
Clarify the boundaries of the series, noting it covers many topics in Anime Studio Pro 10 while excluding story development, composition, pro pipeline, and audio.
Learn to locate, extract, and access the course working files; copy them to your desktop, then open via the player and navigate from DVD or disk.
Explore keyboard conventions for Anime Studio Pro 10, comparing Mac and PC modifiers like command, control, and option keys, including right-click functions on older one-button Macs.
Navigate the dynamic anime Studio Pro interface with a tabbed layout and tool palettes. Explore the work area, timeline, layers, style palette, and the character wizard to assemble animations.
Explore how the tools palette adapts dynamically to selections in the layers palette, revealing bone, drawing, layer, and camera tools for vector layers and rigging characters.
Explore the layers palette in anime Studio Pro, create and manage vector, image, group, bone, note, audio, and text layers, and use layer settings and comps to organize scenes.
Explore the camera palette in Anime Studio Pro 10 to track, zoom, roll, and pan tilt the camera, orbit in 3-d space, and understand how tools remember last selections.
Explore the anime studio timeline, keyframes, and sequencer to manage animation over frames, with bones, shapes, and layers enabling automatic in-betweening and precise motion graphs.
Explore the style palette to control fill, stroke, and gradient colors, use presets and the advanced tab to create custom looks, and apply changes across shapes and characters.
Work with multiple documents by creating files and copying shapes or styles for placement. Use the library to transfer complex characters and resources, as paste may fail between documents.
Configure render size, frame rate, and frame range in project settings with presets for standards and platforms, then apply depth of field and render styles for an organic look.
Explore Anime Studio Pro preferences to customize GUI and editor colors, shapes and bones naming, startup file choices, zoom behavior, preview and render cast sizes, and importing Poser content.
Compare drawing inside Anime Studio Pro versus importing vector art from other programs, using the vector layer and import options for Adobe Illustrator and CPS files, and weigh render-time tradeoffs.
Learn how to use drawing and in-fill tools, including add points, select points, curvature, and blob brush, to create, weld, and edit vector shapes on a selected layer.
Learn to create organic shapes with blob brush, add point tool, reduce points, refine edges with the marquee tool, and apply fills and color presets in anime studio pro 10.
Learn to create organic shapes for animation using drawing tools, color and fill, and layer order on a single layer to build a tree stump from bottom to top.
Master simplifying and welding lines in Anime Studio Pro, using the point reduction tool, freehand drawing, and bucket fill to create and merge hair shapes across layers.
Learn how Anime Studio Pro 10 creates holes and compound shapes by drawing outside-to-inside with the freehand tool, turning off fills, and using select and shape tools.
Learn shape order and stacking in a layer by using the shape select tool and keyboard shortcuts to move shapes forward or backward with up arrows and down arrows.
Master hiding edges and deleting edges in Anime Studio Pro to control strokes and fills, then use add-point and curvature tools with auto weld to refine lips and ears.
Explore how brushes in Anime Studio Pro shape strokes with taper, width, and tablet pressure, and adjust spacing, curve alignment, and jitter for a natural media look.
Apply brushes to a segmented caterpillar using add point and freehand tools, then color fill and stroke for a fuzzy, hand-drawn look.
Master the style palette to create reusable color and shading across shapes in Anime Studio Pro, with cross-document style continuity. Copy styles with the eyedropper and swatches for consistent results.
Discover advanced style palette features in Anime Studio Pro 10, building custom styles for shapes, managing shape groups, and applying styles to layers to add depth with render-time effects.
Learn how masking hides and reveals parts of a scene in anime studio pro using a masking base, shapes, and a masking group.
Master advanced masking in Anime Studio Pro by building a flag mask, using vector layers, and applying add to mask or subtract from mask for animation effects.
Import an Adobe Illustrator vector file, create city and building groups, rotate the skyscrapers to 45 degrees in 3-D, and enable depth sort with the orbit camera to preview perspective.
Join the two sides of a building in 3D by adjusting z-depth and duplicating layers to form a cityscape, then use track and orbit cameras for a convincing 3D perspective.
Explore bones and rigging to animate characters, using bone layers and manipulation tools to control body parts, create simple and complex motions with key examples like a rabbit.
Learn the important requirements for setting up bone layers, adding bones, and connecting them to artwork with areas of influence, using flexi binding for smooth joints on pixel-based art.
Learn three binding methods—flexible, region, and layer binding—in Anime Studio Pro 10, and control motion with bone strength, bind layer, and bind point for precise rigging.
Learn layer binding in Anime Studio Pro by importing a layered Photoshop file, building a simple bone rig, and binding layers for rotation, while zeroing bone strength to prevent bending.
Engage point binding to achieve precise control by binding points to specific bones on vector objects, enabling fine-tuned garment movement while avoiding distortion of the head.
Learn to use smart bones in anime studio pro to fix joints and automate animation by building a bone layer, adding bones, and creating actions for smooth caricature animation.
shows the elbow bones feature in anime studio pro 10, using create smooth joint for bone pair to bend two bones; works on vector and pixel layers, vector needing points.
Learn to use bone targets on bone layers to control rigs with a rotation point, connect to leg or shin bones, and create walk cycles on the timeline.
Learn to create repeatable, controlled character animations in anime studio pro 10 by using control levers, bone layers, and smartphone dials on imported content, setting keyframes across frames.
Create a bone layer control lever and smart dial to drive color and effects. Animate fiery Frank's hair across frames with keyframes to show time-based character styling using bones.
Explore nested layers in anime studio pro 10 to organize files with subgroups inside bone layers. Bind bones, as binding a layer group to a bone can disrupt smart bones.
Learn how bone locking keeps the feet anchored while the pelvis moves, offering wind or tree-bending effects, but note it’s becoming obsolescent for walk cycles; use the target bone instead.
Learn to use constraints in anime studio pro 10 to prevent accidental bone movements and hyperextension, and to control bone groups with angle, position, and scale.
Explore bone dynamics in animation, using torque, spring, and dampening to drive bone motion and create springy responses, demonstrated with a car hitting a stop sign and setting keyframes.
Build a bone-based skeleton with inverse kinematics for connected animation, using option/alt clicks to set source bones, and organize parts on separate layers to enable foreshortening and limb crossing.
Explore rig finessing techniques to tighten bone binding and foreshortening, using flexible binding and layer binding to control areas of influence, bind points, and smooth joints for better animation.
learn to finesse character art by using patch layers and bind layers to connect arm joints, smoothing motion with bone manipulation tools and refining the art file.
Master rig parenting and bone offset in anime studio pro, using the alt key to reparent bones, retarget with the ikey tool, and explore legacy bone offset.
Learn keyframe best methods in anime studio pro 10, animating color, shape, size, rotation, and position with key frames while noting a mac-specific motion graph bug.
Explore tweeners, the motion between keyframes that shape how objects move, rotate, and scale. Adjust easing—from linear to ease-in/ease-out and noisy amplitude—to craft dynamic animations.
Explore bounce and elastic tweeners in anime studio pro-tem, automate motion with keyframes, adjust origin and timing, and compare bounce, elastic, and noisy motion effects.
Explore how the physics feature in Anime Studio Pro automatically animates scenes, enabling ramps and balls to interact with gravity, bounciness, density, and motors, plus ragdoll and bone constraints.
Learn to use the follow path function in anime Studio Pro to create sophisticated animations by setting frame zero, aligning the origin, and keyframing objects.
Explore the stroke exposure tool to reveal a slime trail as a snail follows a path, using follow path, keyframes, and layer management in anime studio pro 10.
Learn to use layer comps in Anime Studio Pro to reveal or hide scene elements, enabling day and night presets in one file for consistent animation.
Master switch layers in Anime Studio Pro 10 to switch between objects, enabling abrupt, expressive mouth and gesture changes. Explore historical and creative uses, like Christmas lights and lip sinking.
Learn to create lip sync in Anime Studio Pro using switch layers, audio syncing, and timing with keyframes, including single-audio-per-character workflows and practical workflow tips.
Learn to use depth sorting in Anime Studio Pro by adjusting z depth and true distance, applying depth folders or global project settings to manage 3D space.
Master morph targets in anime studio pro 10 to craft repeatable, expressive animation with switch layers for mouth, eyes, and subtle lip syncing, using top-layer selection and keyframes.
Create and manage cycling animations in anime Studio Pro using top-level actions for color changes, squish, and bounce. Use keyframes, origin tool, and reference option to apply motion consistently.
Create a rocket thrust cycle with switch layers in Anime Studio Pro, importing Illustrator vector art, grouping rocket and thrust, and keyframing visibility and motion at 24 fps.
Create cycling motion on a single layer by animating the wheels with a 90 pathé style. Animate the truck layer to simulate a bumpy road using keyframes and cycle actions.
Learn to build a smooth walk cycle in Anime Studio Pro using a real elemental bone structure, keyframes, and a custom action on the main timeline.
Develop a walk cycle in anime studio pro using bone rigs and keyframes, from stand to walk, handling a copy-paste bug and cycle setup at frame 12.
Explore motion graphs and channels in anime studio pro 10, learn to manage keyframes, origin points, and interpolation to tune smooth, controlled animations with the sequencer and auto zoom features.
Learn how to import 3D models into Anime Studio Pro, align and render them as 2D elements, adjust scale, rotation, and textures, and manage shading and baking options.
Import 3D objects as O.J. files to build quick 3D environments for 2D characters, duplicate houses to form a neighborhood, and adjust silhouettes and outlines for faster renders.
Import 3D environments and place a stock character, adjust camera zoom and depth, and align layers to create a cohesive nighttime Coliseum scene using gradient and multiply blending.
Learn how Anime Studio Pro 10 integrates with Poser to import 3D scenes and characters, using Poser proxies, parameter dials, and inverse kinematics for quick, controllable animation.
Explore basic particle animation in Anime Studio Pro 10 by using the presets, creating rain and ripple effects, and fine-tuning emitter layers, origins, and motion in the main timeline.
Create an oily black fiery smoke particle effect in anime studio pro 10 by importing pngs, masking, overlay blending, and keyframing color, scale, and rotation.
Develop an advanced particle emitter to create oily black smoke using a pixel-based texture, adjusting particle count, lifetime, velocity, direction, acceleration, and color transitions from yellow to gray.
Develop a fiery black smoke particle effect by mastering opacity, masking, and image-based sprites, duplicating layers, and animating rotation and color for explosive visuals.
Master the two shadow types in anime studio pro: emboss shadows for depth and 3D shadows in perspective. Enable animated layer effects to adjust blur and color during render.
Master advanced shadow techniques in Anime Studio Pro by combining a 3-D shadow with masking, colorizing, and animated layer effects to fake walls on a flat plane.
Learn to use the point at the camera function in Anime Studio Pro to keep zombies facing the camera through three dimensional space, using a particle generator.
Master building complex styles—stroke, fill, and combined—using the advanced style tab with swatch palettes, then apply styles to maintain consistent visuals across objects.
Learn to build and apply stroke styles, Phil style, and combo styles to shapes, adjust colors dynamically, and combine texture fill with soft stroke, including render-time effects and per-sheet customization.
Apply vector effects in anime studio pro to create a fluid, hand-drawn look for characters using noisy outlines and fills, with multi-layer selection and animated sketches.
Explore image effects in anime studio pro 10, import photos, apply warp using bones, enable tune settings, adjust edges, and create high-contrast 2D imagery.
Master motion tracking by importing a movie into a new layer, selecting tracking points in high-contrast areas, and refining drift frame by frame to anchor objects in the scene.
Learn to scrub timelines, fine-tune motion tracking points, and render with masking and blur for a rocket scene tracked by two points for angle and scale.
Apply motion blur to convey speed in an anime studio scene, and adjust frame count, opacity, and blur radius using layer effects and keyframes to render and export the animation.
Explore project-wide render time effects for vector-based images to alter outlines, colors, and texture with options like cut out, heavy outline, hatch, and stroke.
Explore batch rendering in Anime Studio Pro, including adding movies, setting output destinations, and queuing frames, plus faster parallel rendering from open files and potential bottlenecks.
Explore a 1940s–1950s inspired animation project that blends hand-painted backgrounds with stylized foregrounds, featuring sketch-based design, character rigging, masking techniques, and depth effects in Anime Studio Pro.
Validate the project settings, confirm 24 fps output and dimensions for digital video, and outline a quick storyboard with a bank robber, a cat, a clock, and camera moves.
Refine a late 1950s background from the storyboard, test lighting and details, and plan which elements to animate in anime studio pro versus Photoshop or 3D.
Build a layered background by integrating a Cinema 4D scene with Photoshop layers, imported to animate behind and in front of objects, with neon signs and a television element.
Animate a neon sign in anime studio pro 10 by creating a red-orange glow, adjusting opacity, blur, and screen blending, and layering a night sky to convey a late-night mood.
Create a neon sign cycle by keyframing visibility from frame 1 to 60, using the cycle tweener action and screen blending for window illumination.
Explore creating neon glow and edge detail for a tv scene, add ambient room glow, and animate a flickering television light with cycling keyframes and animated layer effects.
Recreate the TV glow in the scene, fix an unintended noisy tweener that affected the timeline, and use a dedicated TV action with keyframes for blue flicker.
Apply room effects to harmonize the background with the characters by creating table reflections, adjusting opacity and blending modes, and shaping light and shadows for focused visual flow.
Learn to rig a cat with bones and a smooth joint system, add prebuilt actions like blink and look left and right, and apply brush-stroke styles using smart brushes.
Animate a cat by applying the smooth joint modifier to bones, achieving a stretchy neck, and using morph targets; import the cat as an anime studio object and set keyframes.
Develop character design in anime studio pro by planning three-quarter view characters, layering facial features, and using morph targets and switch layers to create expressive bank robber figures.
Rig Vinny in anime studio pro 10 by matching the sketch with layered limbs, switch lever hand positions, and masking for front and back hat, eyes, and head turns.
Learn to use Vinny's style palette and multi-layer workflow to achieve consistent looks across scenes, with reusable assets updated via style changes and render-time effects.
Rig Vinny by building a multi-bone rig, naming bones for clarity, and applying point binding and smart bones to fix flex and sleeve gaps.
Create and refine smart bones for Vinny's arm to prevent tearing at extreme angles, clean overlaps, align points, and set timeline keyframes for a fully functional rig.
Learn to create and manage morph targets for a fully rigged Vinney character, building expressions and eye blinks with a top-level layer for easy access in animation.
Learn to create and manage morph targets for realistic hand animation, including left-hand grasp and release, and use absolute controls for predictable cyclical motion.
Import Vinny into the scene, size him, and stage a coin drop with spinning, cyclical coin animations; organize with a coins animated group, and apply light/dark coin styles.
Create and animate coins by drawing ellipses, styling dark and light coins, and using copy-paste to duplicate. Set up a cyclical two-second falling coin action with keyframes and repetition.
Synchronize Vinny's coin animation with falling coins using cyclical actions. Duplicate coins, align actions, and fine-tune frames on the timeline for realistic hand interactions.
Create a new action for Vinnie to pick up and release coins, using the manipulate bone tool, grasp function, and keyframes to loop a seamless cycle.
Start the Vinny and cat interaction by raising Vinny's left hand to drop money, refine arm posing with bone manipulation, and adjust the chair, table, and cat placement.
Synchronize Vinny's full animation with a cat scene, using an adjustable environment, morphs, keyframes, and facial expressions such as blinking and smiles, to craft a cohesive long-shot scene.
Create and rig a low fidelity G-man in anime studio pro 10. Import him into a room scene and animate a rapid appearance during a camera pan.
Animate the G-man character's rapid entrance using bone manipulation tools, keyframes, and controlled camera pan, focusing on quick stand-up, anticipation, and timing adjustments.
Perform camera animation by configuring zoom and pan with keyframes, using the track camera feature to zoom toward the clock and refine timing after the base animation.
Learn to adjust scene lighting to integrate a character with a blue television glow using layer shading and color highlights, preview the result, and align timing with the timeline.
Learn to apply depth of field in anime studio pro using depth of field option, focus distance, and blur, then fake the effect by animating layer effects over timeline.
Fine-tune anime studio pro animations by using consolidate timeline channels, exploring the motion graph editor, and editing keyframes with copy and paste and interpolation controls for camera and scene motion.
Export a preview animation for approvals and a final render for production, and use still-image exports like PSD, PNG, and Targa to preserve transparency and quality.
Build a practical animation workflow in anime studio pro by integrating drawing, coloring, rigging, masking, depth of field, motion tracking, and 3D imports to create reusable and sophisticated scenes.
This Anime Studio Pro 10 training course from Infinite Skills teaches you about the tools and concepts needed to create professional quality animations. This course is designed for the absolute beginner, meaning no prior experience with Anime Studio Pro is required.
You will start with a tour of the interface, getting familiar with the palettes and layout of the program, then jump into learning about the drawing tools. You will learn about drawing organic and compound shapes, basic and advanced masking, and how to draw in 3D. Mark will teach you about bones, such as elbow bones, control levers, and bone locking. This video tutorial will cover animation and special effects, including cycling animation, the walk cycle, motion tracking, and style building. Finally, the course will take you through a project, starting with setting the background, all the way through to animation and the final render.
Once you have completed this video based training course, you will be fully capable of using Anime Studio Pro 10 to create and animate your own projects for personal or professional use. Working files are included, allowing you to follow along with the author throughout the lessons.