
Explore the core tools and features of Anime Studio Pro 9, then script, outline, and storyboard a cartoon while learning character design, scene setup, and bone mapping.
Upgrade to Anime Studio Pro to access unlimited animation length, HD output, and advanced features like smart bones and particles. Debut offers a budget option with limited outputs and features.
Compare the strengths of Flash and Anime Studio, highlighting coding and interactive elements in Flash alongside frame-by-frame animation, bone animation, and puppet-like movement in Anime Studio.
Compare vector and raster graphics, noting vector editability, small file sizes, and quality that stays sharp at any scale, with bitmaps becoming fuzzy when enlarged.
Brainstorming helps you generate ideas for your cartoon by freely jotting notes, whether on a notepad or with others, then shaping an outline, screenplay, and storyboard.
Brainstorm ideas and organize them into a concise outline, mapping a haunted house chase with a monster using bullets and including a tracking shot and cliffhanger.
Write a rough draft of a script for your animation by detailing action, characters, dialogue, and scenes, then convert it into a proper screenplay.
Learn to format a screenplay for readability and industry credibility using Celtics, including scene headings, action, and properly capitalized dialogue.
Explore the left toolbar drawing tools in Anime Studio Pro 9, learning to select, translate, scale, and rotate points, use the lasso mode, and adjust vectors both visually and numerically.
Use the add point tool to place and weld points, enclose shapes with auto fill, and apply sharp corners; then explore freehand and draw shape tools for shapes.
Use the scatter brush to place objects with size, color, angle, and spacing variation using templates like bubbles; copy from clipboard, then refine with curvature, magnet, perspective, and noise tools.
Use the select shape tool to adjust fill and stroke from the style palette; use the create shape tool to form holes and the paint bucket tool to fill.
Transfer colors between objects with the eyedropper and paint bucket, adjust fills and strokes, and manage hidden edges, then reshape lines with the curve profile and tweak repeat count.
Master layer manipulation in anime studio pro 9 by using the transform layer tool to move, resize, rotate, and set origin, with follow path and 3-d effects.
Use the insert text tool to create a text layer in anime studio pro 9, adjust font, color, alignment, and kerning, add a text bubble, and double-click to edit text.
Learn to use track camera tool, zoom camera tool, roll camera, and tilt-and-pan camera tool to move scenes, create parallax, and craft dynamic 3-D-looking animations with keyframes and timeline.
Learn to use workspace tools in ennemies studio to pan, zoom, rotate, and orbit the canvas, view your work in 3-D, and reset to the default view.
Set up your project by selecting resolution and frame rate from presets (HD YouTube, NTSC D1) to avoid distortion, then adjust background color and depth of field and save defaults.
Explore the style palette to apply fills, adjust line width, and choose brush types, then apply advanced effects like shaded and gradient with swatches.
Explore layer properties in anime studio pro 9 by editing individual layers in the properties window, including general, shadows, motion blur, opacity, and outline.
Explore the anime studio timeline to map motion with keyframes across layers, using transform, translation, and bone channels, sequencer, and motion graph for precise animation.
Master keyframe settings in ennemies studio, using right-click to adjust options such as smooth, linear, ease in/out, cycle (absolute/relative), hold, and interval for looping and timing control.
Enable onion skins to view previous and next frames on the timeline, reference keyframes, and refine running animations with relative frames, outlines, and transparency.
Learn to import presets and assets into anime studio pro 9, including images, audio, video, 3d models, poser scenes, tracing images, and vector files; note quicktime 32-bit guidance for pc.
Transform 2D vector layers into 3D objects using the 3D options tab, applying extrude, inflate, or other shading styles, then refine with translate points and orbit the scene.
Import an image, convert it to a vector with trace image using black and white, color, or photo edges, adjust thresholds, colors, and outlines, and edit points after hiding bitmap.
Extend anime studio with scripts, using built-in options like handheld camera, sketchy effects, and image sequence imports. Explore adding more scripts at animate studio scripts dot com.
Learn to apply physics in Anime Studio Pro 9 by enabling gravity, setting nonmoving objects, and creating interactive collisions with vector layers, shapes, and keyframes for dynamic animations.
Create a content folder and set up your library to store characters, props, and assets. Access preset items, import assets, add to scenes, and save favorites for quick reuse.
Create a bone layer, draw arm bones with the add bone tool, then use the reparenting bone tool and select bone tool to connect and arrange the hierarchy.
Explore region binding versus layer binding in bone animation, using bone strength and cloud influences to shape movement, then bind limbs to vector graphics to reduce glitches and improve control.
apply angle constraints to the hand bone to limit wrist movement with -5 to 5. use the manipulate bones tool to add keyframes on the timeline.
Master the actions panel to create, reuse, and combine bone-based character animations in anime studio pro 9. Learn to loop walks, insert references, and blend actions on the main timeline.
Learn how smart bones fix region bound bone distortions in Anime Studio Pro 9 using the draw shape tool, bone layer, and actions to refine movement with translate points.
Create a new document and build the cartoon head using separate vector layers for skin, eyes, and pupils, then customize facial features, hair, and color with your own techniques.
Create a stylized head by drawing the nose, mouth, ear, eyebrows, and hair with vector layers, using eyedropper, add points, draw shape, and flip horizontally.
Create a mouth switch layer and define closed and open mouth poses. Copy and adjust points to build additional mouth instances for different sounds, then fill and set boundaries.
Master creating mouth poses for speech sounds with copy and paste of the open mouth pose, translator points, and paint tools for e, f, th, and h sounds.
Draw the neck and body on vector layers, pick skin and shirt colors with the eyedropper, refine shapes with add points, then add a pelvis and buttons or pockets.
Draw the character's arms by creating vector layers for sleeve and arm, then build the hand with open and closed variants on a switch layer for animation.
Duplicate and rename arm and hand layers, then position them behind the body and link patches to the top arm. Redraw the hand to show inside palm and refine fingers.
Create vector layers for leg top, leg bottom, and foot; sample pant color with eyedropper and shape with rectangles. Duplicate legs, link a patch layer, and prepare for bone-based animation.
Create a bone layer, transfer assets into it, and bind hair, eyebrows, mouth, neck, head, torso, and limbs to corresponding bones for animated movement.
Practice polishing your character with bones by removing bone clouds, applying angle constraints, adjusting wrists, feet, and knees, and trialing layer edits for smoother movement.
Duplicate the rig, reposition leg layers, and bind the new leg; adjust knees and arms for articulation. Set a tilt constraint and pelvis tweak, then save the file for animation.
Rename the layer to head and begin drawing a monster antagonist, then sketch the eye, pupil, mouth, teeth, and hair with vector tools to convey a menacing expression.
Create and align a mouth switch layer in a vector project by adding closed and open mouth vectors, shaping teeth, and refining points with scale and delete tools.
assemble a monster character by building a body and arms on separate vector layers, pick skin color with eyedropper, draw shapes and hands, then duplicate for the opposite side.
Create a leg layer, draw leg top oval and bottom, patch seam, duplicate for second leg and add boots; adjust points and edges to complete the monster’s legs.
Create a bone layer for the monster, draw pelvis, torso, neck, arms, and legs bones, then bind each layer to its bone to enable animation in Anime Studio Pro 9.
Polish the character rig by removing bone strings and applying angle constraints with the select bone and manipulate bones tools to fix wrists and feet.
Design and texture a hallway floor by creating separate layers, drawing wooden plank lines with a brown stroke, filling, and applying gradients for wall and floor depth.
Import hallway props from the LMA studio library, adjust colors and line widths, and arrange sofas, end table, and a lamp to fit a hallway scene for a running jump.
Create a sky layer with a linear gradient, then import and adjust a rain particle effect to simulate rainfall as the character runs past the trap door.
Place a trap door near the couch and build it with vector layers and borders for depth. Make the door a switch layer to easily toggle from closed to open.
Build a trap door with a switch lever beneath the border assets, animate from closed to partially open to fully open, and add wood details like lines or a knocker.
Design and build a tunnel for the falling scene by drawing a winding path, filling brown walls, adding dirt details and a skull, and organizing layers named tunnel and background.
Construct the basement wall in a new document, using a dark green fill and stroke, with brick-like lines on a separate layer of horizontal and vertical lines and imperfect symmetry.
Construct a dirt basement floor with a vector layer, brown fill, and splotchy texture. Duplicate the background wall into the foreground, add detail lines, and render to finalize the scene.
Add basement props using a new vector layer Jehane, create chain-like ovals, import and place a skull, and apply a green linear gradient to the walls before rendering.
Open the hallway scene, save a separate project file, then import character and monster assets into the scene and add them to the library for future use.
Begin the bone animation by hiding the monster to focus on main character. Resize him for contrast, set the run from frame 0 to 12, linear interpolation.
Set keyframes using the manipulate bones and transform layer tools to animate a character's jump, land, and back-to-back jumps into a trap door.
Animate the monster chasing the hero in a hallway scene, building a looping sequence from frame 0 with cycle and linear interpolation, while the camera follows the hero.
Animate a hallway scene by knocking over a lamp with translation and rotation channels, opening a trapdoor, and adding a dust cloud that rises with scale and opacity effects.
Detail hallway animation by adjusting facial expressions with bone and switch layers, eyebrows, eyes, and mouth using keyframes, then open and close hands to match action.
Create camera movements for the hallway scene by framing the action within boundaries, tracking, zooming, and keyframing to show characters and the monster, then prepare for export as video.
Import the character into the tunnel scene, set frame one, and animate bones to move through the tunnel while adjusting frames to prevent intersections for smooth motion.
Animate a tunnel sequence by adjusting bone manipulations, keyframes, and rotation from frames 30 to 48, smoothing transitions as the character moves, rotates, and exits the tunnel.
Apply camera movements to the tunnel scene, starting at frame one and inserting a keyframe at frame 32 to follow the character. Save and prepare for export.
Open and save the basement scene as three basement, import the monster and character from the hallway, clear prior animation, resize both figures, and position them to preserve size differences.
Animate a character falling through a tunnel into a basement, using transform layer, bone manipulation, keyframes, and mouth and sound adjustments to create a dynamic bounce.
Animate the monster entering after the character lands, apply keyframes and the manipulate bones tool to pose limbs, then zoom, pan to a close-up, and cut back to the character.
Create debris by building brick debris layers, keyframing visibility and motion at frame 52 and 60, and adding rotating dirt clumps to convey the monster crash.
Execute basement camera movements with track camera and zoom camera tools, setting keyframes for fall, eye pauses, monster crash, and a staged advance ending in a dramatic zoom out.
Record your character’s voice with Audacity, adjust levels, and remove noise. Export as a wave file and import into ennemies studio for animation playback.
Sync character dialogue to audio using the manual mouth switch method, aligning mouth shapes to phonemes and keyframe-driven bone animation from frame 125 to 192.
Export all scenes as videos using 32-bit Windows, verify hallway, tunnel, and basement, set start to 1 and end to 144, render with QuickTime using animation at 24 fps.
Merge three scenes into a cohesive animation using Premiere Pro CS6, Windows Live Movie Maker, or Mac's built-in movie editor; assemble clips on the timeline and export.
Create a new project, set sequence resolution, import videos; assemble on the timeline, trim for timing, fix gaps, export and replace on the timeline, keep backups.
Add royalty-free audio to your cartoon by choosing licensed sounds and music from free and paid sources, understanding attribution and commercial-use restrictions, and building your own sound library.
Import and organize audio by creating a bin and adding files. Place sounds on separate tracks, adjust volumes, and align effects like monster growl, whip, and crashes with the action.
Place music under all sound files, extend its duration beyond the scene, and adjust or end it during dialogue to create a clear separation between action and confrontation.
credit the audio and collaborators behind your animation, including free sound.org assets, by adding onscreen credits or a dedicated credits page with links in YouTube details.
Export your completed project with Premiere's export media options, choosing h.264 for YouTube and online sharing, and adjusting bitrate, frame rate, and field order for optimal quality.
Animation can be an overwhelming process to learn, even with a user-friendly piece of software like Anime Studio. VTC is here to help! In this course, you will learn how to plan, design, and animate a cartoon. Starting with the very basics, author Chad Troftgruben will teach you how to outline, script, and storyboard your story. Next, he will demonstrate Anime Studio's basic tools and features, building your foundation for more advanced works. Finally, you will dive into the creation process by drawing characters and scenes, rigging bone structures, setting camera positions, incorporating dialog, animating sequences, and editing it all together. By the time you complete this course, you will be ready to finish the story we have started and even create your own original works! This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.
Work files for this course can be downloaded from the first lecture.