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Interior 3D Modelling & Rendering - Blender 3D
Rating: 4.5 out of 5(769 ratings)
6,980 students

Interior 3D Modelling & Rendering - Blender 3D

Model and light photorealistic interiors in Blender: PBR materials, stills, animation, and 360° views.
Created byThomas McDonald
Last updated 6/2025
English
English [Auto],

What you'll learn

  • Master Blender’s 3D Modelling, Lighting & Rendering tools
  • Create ultra-realistic materials with PBR shaders
  • Render high-quality images, videos & 360° panoramas
  • Use non-destructive workflows for faster and more efficient modelling
  • Transform 2D layouts into stunning 3D interior designs
  • Achieve real-world lighting conditions for professional-grade renders
  • Use the MeasureIt add-on to ensure precision and accuracy
  • How to use the MeasureIt add-on to add dimensions to your designs

Course content

11 sections169 lectures13h 20m total length
  • Introduction3:36

    Organize Blender interior modeling projects with assets, set up a project folder, and use keyboard shortcuts and video playback controls for quick, guided learning.

  • Where to Get the Free and Open Source Software Blender & the Installation Proces4:45

    Get the Free Software Blender @ https://www.blender.org/download/

  • Saving Incrementally, Increasing Undo Steps & Navigation Settings9:36

    In this lecture we take a look at enabling a couple of useful add-ons and changing some of the interface settings

  • Enabling Add-ons5:59

    Enable add-ons in Blender using the extensions platform and add-ons tab; install and manage tools like Loop Tools and Node Wrangler to boost mesh editing, material setup, and workflow.

  • How to Recover Blend Files after Crashes & Auto Saving Files3:40

    Learn to protect your Blender work by using recover last session, auto save, and temp folder management, adjust save frequency in preferences, and create backup copies to prevent data loss.

  • Get Your Free Blender Shortcut Key Guide1:51
  • How to Navigate the Blender Interface4:47

    In this lecture we take a look at navigation in blender

  • The Tool Shelf, Sidebar, Modes, & Changing Editor Types5:22

    In this lecture we take a look at the 3D view in blender

  • Selection Types, Quick Favourites Menu & Transform Orientations10:54

    In this lecture we continue looking at the 3D view in blender

  • Pivots, Snapping, Zoom Range and Object Visibility8:07

    In this lecture we'll continue looking at the 3d view and where you can find some of the more commonly used tools.

  • Activating Selection Types & the 3D Cursor Tool5:34

    In this lecture we Take a look at the tool shelf

  • The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool3:53

    In this lecture we continue looking at the tool shelf

  • Extrude, Bevel & Edge Loop Tool4:26

    In this lecture we continue looking at the tool shelf

  • The Knife, Bisect & Poly Build Tool3:34

    Master the knife and bisect tools to create precise cuts in your mesh, then use the poly build tool for rapid retopology, aided by shrinkwrap and face snap.

  • Using the Spin Tool to Form Profiles4:08

    Master the spin tool in Blender to sweep a profile into a full 360-degree shape, using the 3D cursor as the pivot and precise center positioning for clean, scalable profiles.

  • How to Create, Split & Join Editor to Form Custom Workspaces4:06

    Learn to design and customize Blender workspaces by creating, duplicating, and arranging editors, and use split and join panels for tailored interior modelling and rendering workflows.

  • How to use Collections3:55

    In this one we'll take a look at collections in blender and how you can use them to organize the objects in your scene.

  • The Versatile Multi-Purpose 3D Cursor Tool7:01

    In this lecture in this video we will take a look at the 3d cursor and how we can manually move it in the scene, how to use it to set an object's origin, the 3d cursor tool also how to use it as an insertion point a, rotation point and to snap objects to its position

  • Snapping using Relative or Absolute and During Rotation9:18

    In this lecture we will take a look at snapping in blender. The different type of snap options and how to align one object to another object

  • Face Normals and the Face Orientation Overlay5:34

    In this lecture we take a look at face normals and the ways available to correct any shading issues.

  • The Coordinates System and Vertices, Edges & Faces3:57

    Explore Blender's right angled Cartesian coordinate system with z up, x and y axes, and learn how vertex, edge, and face positions drive extrusion, geometry origin, and lighting calculations.

  • How to Start Building your Asset Browser and Linking Blend Files10:05

    Build and organize a Blender asset library with the asset browser by marking objects as assets, creating catalogs, and linking or appending from external blend files to reuse assets.

  • Test your Knowledge
  • Common Issues9:30

    In this video tutorial we delve into some of the most frequent issues faced by students and users of Blender—ranging from modelling intricacies to key frame snags. By walking you through real-time examples, the lecture aims to equip you with practical solutions to these common stumbling blocks, making your Blender experience smoother and more efficient.


    Doubled-Up Vertices

    Problem: Presence of redundant vertices causing shading, texturing, and other issues.

    Example: Extruding a face but then deciding to inset, leading to overlapping vertices.

    Solution: Utilizing the 'Merge by Distance' function to eliminate extra vertices.


    Loop Cut Issues

    Problem: Loop cuts not behaving as expected.

    Example: Loop cut refuses to wrap around the mesh, usually stops at an N-gon.

    Solution: Using the Knife tool to manually cut through the N-gon.


    Things Disappear

    Problem: Work disappearing when pressing the "1" key.

    Example: Toggling collections on and off inadvertently.

    Solution: Using the 'Control' key to unhide all collections.


    Extruding a Vertex

    Problem: Difficulty extruding a single vertex.

    Example: Single vertex becoming invisible in Edge mode.

    Solution: Switching to Vertex selection mode to extrude properly.


    Limited Zoom

    Problem: Restricted zooming in User Perspective mode.

    Example: Difficulty zooming into third monkey head object.

    Solution: Switching to Orthographic mode or using Fly Mode to bypass restrictions.


    Keyframes

    Problem: Unintended object movements due to Auto-Keying.

    Example: Objects moving or disappearing when the space bar is hit.

    Solution: Checking the status of the Auto-Keying button and toggling it off if needed.


    Key Takeaways:

    Learn the importance of the 'Merge by Distance' function to eliminate doubled-up vertices.

    Gain insights into how to perform loop cuts on N-gons using the Knife tool.

    Discover the functionalities of Blender's different modes to avoid unintended actions like disappearing collections or failed extrusions.

    Grasp how to manage zoom limitations through the use of different view modes.

    Understand the implications of the Auto-Keying feature and how to manage it effectively.

  • Assets Created During the Course2:14

Requirements

  • A computer capable of running Blender (Windows, Mac, or Linux)
  • No prior 3D experience required – perfect for complete beginners

Description

You want a room that reads as a real interior: walls that meet, furniture on the floor, daylight or lamps that make sense. This course is interior modelling, lighting, and rendering in Blender.

Start from a 2D layout, build the 3D space, model kitchen / living / bedroom furniture, apply PBR materials, light for real-world conditions, then render stills, a simple animation, and a 360° panorama (Marzipano). Archimesh speeds up architectural bits. MeasureIt keeps dimensions honest. Particles cover things like carpets. FreeStyle is there if you want a line look.

What we build

  • 2D house layout

  • 3D furniture (kitchen, living room, bedroom)

  • Photorealistic lighting

  • Stills, animation, and a 360° VR-style tour

What we use Blender modifiers (array, bevel, screw, subdivision, boolean), UV mapping and texel density, Archimesh, Dynamic Sky, MeasureIt, FreeStyle, Marzipano.

Who this is for Interior designers, architects, and beginners who need interior visualization in Blender. No prior 3D required.

Who this is not for Exterior-only house animation (Architectural Design & Animation) or game interiors.

What you’ll learn

  • Turn a 2D layout into a 3D interior in Blender

  • Model kitchen, living room, and bedroom furniture

  • Build PBR materials (procedural and texture-based)

  • Light interiors for real-world daylight and lamps

  • Render stills, video, and 360° panoramas

  • Use MeasureIt, Archimesh, Dynamic Sky, and non-destructive modifiers

  • Set cameras (orthographic and perspective) for client views

Requirements

  • A computer that can run Blender (free)

  • No prior 3D experience required

  • Three-button mouse recommended

Who it’s for

  • Interior designers and architects who need photorealistic rooms in Blender

  • Beginners learning 3D modelling and rendering from an interior project

Who this course is for:

  • Architectural Designers – Create stunning photorealistic renderings
  • Aspiring 3D Artists – Master interior design visualization
  • Students & Beginners – Learn 3D modelling & rendering from scratch
  • Blender Enthusiasts – Discover new workflows & time-saving techniques
  • Interior Designers & Visualization Pros – Bring concepts to life with photorealistic interiors