ARKit & SceneKit Fundamentals
4.3 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,005 students enrolled

ARKit & SceneKit Fundamentals

Turn your living room into augmented reality environment
4.3 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,005 students enrolled
Created by Alex Nagy
Last updated 2/2019
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 4 hours on-demand video
  • 1 article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • How to create an ARKit project from scratch.
  • How to add a UIButton, box to an ARKit game
  • How to remove objects from ARKit Game Scene
  • How to reset your scene.
  • How to detect planes in ARKit
  • And much more
Course content
Expand 16 lectures 03:51:49
+ ARKit & SceneKit Game Development
16 lectures 03:51:49
Source code
00:02
ARKit Game from a Single View Application
17:48
UIButton in an ARKit game and LBTAComponents
21:53
How to Add a box in an ARKit Game with SCNBox
13:01
Remove Objects from ARKit Game Scene Tutorial
11:43
Reset ARSCNView in ARKit and Default Shapes
21:24
Add a Floor with SCNPlane and ARPlaneAnchor to an ARKit game
10:55
Textures Materials in ARKit
17:37
UILabel in ARKit- UI Setup for Distance Measuring App in Swift 4
16:20
Measure Distance in ARKit
20:29
Drawing App in ARKit in Swift 4 Tutorial
13:00
Vertical Plane Detection in ARKit 1.5 NEW TUTORIAL
13:30
How to build an AR Joystick in Swift4 New Step-by-Step Tutorial
35:58
Requirements
  • You should have a Mac.
  • You must have one of these devices: iPhone 6s or 6s Plus iPhone 7 or 7 Plus iPhone SE iPad Pro (9.7, 10.5 or 12.9) – both first-gen or 2nd-gen iPad (2017) iPhone 8 or 8 Plus iPhone X (some issues may arise)
Description

AR is the core technology behind amazing apps such as Pokémon Go, Snapchat's animated emojis, and Instagram's 3D stickers. And today we will learn how to Build Augmented Reality apps using ARKit in iOS 12 and Swift 4.

In this series you will learn everything that you need to know to make your own cool ARKit games. Of course we will use quite a lot of SceneKit too. We will go through the basics of Augmented Reality and Apple’s ARKit. We apply the lessons and craft an application that adds 3D models to the world using different methods.

By doing so, you will learn how to:

  • add and remove Objects;

  • use Plane Detection;

  • add Floor, Textures and Materials;

  • Mesure Distance;

  • build Drawing App in ARKit;

  • build an AR Joystick.

The code for this demo can be found on GitHub too.

Got a question? Ask it in the comments section. I answer each and every question in less than 24 hours, but mostly within 3 hours (if we're not asleep). Customer happiness is our #1 priority.

Start your AR journey today! Enroll the course and be part of the Rebeloper learning community!

Who this course is for:
  • iOS Developers who want's to learn Apple’s biggest innovation for years: ARKit & SceneKit Game Development
  • People who want to design for AR game, building a demo app, exploring and testing many of the features of ARKit.