
Launch two AR objects in iOS 11 ARKit, a spinning flying saucer and a space shuttle, to create your first AR app while learning rotations and particle effects.
Create your first AR app by building an augmented reality solar system with eight planets orbiting the sun, including rotating planets, Saturn’s rings, Neptune, and Earth’s moon using ARKit.
Implement a gesture recognizer to shoot the ball on screen taps in the ARKit basketball app, including registering and handling taps, and placing the ball at the camera center.
Explore the four by four transform matrix and learn to access its values by row and column, then extract the camera's location and orientation for AR objects in ARKit.
Update the basketball position by switching the camera from position to orientation across the x, y, and z axes, making the AR game run much better.
Create and customize AR buttons in a basketball AR app by building a custom UIButton subclass, wiring outlets and actions, and applying color, corner radius, and borders in the storyboard.
Do you want to create your first app using ARKit?
Do you want to learn the fun way by doing?
If you do, you've come to the right place because this is The ARKit BasketBall Developer Course. And in this course you're going to learn how to create your first app using ARKit. This app is the ARKit BasketBall.
If you have no experience using ARKit that's okay, because every line of code we write is throughly explained.
See you inside :)
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