
Build an end-to-end architectural visualization project in Maya 2022 using inbuilt tools to model grasses, ponds, gravel, and textured trees, guided by a floor plan and camera-focused detailing.
Block out the exterior walls from the floor plan, set up a top view reference, and use the multi-cut tool and extrusion to create the building's exterior walls in Maya.
Extrude walls to build the main structure, then create doors and windows by adjusting openings and edge loops, and close walls using bridge or append polygon methods.
Create the roof by duplicating and modifying walls, removing extra faces, and merging vertices. Set up a render camera and organize the outliner for a two-window view.
Set up the scene by resizing the building to about three to four meters, align doors, import a reference image, position and lock the camera to match the plan.
Model a concrete floor and pavement in Maya, using planes, cubes, and edge loops to create details, then apply Lambert materials and prepare for beveling and reflections in Arnold.
Learn how to model windows and doors in Maya using a single profile, duplicate and align frames, create glass, group them, and organize the scene for a clean architectural visualization.
Fine tune the concrete area to make space for trees, plants, a pond, and grasses, using bridge, extrude, merge vertices, and bevel edges to refine the layout and realism.
Model a dining table in Maya by shaping a box into a top and legs, extrude faces, align, duplicate, and bevel edges for a polished render.
Model a dining chair in Maya by building the seat and legs, adjusting thickness, beveling edges, duplicating and aligning parts, and grouping them for architectural visualization.
This course takes you from zero to hero on how to create Architectural Visualization in Maya.
In this course, we will start by reviewing a reference image. We will then dive into a fresh Maya scene and start blocking out the basic shape of the house.
Unlike other tutorials, we will set up our scene together to match our reference image, so that, at the end, our end result will look exactly like the reference.
What you will learn in this course include:
- How to match a reference image
- How to set up your scene and render camera
- How to create organic props like rocks ad gravel
- How do create sea or water surface and animate the waves
- A deep look at Maya’s Paint Effect
- You will learn how to create plants and trees right inside of Maya using Paint Effect
- How to create grass and scatter them to look like a natural field
- We will learn how to break our scene into smaller file sizes and reassemble them using Maya Reference function
- I will show you how to use Maya’s MASH network to scatter rocks and grass
At the end of this video course, you will be ready to create your own Architecture or interior design space for a client or to polish your portfolio for that dream. Although this course is for Beginner to Intermediate Level and requires some knowledge of Autodesk Maya Modeling skills, if you don’t have any Maya Modeling experience, you can still follow along.