it. We will then make a folded arm with two positions of the palm.
At the end we will go over all we have talked in the whole exercise course and make another arm.
As a bonus we will go trough what connects the arm and the body.
This course is made for everyone who want to bump up their sculpting or dwaring arm and hand skills. It can be followed with pen and paper, in Blender, Photoshop, Zbrush or any drawing or sculpting program of your choice. I personally used Blender for making this course since it is absolutely free and amazing progam :).
Lets dive in to the world of arms and have fun with those exercises!