DIY iOS Games: A Developer Guide - Anti Candy Crunch
3.9 (93 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,535 students enrolled

DIY iOS Games: A Developer Guide - Anti Candy Crunch

The MATCH-4 Source Code in Swift 4.2, iOS 12 and Xcode 10
3.9 (93 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,535 students enrolled
Created by Alex Nagy
Last updated 11/2018
English
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Current price: $135.99 Original price: $194.99 Discount: 30% off
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This course includes
  • 4.5 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • create their own version of Anti Candy Crunch - an iOS source code that is provided in the course
  • set up Facebook, Firebase, AdMob, Chartboost, iTunes Connect for their new version
  • submit their new version (reskin) of the source code to be published on the App Store
Requirements
  • You need to have a Mac
  • You need to be enrolled in the Apple Developer Program
  • NO coding skills required
Description

Update - The source code is now updated to iOS12, Swift 4.2 and Xcode 10!

NEW FEATURE in v.12.0.0 - (18.10.2018)

  • Updated to iOS 12, Xcode 10, Swift 4.2

  • Updated Rebeloper Store to 4.0.0 ( files changed: RebeloperStoreSetup.swift, RebeloperStoreConfig.plist, Info.plist, AppDelegate.swift, Gameplay.swift, Shop.swift, BDPlayerStats.swift, Podfile )

  • Updated Firebase/Core; Firebase/AdMob pods

  • Fixed Tiles not found on board - big red X image being displayed instead (file changed: Gameplay.swift, lines 365, 375)

NEW FEATURE in v.2.3.0. (20.08.2017): Localization

Update (15.09.2016) - The source code is now updated to support iOS10, Swift 3 and Xcode 8!

--------------------

Luca Petrucci is enrolled in this course and on 25 October 2016 his app "Jungle Smash Mania" was featured in the Italian App Store under "New and Noteworthy"!!!

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Are you tired of reskinning the same old MATCH-3 source codes?

Do you want to leverage the awesome features of a game like Candy Crush Saga, but do not want to be a copycat?

Are you looking for a revolutionary MATCH-4 gameplay?

You are in good place! In this course you will get your hands on our latest source code "Anti Candy Crunch" and you will learn how to set it up and submit it to the App Store. In this course I will submit a reskin called Anti Cookie Crunch. Anti Cookie Crunch is already available on the App Store! Download it to take a look at what the source code can offer.

We wanted to create a game that will turn heads. While researching the market I've found that there are a LOT (some good, some bad) of MATCH-3 source codes.

What will make a bang is a new gameplay: Match 4 candies or more! Do not match 3!

This course takes you by hand and shows you how you can reskin and submit your very own version of Anti Candy Crunch to the App Store.

Features of the Anti Candy Crunch source code include:

  • Revolutionary MATCH-4 gameplay

  • Facebook Login

  • Facebook App Invites

  • Facebook Share

  • 3 Virtual Currency Pack In-app Purchases - This is where you will make money

  • No Ads In-app Purchase - This is where you will make money

  • Ads from AdMob (banner) and Chartboost (interstitial) - This is where you will make money

  • Rate My App System

  • More Apps Page

  • Game Center Leaderboard

  • Achievements

  • 108 Levels

  • 2 types of gameplay: timed or with moves

  • User data is saved into Firebase (user data is easily restored)

  • Facebook Friends and their scores are shown in the Map Scene

  • Random Level Mode

  • many more

You will get your hands on the Anti Candy Crunch source code and hands on video tutorials how to put your own reskin of it on the App Store. Take a look at the free Introduction video to find out more.

Enrich your app portfolio with this delightful, addicting, fun and money maker source code! Enroll now!

CHANGELOG

12.0.0 - (18.10.2018)

  • Updated to iOS 12, Xcode 10, Swift 4.2

  • Updated Rebeloper Store to 4.0.0 ( files changed: RebeloperStoreSetup.swift, RebeloperStoreConfig.plist, Info.plist, AppDelegate.swift, Gameplay.swift, Shop.swift, BDPlayerStats.swift, Podfile )

  • Updated Firebase/Core; Firebase/AdMob pods

  • Fixed Tiles not found on board - big red X image being displayed instead (file changed: Gameplay.swift, lines 365, 375)

11.0.12 - (16.07.2018)

• Fixed Game Center Leaderboard not sending correct data (file changed: Gameplay.swift, lines 936, 937)

11.0.11 - (01.07.2018)

• Fixed Launch Screen bottom white border on iPhoneX (file changed: LaunchScreen.stroyboard)

• Added option to reset stars count for level upon replay (file changed: Setup.swift, GameOver.swift, BDPlayerStats.swift)

11.0.10 - (10.05.2018)

• Fixed crash after buying No Ads IAP (file changed: Levels.swift)

11.0.9 - (09.05.2018)

• Fixed Rate Button not opening app Review Page (file changed: Settings.swift, Setup.swift)

11.0.8 - (03.05.2018)

• Fixed misplaced cookies when swiping really fast continuously (file changed: Gameplay.swift)

11.0.7 - (15.04.2018)

• Fixed background music issue when presenting an AdMob Interstitial ad (file changed: SmartAdMob.swift)

• Fixed interstitial issue delaying gameplay presentation (file changed: Setup.swift, Levels.swift, AppDelegate.swift)

11.0.6 - (05.04.2018)

• Fixed PlayerStats crash (file changed: GameViewController.swift)

11.0.5 - (30.03.2018)

• Added support for AdMob Interstitials (file changed: Levels.swift, GameViewController.swift, SmartAdMobConstants.swift, SmartAdMob.swift)

11.0.4 - (24.01.2018)

• Fixed Sound on/off button scaling infinitely down when tapped fast for several times (file changed: BDButton.swift)

• Fixed one png file not opening in Photoshop in the Resources folder

• Updated Resources folder with new assets

11.0.3 - (12.01.2018)

• Added option to animate matched cookies with png circles (file changed: Gameplay.swift, Setup.swift, Assets.xcassets)

11.0.2 - (05.01.2018)

• Added Localization

11.0.1 - (27.12.2017)

• Fixed minor background music bug (file changed: GameViewController.swift)

11.0.0 - (21.12.2017)

• Rebuilt whole app; removed unnecessary features, images; made ui flow smoother


10.0.5 - (06.12.2017)

• Fixed Crash due to no internet connection in fetching localised prices to the In-app purchase buttons as Apple’s new requirements (file changed: GameScene.swift)

10.0.4 - (01.12.2017)

• Removed unnecessary UIActivityTypes from share (file changed: GameScene.swift)

10.0.3 - (01.12.2017)

• Added localised prices to the In-app purchase buttons as Apple’s new requirements (file changed: GameScene.swift)

10.0.2 - (27.10.2017)

• Removed App Invites functionality because with the release of the Facebook SDK version 4.28.0, App Links Hosting is deprecated. It will be supported until February 5, 2018.

10.0.1 - (23.09.2017)

• Added SmartReviewController.

10.0.0 - (20.09.2017)

Updated code to Swift4 / Xcode9 / iOS11 / iPhone8 / iPhone8 Plus / iPhone X. This is a brand new project! You will need to start from scratch. Besides the obvious code changes one resource has been modified (TopPanel.png) and one new resource has been added (TopPaneliPhoneXExtension.png) - waiting for Facebook to fix the warnings in their SDKs (but they are only warnings - the code works fine with them)

2.3.1 - (08.09.2017)

• Fixed Facebook Friend profile images sometimes not showing up (files changed: WorldMapScene.swift).

2.3.0 - (20.08.2017)

• Added Localization - this is a BRAND NEW version of the code; almost all files have been changed - To update you will need to start to set up your app with this version.

2.2.1 - (04.08.2017)

• Fixed the following issue: When a user completes a level and at the same time completes an achievement, then first the achievement pops up (and sometimes also and ad). This leads to a conflict, because it cause the 'You win' popup to NOT show and the user goes back in a game that is already won....This is annoying for a user, because the user has to make another move to complete the already completed level. (Thank you GamingV1 for the bug report) - (file changed: GameScene.swift)

2.2.0 - (10.07.2017)

• Updated Pods

• Fixed all warnings

2.1.1 - (22.12.2016)

• Updated code to fix Valid Facebook App Invites coins to give ( file changed: GameViewController.swift - line 604 )

2.1.0 - (10.11.2016)

• Fixed issues with SwiftKeychainWrapper ( file changed: Podfile; GameViewController.swift; PlayerStats.swift; SettingsScene.swift )

• Made the Star (that is after the counter of stars label) in the Gameplay to be a button that goes to the Shop. Thanks for the feature request phillip kidd ( files changed: GameScene.sks; GameScene.swift )

• Added button to Game Over Panel that goes to Main Menu. Thanks for the feature request simpleapps ( files changed: GameScene.sks )

2.0.4 - (06.11.2016)

• Improvement: AdMob banner now spans to the sides of the screen on all devices ( file changed: Main.storyboard )

• Updated project to automatic recommended settings

2.0.3 - (02.10.2016)

• Fixed Screen being cut in iPad Landscape Orientation ( for a quick patch all you need to do is: select your Target; go to General and in Deployment Info check “Requires Full Screen”)

2.0.2 - (15.09.2016)

• Updated Info.Plist file to avoid ‘Invalid Build’ when uploading to the App Store because of Facebook. Basically added the following:

<key>NSPhotoLibraryUsageDescription</key>

  <string>Facebook would like to access your photo library.</string>

2.0.1 - (15.09.2016)

  • Updated Info.Plist file to avoid ‘Invalid Build’ when uploading to the App Store. Basically added the following:

<key>NSCalendarsUsageDescription</key>

<string>Advertisement would like to create a calendar event.</string>

<key>NSBluetoothPeripheralUsageDescription</key>

<string>Advertisement would like to use bluetooth.</string>

2.0.0 - (08.09.2016)

  • Updated to iOS 10 and Swift 3 - this version will run only in Xcode 8+

1.0.2 - (05.09.2016)

  • Added Documentation file with link to Udemy

1.0.1 - (01.09.2016)

  • Added Alert showing Facebook App Invite progress and how much stars are given for the action

1.0.0 - (26.08.2016)

  • Initial Release


Who this course is for:
  • This course is meant for students who want to enrich their iOS App Portfolio with a reskin of Anti Candy Crunch
  • This course is probably not for students who want to learn to code iOS apps (ex. learn Swift) because the app is already provided
Course content
Expand all 27 lectures 04:29:05
+ Version 11 Documentation
6 lectures 01:37:37
Add Images, Sounds, Music and Font
23:42
Setup AdMob & Chartboost
08:56
Submit for Review on the App Store & Update App in iTunes Connect
13:20
+ Welcome
3 lectures 14:53

This one is without me talking.

Preview 01:17

Take a brief look at what this course has to offer.

Preview 03:18

You will be reskinning Anti Candy Crunch. Take a look at the tour of the game or download the reskin we will be making in this course from the App Store named: Anti Cookie Crunch.

Preview 10:18
+ Getting Started
3 lectures 28:24

First and foremost you will need to download and install Xcode if you haven't already done so. Plus we will be creating your Developer Certificate and an App ID.

If you have any issues or questions along the course just post them in the Questions section. I read and answer each and every one of them. Alternatively you can contact us at support@rebeloper.zendesk.com

Download and Install Xcode
11:23

Anti Candy Crunch uses Coocapods. If you are not familiar with it than in this lesson you will learn how to install it.

Get to Know Cocoapods
09:02

Find out more about the structure of the Xcode project you will be setting up.

Here you can download the source code from the Resources!

Anti Candy Crunch - the project
07:59
+ Setting up Anti Cookie Crunch
10 lectures 01:42:21
App Invites and App Links
03:20

Because the app uses heavily Facebook features you need to know how to set them up.

Facebook Setup
12:57

We store user data in Firebase. Learn how to set it up in this lesson.

Firebase Setup
15:46

Get to know how to set up your In-app Purchase IDs and your Game Center Leaderboard ID.

In-app Purchases & Game Center
19:38

This is how development works. You forget something, you correct your mistake. In this lesson I will show you what else you need to do in the Facebook Dashboard for App Invites to work properly.

Update on Facebook Setup
02:40

Ads are the other way of generating revenue from your app. We are going to set up an AdMob banner and do some more stuff in the Chartboost Dashboard.

AdMob & Chartboost Setup
08:08

The most important part of reskinning is to change the images and sounds in the source code! You MUST do this otherwise your app will be rejected by Apple as it is similar to mine Anti Cookie Crunch!

Images & Sounds
07:43

Finally we close with showing you how you can change the custom font and by going through the Settings.swift file.

Fonts & the Settings.swift file
17:02

Levels are all set up, but if you wish to you may edit them. Learn how to do just that in this lesson.

How to Edit the Levels
05:16
+ Submitting to the App Store
3 lectures 20:11

You will need to send your project somehow to Apple for review. You will Archive it into an .ipa file and than upload this build via Xcode. Note: if for some reason it fails use Application Loader. It can be found in the Xcode menu under Xcode>Open Developer Tools...

Upload the Archive to the App Store
07:41

While the uploaded build is processing let's complete the rest of the submission process.

iTunes Connect Setup
10:23

We are ready to submit. It's just a few clicks away, but make sure you follow these steps to the letter or your app will surely be rejected. This is a short lesson, you'll be ready in no time. Next is to wait for the review team to approve your app (or give feedback). This will take between 1-2 business days.

Submit your App for Review
02:07
+ Bonus
1 lecture 01:35

After 1-2 business days your app will be reviewed and hopefully accepted and it's status will be changed to "Ready for Sale".

If you have any issues or questions along the course just post them in the Questions section. I read and answer each and every one of them. Alternatively you can contact us at support@rebeloper.zendesk.com

Preview 01:35