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ARKit & SceneKit Fundamentals
Rating: 4.2 out of 5(9 ratings)
5,032 students

ARKit & SceneKit Fundamentals

Turn your living room into augmented reality environment
Created byAlex Nagy
Last updated 2/2019
English

What you'll learn

  • How to create an ARKit project from scratch.
  • How to add a UIButton, box to an ARKit game
  • How to remove objects from ARKit Game Scene
  • How to reset your scene.
  • How to detect planes in ARKit
  • And much more

Course content

1 section16 lectures3h 51m total length
  • Introduction1:28
  • Source code0:02
  • ARKit Game from a Single View Application17:48
  • UIButton in an ARKit game and LBTAComponents21:53
  • How to Add a box in an ARKit Game with SCNBox13:01
  • Remove Objects from ARKit Game Scene Tutorial11:43

    Remove objects from an ARKit scene by deleting named SCNNode instances from the root node using a minus button, removing only nodes named 'box' to avoid crashes.

  • Reset ARSCNView in ARKit and Default Shapes21:24
  • Plane Detection in ARKit with ARPlaneAnchor and ARSCNViewDelegate9:50
  • Add a Floor with SCNPlane and ARPlaneAnchor to an ARKit game10:55
  • Hit-Testing with UITapGestureRecognizer in an ARKit game Swift 46:51

    Explore hit testing in an ARKit game using UITapGestureRecognizer in Swift 4 to select 3D objects, perform a hit test, and reveal tapped geometry.

  • Textures Materials in ARKit17:37
  • UILabel in ARKit- UI Setup for Distance Measuring App in Swift 416:20
  • Measure Distance in ARKit20:29
  • Drawing App in ARKit in Swift 4 Tutorial13:00

    Build an ARKit and SceneKit drawing app in Swift 4 that renders spheres in real time as you tap, using camera-relative positioning, node management, and a plus button to draw.

  • Vertical Plane Detection in ARKit 1.5 NEW TUTORIAL13:30
  • How to build an AR Joystick in Swift4 New Step-by-Step Tutorial35:58

Requirements

  • You should have a Mac.
  • You must have one of these devices: iPhone 6s or 6s Plus iPhone 7 or 7 Plus iPhone SE iPad Pro (9.7, 10.5 or 12.9) – both first-gen or 2nd-gen iPad (2017) iPhone 8 or 8 Plus iPhone X (some issues may arise)

Description

AR is the core technology behind amazing apps such as Pokémon Go, Snapchat's animated emojis, and Instagram's 3D stickers. And today we will learn how to Build Augmented Reality apps using ARKit in iOS 12 and Swift 4.

In this series you will learn everything that you need to know to make your own cool ARKit games. Of course we will use quite a lot of SceneKit too. We will go through the basics of Augmented Reality and Apple’s ARKit. We apply the lessons and craft an application that adds 3D models to the world using different methods.

By doing so, you will learn how to:

  • add and remove Objects;

  • use Plane Detection;

  • add Floor, Textures and Materials;

  • Mesure Distance;

  • build Drawing App in ARKit;

  • build an AR Joystick.

The code for this demo can be found on GitHub too.

Got a question? Ask it in the comments section. I answer each and every question in less than 24 hours, but mostly within 3 hours (if we're not asleep). Customer happiness is our #1 priority.

Start your AR journey today! Enroll the course and be part of the Rebeloper learning community!

Who this course is for:

  • iOS Developers who want's to learn Apple’s biggest innovation for years: ARKit & SceneKit Game Development
  • People who want to design for AR game, building a demo app, exploring and testing many of the features of ARKit.