
Introduction to the course and the instructor.
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
In this lesson, we will look at a brief overview of AOV's and their types.
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
In this lesson, we will look at the final render settings and render the images.
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
In this lesson, we will use the ShuffleCopy node and combine the multiple AOV's into a single EXR file.
In this lesson, we will look at multiple options to re-create the Master Beauty AOV using the other light and component-based AOV's.
In this lesson, we will use the other RGB AOV's we have rendered from Maya and discuss their use in the compositing process.
In this final lesson, we will use the utility AOV's to relight the image and summarise the entire process followed in the course.
In this course, we will learn how to render AOV's or perform a multi-pass render using Arnold in Maya and composite them in Nuke. Multi-pass rendering / compositing is an essential pre-requisite for anybody who wants to start their careers in the CG industry in lighting and compositing. This course attempts to explain a few important strategies in rendering AOV's, creating custom AOV's, and compositing them in Nuke using a few different techniques. We also discuss the OpenEXR format as a tool for compositing and go beyond the scope of traditional multi-pass compositing by introducing the 3D space in Nuke for re-lighting images.