
Explore object oriented programming with Arduino by creating classes from scratch to control input and output, plus practical examples. Learn advanced topics like multitasking, multithreading, registers, power consumption, and interrupts.
Explore object oriented programming by defining objects, classes, methods, and attributes, and learn how data modeling and messages enable reusable, scalable software for large, collaborative projects.
Download the Arduino Pro IDE and install it on Windows, Linux, or Mac, exploring the RC release, libraries, board management, and the new interface for a faster, more powerful editor.
Explore how object oriented programming turns simple Arduino code into classes and objects, with headers, sources, and prototypes, and see blinking red and green LEDs controlled by object methods.
Explore object oriented programming in Arduino using C++ by creating a header and source file for a class, with public and private sections and a constructor for LED objects.
Learn to build an Arduino OOP class with header and source files, using a private underscore pin, a constructor to set pin modes, and a blink function with blink rate.
Create two objects from the class to control red and green leds, and blink them using a class function; explore header and source files, constructors, passing pins and blink rates.
Learn to implement multithreading on a single-core Arduino by defining and prioritizing tasks. Run three concurrent tasks: lcd display, led control, and backlight dimming with the analog write function.
Identify hardware and software requirements for Arduino OOP. Use an Arduino with an LCD and breadboard, a potentiometer for contrast, and install the Arduino IDE and circuit design software.
Download and install the Arduino IDE from the official Arduino website, choose your operating system, and learn basic IDE actions like verify, upload, setup, loop, and blinking LED.
Explore the thread concept, contrasting a single threaded program with multitasking on a processor, and learn how concurrent threads enable reactive systems, multiple inputs, parallel processing, and improved memory management.
Discover how protothreading applies to Arduino by contrasting real multithreading with single-core execution, managing lcd updates, variable counting, and text rotation through a manager thread and non-blocking task cycles.
Learn to write Arduino OOP code for three tasks—lcd backlight, increment variable, and random text—using a non-blocking main loop with text and number threads.
Wire an Arduino circuit with a 16x2 lcd, a potentiometer for contrast, and a backlit led on a breadboard. Learn pin wiring and use an online circuit simulator.
learn to install and manually add the timed action library to the Arduino IDE, then use it to run three repeating actions with separate intervals, including start, stop, and pause.
Set up the timed action library and LCD library, initialize backlight and timer counter, and implement two tasks: increment a number on the LCD and rotate through a four-string array.
Code the third task to fire every X milliseconds using timed actions, manage fixed threads in the main loop, and fade the LCD backlight on pin 13 while updating text.
Resolve the time action library issue in Arduino by editing the library’s time action text file, updating the include, saving, and re-verifying and recompiling the code.
Learn Arduino code testing by running simulations, adding unsupported libraries in ThinkPad via manual edits of dot text file and CBP files, and observing lcd updates and backlight dimming.
Learn how the free real-time operating system RTL for Arduino enables multitasking by running multiple tasks with priorities as a library in the Arduino IDE.
Identify essential Arduino components and supplies, including Uno, Leonardo, Micro, Mega boards, Ethernet, SparkFun Pro Micro, OLED module, and three Arduinos.
Explore multitasking with a real-time scheduler that provides deterministic execution in embedded systems, powered by the kernel, then see how the Arduino IDE writes and uploads sketches to boards.
Install the FreeRTOS library in the Arduino IDE via sketch, include library, manage libraries, and review header, source, and GitHub sources for its impact on program storage and dynamic memory.
Create two concurrent Arduino tasks with the frittatas library: a blink led task and an analog read task that streams potentiometer values to the serial monitor and plotter.
Learn to run Arduino like a professional with registers, exploring bitwise operations and special function registers for space and speed. Explore memory types and input/output ports.
Master Arduino programming by using registers, bitwise operations, and memory types to optimize speed and code size, then apply low- and high-level techniques with practical examples.
Explore the AVR architecture overview, including the CPU core, the arithmetic and logic unit, 32 bit general purpose registers, and the memory mapped instruction and special function registers.
Understand eight-bit registers, including general purpose and special function registers, and learn to read and write bits, convert binary to decimal, and drive Arduino hardware and pins.
Understand how special function registers power microcontroller hardware control, and compare the Arduino framework's abstraction with direct register programming to optimize size, speed, and battery life.
Explore the three memory types in the Arduino 328p: program memory for code, SRAM for variables and registers, and EEPROM for long-term storage.
Explore Arduino input/output ports by detailing the three registers—ddr, port, and pin—and how to set pins as input or output, use pull-ups, and read pin states.
Explore how memory registers are organized in reverse order, with addresses, eight-bit layouts, and reserved spaces, and learn to identify port and special function registers while avoiding reserved addresses.
Design a simple Arduino circuit with one input (a switch) and one output (an LED), wiring ground, resistor, LED to pin 5 and switch to pin 2 for Arduino coding.
Code an Arduino sketch, wiring a button with input pull-up on pin 2 and an LED on pin 5, and light the LED when pressed.
Rewrite the program to manipulate pins through registers instead of Arduino functions, using DDR and port registers to set pin directions, enable internal pull-up resistor, and test with a simulation.
Rewrite our code to perform digital write using direct register writes, enabling and disabling the pull-up resistor and using bitwise concepts to control the lid with a button.
Use the lift shift operator to move bits and the bitwise or to set a single bit in port D, preserving the internal pull-up and LED state.
Shift one left by bit position, invert result to form a clear mask, then apply a bitwise and with current value to clear that bit without affecting other bits.
Isolate a single pin input by left-shifting to the pin position and applying a bitwise and with a mask. Demonstrate how register-based code reduces size versus the original Arduino code.
Learn to use the BV macro to perform left shifts by a bit, simplifying register manipulation and reducing code size; for interrupts, use direct register access.
Learn how to download and install protest software, explore its electronic design automation capabilities, and understand demo restrictions like no save and no custom microcontroller simulations with sample designs.
Lowering the voltage supply on an Arduino board reduces power consumption, using 3.3 volts with an eight megahertz clock to avoid instability.
Replace the Arduino's onboard regulator and LEDs with efficient external power solutions, using DC-DC step-down converters to save power and reduce current draw.
Master low power Arduino sleep techniques by implementing external wake up and time to wake up modes using the Arduino low power library, interrupts, and pin-based signals.
Learn to use sleep mode and internal rtc wakeups on Arduino to cut power, wake every 2 seconds with internal interrupts, and implement a low power loop.
Learn how to reduce Arduino power consumption by using an external timer, specifically a 555 timer, to turn the Arduino on for 30 seconds every 10 minutes, saving battery life.
Explore how deep sleep mode minimizes power usage on Arduino by stopping peripherals and waking the CPU via RTC or external interrupts, with optional milliseconds and pin setup.
Power an Arduino with a solar powered battery charger circuit using a TB 4056 lithium battery charge module, a small solar panel, a lithium battery, and a boost converter.
Control Arduino power with sensor signals, turning the board on only when a sensor detects activity. Build and simulate the circuit with transistors, diodes, and a MOSFET to save power.
Lowering Arduino clock speed reduces power consumption by running at eight megahertz instead of sixteen, but may cause bootloader issues and is less efficient than deep sleep for saving power.
Explore power reduction options for Arduino boards, including sleep modes, voltage reduction, clock speed control, backlight management, and MOSFET-based turn-off of external devices to extend battery life.
Explore building an Arduino Uno at home on a brick board, learn the schematic and the function of each component (crystal, capacitors, resistors) to understand how an Arduino board works.
Explore assembling a cheap, Arduino compatible board at home with a 5-volt regulator, 16 megahertz crystal, reset button, resistors, capacitors, 120 awg wire.
Learn which parts you need to assemble an Arduino brain, including a usb-to-serial breakout board, header pins, and boot-loading adapters, and how to connect components on a breadboard.
Wire up a power supply for a breadboard using a 7805 regulator to produce 5 volts from 7–16 volt input, connect ground and rails, and add input and output capacitors.
Explore the ATmega microcontroller in Arduino boards, mapping pins from 1 to 28, with digital pins, analog inputs 0–5, and serial and interrupt functions.
Learn to connect an atmega to an arduino, set up a reset circuit with a 10k pull-up to 5 volts, and verify with a blink test.
Connect the USB-C to serial breakout to the Arduino, wire Vcc, ground, TX, and RX, and learn bootloader loading to enable programming via serial.
Explore why boot loading your Amiga chip is optional and compare boot loading with an Arduino board plus an AVR programmer or on a breadboard with AVR programming.
Connect the breadboard wiring to the Arduino or Amiga chip using the ISP adapter, then burn the bootloader with the software by selecting the board and programmer.
Join us at the end of the Arduino OOP course to share feedback, leave a five-star review, and explore other courses via the Q&A board and discounted offers.
Identify and compare hardware and software interrupts in Arduino, explain how external events on pins trigger hardware interrupts, and how timer overflows trigger software interrupts.
Explore Arduino interrupts, including hardware external interrupts and pin change interrupts, and learn how rising and falling edges trigger responses on Nano and Mega boards.
Learn to use interrupts in Arduino by configuring the interrupt service routine with attachInterrupt, selecting the pin and mode (rising, falling, change) for Uno/Nano and Mega.
Design a simple circuit with Arduino Nano, two switches, and two leds, using interrupts on pins 2 and 3 to turn the leds on and off.
Configure an Arduino Nano project by assigning pins 2 and 3 as inputs and 4 and 5 as outputs, use an interrupt on pin 2 to toggle LEDs with digitalWrite.
Learn to simulate an Arduino interrupt in Tinker CAD by wiring two buttons to pins 2 and 3 to turn LEDs on and off with external hardware interrupts.
Add an lcd to your circuit by wiring ground, 5v power, rs, enable, and data lines d4 to d7 to digital pins, using direct or alternate wiring.
Learn to implement interrupts on Arduino to display text on an LCD, including wiring, using the LCD library, setting cursor, and updating content with delays.
Connect and simulate an Arduino LCD circuit, mapping pins, enabling interrupts, and using hardware buttons to trigger interrupts, turn LEDs on or off, and update the LCD display.
Explore ATmega and Arduino oop by wiring a reset circuit with a 10k resistor to 5 volts, adding an external crystal between pins 9 and 10 with capacitors to ground.
download and install the Arduino IDE from the official website, update from older versions, and verify and upload sketches using the setup and loop structure.
This programming course is an introduction to Arduino Object-Oriented Programming. If you have already programmed Arduino using C++, and are ready to start writing Arduino OOP code, this is the place.
I'll demonstrate step-by-step how to correctly rewrite some common Arduino codes using the object-oriented approach.
At the end of this course, you will receive the entire code so you can then try it out on your own Arduino board.
Course Content Includes the Following:
What is Object-Oriented Programming
Why you should use Classes and OOP with Arduino Coding
How to Write a Class from Scratch
Practical Example using Classes to Control Inputs and Outputs
Hardware and Software Requirements
Create Your First Class
Objects and Their Relationship to Classes
Complete Arduino Object-Oriented Code
Reorganize Your Arduino OOP Code
Arduino Object-Oriented: It’s Already Everywhere
Arduino Multi-tasking with FreeRTOS
Arduino Multithreading: Do More with Less!
Improve Your Arduino Programming Skills
Arduino Power Consumption
Arduino Interrupt: Step by Step Guide with Practical Example
The Arduino programming language is essentially a subset of C/C++. You can construct classes, use inheritance, composition, and a variety of other OOP features.
Why You Should Take This Course:
You will learn how to create classes, use inheritance and polymorphism, and write reusable code.
The course is taught by an experienced Arduino instructor who has been teaching Arduino for many years.
Create more complex programs with ease, using methods that you understand.
Get helpful tips and advice from experienced Arduino programmers.
Do you want to learn more about OOP for Arduino?
Take a look at this comprehensive Arduino OOP course. Sign up now!
About the Instructor: Educational Engineering Team
The Educational Engineering Team is a leading team in the Microcontroller Industry, with over 13 years of experience in teaching and practical projects. We strive to share our hands-on experience in these courses, providing step-by-step blueprints on taming both simple and complex topics in easy-to-digest bite-sized videos.
Ashraf:
Educator, Mechatronics engineer, electronics and programming hobbyist, and Maker.
Creator of online video courses on the EduEng YouTube Channel with over 4 million views and 20k+ subscribers.
Author of four Microcontroller books.
Founder and Chief Educational Engineer at Educational Engineering Team.
Passionate about exploring new trends and technology, and helping educate the world.
Our online courses have helped over 250,000 people worldwide to improve their skills and careers in the industry.
Call to Action: Join us and start mastering Arduino Object-Oriented Programming today! Enroll now and enhance your programming skills with OOP techniques.
FAQ:
What is OOP?
Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects," which can contain data and code.
Do I need prior experience to take this course?
Some prior experience with Arduino and C++ is recommended but not required.
What will I learn in this course?
You will learn how to apply OOP principles in Arduino programming, create classes, and write reusable code.