
Build your first AR app with ARKit by selecting furniture items and placing them on real-world surfaces, including chairs, lamps, tables, and vases.
Discover essential tools and software to build ARKit apps. Sign into an Apple ID, download Xcode, and test on an iPhone or iPad.
Set up a new Xcode project and run your first augmented reality app, rendering a 3D ship with Metal in augmented reality space, while noting SpriteKit for 2D content.
Explore how ARKit uses world tracking and orientation tracking configurations to place and render 3D objects in the real world, load scenes, and manage the AR session.
Create your first ARKit by displaying 3D text, like 'Hello world', in Swift, using extrusion depth 1, a purple material, and scene positioning.
Learn to display 3-D objects in ARKit by creating a blue chamfered cube, setting its material and position, and rendering it in a scene node for augmented reality.
Learn how to display multiple objects in an ARKit scene by creating two cubes, applying materials and colors, and positioning them using nodes and geometry in 3d space.
Display multiple objects in ARKit by creating a cube, a rectangle, and text, applying materials, attaching them to nodes, and setting positions and scales for interactive augmented reality.
Implement a tap gesture recognizer in an ARKit app, register it on the scene view, and connect it to a handler that prints a confirmation when tapped.
Use hit test to locate real world surfaces and place a blue ball at the touch location using the world transform and anchors.
Convert SceneKit types to SCNNode objects to position AR content by touch and load assets like ships, enabling precise node-based placement in augmented reality.
Import 3d models and 2d icons, adjust materials and specular reflections, and explore importing dot da and dot azn files for AR previews.
Refactor by extracting a function to handle chair, cup, table, lamp, and base, convert graphics to scene kit format, and place items using hit test results on real world surfaces.
Set up the user interface with five buttons and images in the storyboard. Connect outlets and actions, map taps to chair, table, vase, lamp, cup to update the chosen node.
Implement an interactive user interface by adding left and right rotate buttons and a delete button that appear only when a node is selected, wired with actions and outlets.
Load a specific object from an ARKit scene by using the scene root and a named lamp, and enable horizontal plane detection to improve surface tracking.
Wire a rotation button and implement an IBAction to rotate the chosen item around the y-axis with a 0.1 second duration, updating the scene root node and enabling item deletion.
Learn to build your first ARKit apps on iOS 11, placing and rotating virtual objects in the real world through hands-on projects from a basketball app to space invaders.
Do you want to create your first app using ARKit? Do you want to learn the fun way by doing?
If you do, you've come to the right place because this is The ARKit HomeStores (AR Ikea) Developer Course. And in this course you're going to learn how to create your first app using ARKit. This app is the ARKit HomeStores.
If you have no experience using ARKit that's okay, because every line of code we write is throughly explained.
See you inside :)
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Why should you take this course?
With this course you’ll have life-time access to all the materials and apps we create, there’s also a 30-day satisfaction guarantee which comes as standard. And so were now in a position in which we have nothing to lose but everything to gain.
Now if you want to dive in and get started in the world of Augmented Reality, what are you waiting for?
Take this course and get started!